research weblog of william carter @
division of interactive media
University of Southern California

September 22, 2004

data

play5pace_img.jpg

starting to think about the sharing / web aspect of my thesis project, and built up a simple, clean interface to preview the sonic layer, etc. I've tried to do some sound-world building this week, trying out different music, etc. and testing it to see if anything in particular stands out. What I've sort of come up with is a 3 (probably 4) tier system of how audio is layered on the world. the 1st layer (demonstrated in this demo) is a composed music space. I've tried some stuff out, and am getting a feel for how this layer might be organized. The 2nd tier would be a 'user contributed' section and would be more stuff like sound fragments -- bits of recorded speech, etc. (less composed). the 3rd tier would be the hold music stuff I described last post, and this switch would be activated when the system cut out -- like, indoors, bad wifi areas, etc. The 4th tier would be mobile nodes that travelled around slowly (or quickly..) forcing the player to chase it. Anyway, these are all just ideas and protoypes... trying to experiment and see what works the best. My major concern is activating / interacting with the space, rather than simply listening to sound and being disconnected. we already have systems that do that.

Link to flash

Posted by will at 04:50 PM | Comments (1)

April 11, 2004

thesis_r

Additions 4/11/04:

Soundwalks -- Guided Tours of New York from a hipster perspective.

Digital Soundscape -- Creation of a digital soundscape around the Anchor Park Station and Tram Museum. Distributed location specific sounds distributed to 30 speakers. "Brings Museum to Life."

Location-Based Playlist Switching -- This guy is doing cool things with switching music tracks based on where he is located..."as i run in areas that have steep hills i want hard rock, when i am running in the flat areas i tend to prefer hip hop." Nice, but very specific to an individual.

Study of Headphones in Social Context -- This work by Michael Bull studies how people perceive the environment differently when wearing headphones. "[Wearing Headphones] helps keep the world at bay and reclaim some space.

-- "Consumers can tailor the music stream by pressing a button on their phone to indicate they like or dislike a song. "It's self-learning. The channel will adapt over time," Ashcroft said, adding wireless carriers are expected to charge a monthly fee of between 10 to 15 euros for the service."

sound sticker -- "Transient Embedded Audio and the Rescoring of Social Space". Nice project at UCLA Design that is using ultra-portable MP3 players to allow people to layer a type of aural graffiti on a space.

Posted by will at 04:36 PM

March 13, 2004

thesis_r

some basic stuff:

klima's glasbead --> networked sound installation
Danish Soundscapes --> a web collection of various Danish soundscapes.
the World Soundscape Project --> a project started by Barry Traux to help come to terms with the ambient noise of specific spaces.
Blast Theory --> specializes in location based games.
Janet Cardiff --> media artist concerned with developing sound walks.

Brain Eno's Web --> a space for all things Brain Eno.
Ryuichi Sakamoto's Site--> musican.

Hear&There --> Joey Rozier's SoundSpots project.

Posted by will at 02:40 PM