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October 25, 2005

Open Mic - Interactive Cinema into Production

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My research – retrospection, present and the near future

1988~1998 10-year skill preparation
1998~2001 back to school for graduate study: Film/Video, Animation and Multimedia

Psycho.jpg

Why visual/aural psychology is so important?

The power of 1 frame

An example: Little Big Man and Dede Allen
Bruce Block. The Visual Story - Visual Perception/Psychology vs. Entertainment Industry of Motion Images.

Some constructive advices from the division e.g. Sensation and Perception, a course of the Psychology Dept., might be helpful.

My experiments done before my time of USC (...)

Interactive Cinema:

1. Branched Story:
I finished one experiment in 2000~2001(also as my thesis film) in 60 minutes: RED BALLOON . Miaromedia Authorware was the one to mock up the interface.

My interest changed when I’ve been inspired of the huge interactive literature, esp. with the emerging new techs during my further studies.

I tried other applications e.g. Kosakow. The result is not so good. I’m in search of more powerful ones, now into MAX/MSP/JITTER - thanks to Perry.

2. Multi-Cam narrative:

Inspired by the Camera Array, patented, I finished a 3-cam-interactive movie in CTIN499. The difference is it has multi-timelines narration in a broader scope, which refreshes the notations of recording media.

3. Why Stereoscopic:

In the paper done for CTIN505, I went through the evolution of the spacious notations for cinema editing/montage, reads construction, as the “hardware” is getting improved. The rest half of this study is time notation.

This could be better-finished if I could make some short films (5~7 minutes) with a stereoscopic camera. I wonder if the division could help me. I have my own camera, not so good but just enough for experiment. If the division could offer a stereoscopic $200~400 adapter, that’ll be great.


Problems to solve:

How to write a multi-timeline story and match its structure with visual/aural/interactive structure?

How a story should it be to suit the multi-timeline and interactive cinema?

How to limit the interactivity (since there is no unlimited interactivity for recorded media both because of the narrative economy and the technical limit)? How much interactivity could this media (interactive cinema) offer to give to the audience?

Software and hardware problems e.g. how fast a computer I need for the real-time interactivity. What would the voting system hardware be?

Methods:

1. Short storytelling in CTIN499 Database Cinema to make a good foreseeing for a larger piece;

2. Thoroughly evaluate the MAX/MSP/JITTER to see if it’s good enough for the project;

3. Research for the electromechanics for the hardware. Maybe they are already in stock.


What I Want To Accomplish:

Have an interactive movie shown in theater with clear storytelling (not a so-called experimental) and full interactivity. All the narrative and media treatment fit perfect to the interactive cinema system.

Posted by yuechuan at October 25, 2005 9:59 AM

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