<?xml version="1.0" encoding="utf-8"?>
<feed version="0.3" xmlns="http://purl.org/atom/ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xml:lang="en">
<title>Yuchwan Keh</title>
<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/yuechuan/" />
<modified>2006-11-14T23:45:25Z</modified>
<tagline>~ lasting endeavors on recorded media research</tagline>
<id>tag:interactive.usc.edu,2007:/members/yuechuan/54</id>
<generator url="http://www.movabletype.org/" version="3.31">Movable Type</generator>
<copyright>Copyright (c) 2006, yuechuan</copyright>
<entry>
<title>THE CHOSEN - multicam narrative prototype</title>
<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/yuechuan/archives/2006/11/the_chosen_mult.html" />
<modified>2006-11-14T23:45:25Z</modified>
<issued>2006-11-14T09:41:54Z</issued>
<id>tag:interactive.usc.edu,2006:/members/yuechuan/54.7088</id>
<created>2006-11-14T09:41:54Z</created>
<summary type="text/plain">A Y.Keh Film...an &quot;Action Driven Thesis Interactive Film&quot;... Well, we really don&apos;t wanna say too much about it. We gang of the same philosophy just shoot. Hungry? Blood up? Click on ME. We are in need of crews, the best from IMD. Don&apos;t let those plain P guys make the...</summary>
<author>
<name>yuechuan</name>

<email>yke@usc.edu</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/yuechuan/">
<![CDATA[<p><strong>A Y.Keh Film...an "Action Driven Thesis Interactive Film"... </strong></p>

<p></p>

<p><a href="http://interactive.usc.edu/members/yuechuan/Yuchwan_Film_Poster.pdf"><img alt="blog.jpg" src="http://interactive.usc.edu/members/yuechuan/blog.jpg" width="500" height="650" /></a></p>

<p></p>

<p><strong>Well, we really don't wanna say too much about it. We gang of the same philosophy just shoot. Hungry? Blood up? Click on</strong> <a href="http://intihuatani.usc.edu/YKeFilm.zip"><strong>ME</strong></a>. </p>

<p></p>

<p><strong>We are in need of crews, the best from IMD. Don't let those plain P guys make the history!</strong> <br />
( Co-Producers: Yimin & Andres   yiminfilm@gmail.com   theultimateaction@yahoo.com )<br />
</p>]]>

</content>
</entry>
<entry>
<title>Research Bibliography</title>
<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/yuechuan/archives/2006/11/research_biblio.html" />
<modified>2007-01-17T08:54:30Z</modified>
<issued>2006-11-09T18:21:04Z</issued>
<id>tag:interactive.usc.edu,2006:/members/yuechuan/54.7067</id>
<created>2006-11-09T18:21:04Z</created>
<summary type="text/plain">What I&apos;ve read: The Photoplay: A Psychological Study - Hugo Munsterberg; The Surfaces of Reality - Michael Roemer; The Language of Vision - Gyorgy Kepes; Art and Visual Perception - Rudolf Anheim; Film as Art - Rudolf Arnheim; Toward True Cinema - Slavko Vorkapich; An Introduction to Psychology (only the...</summary>
<author>
<name>yuechuan</name>

<email>yke@usc.edu</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/yuechuan/">
<![CDATA[<p>What I've read: </p>

<p>The Photoplay: A Psychological Study - Hugo Munsterberg;<br />
The Surfaces of Reality - Michael Roemer;<br />
The Language of Vision - Gyorgy Kepes;<br />
Art and Visual Perception - Rudolf Anheim;<br />
Film as Art - Rudolf Arnheim;<br />
Toward True Cinema - Slavko Vorkapich; <br />
An Introduction to Psychology (only the part of the visual and aural);<br />
An Introduction of Film History; <br />
....</p>

<p>(I'm cautions to see reading is good for fine arts - except the history. For cinema, the recorded media, many productive researches along the history are based on hands-on experiments; Playing with text (medium) doesn't mean anything because it has nothing to do with cinema, another medium. The Bibliography of the recorded media, cinema, should be a serial of cinematic pieces.) </p>]]>

</content>
</entry>
<entry>
<title>Playing with time and space</title>
<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/yuechuan/archives/2006/05/playing_with_ti_1.html" />
<modified>2006-05-05T23:47:32Z</modified>
<issued>2006-05-05T07:16:17Z</issued>
<id>tag:interactive.usc.edu,2006:/members/yuechuan/54.6570</id>
<created>2006-05-05T07:16:17Z</created>
<summary type="text/plain"> Sculptural expression of breaking away with the limit of t &amp; s See from other angel (A): See from other angel (B):...</summary>
<author>
<name>yuechuan</name>

<email>yke@usc.edu</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/yuechuan/">
<![CDATA[<p><img alt="U_M_4.jpg" src="http://interactive.usc.edu/members/yuechuan/archives/U_M_4.jpg" width="480" height="640" /></p>

<p>Sculptural expression of breaking away  with the limit of t & s</p>

<p><br />
See from other angel (A): </p>

<p><img alt="U_M_1.jpg" src="http://interactive.usc.edu/members/yuechuan/archives/U_M_1.jpg" width="500" height="375" /></p>

<p><br />
See from other angel (B): </p>

<p><img alt="U_M_2.jpg" src="http://interactive.usc.edu/members/yuechuan/archives/U_M_2.jpg" width="500" height="375" /></p>]]>
<![CDATA[<p>Typical case of literary media, recording media and painting in terms of t & s: </p>

<p><a href="<a href="http://interactive.usc.edu/members/yuechuan/archives/Briar-Rose.html" onclick="window.open('http://interactive.usc.edu/members/yuechuan/archives/Briar-Rose.html','popup','width=480,height=662,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">View image</a>">Briarose - Robert Coover</a></p>

<p>*  *  *  *  *  *  *  *  *  *  *  *  *  *  *<br />
*<br />
*</p>

<p><a href="<a href="http://interactive.usc.edu/members/yuechuan/archives/Hiroshima%20Mon%20Amour_U2.html" onclick="window.open('http://interactive.usc.edu/members/yuechuan/archives/Hiroshima%20Mon%20Amour_U2.html','popup','width=480,height=371,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">View image</a>">Hiroshima Mon Amour</a></p>

<p>*  *  *  *  *  *  *  *  *  *  *  *  *  *  *<br />
*<br />
*</p>

<p><a href="<a href="http://interactive.usc.edu/members/yuechuan/archives/armory_duchamp_big_U.html" onclick="window.open('http://interactive.usc.edu/members/yuechuan/archives/armory_duchamp_big_U.html','popup','width=480,height=806,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">View image</a>">Painting: Dude descending a staircase.</a></p>

<p>*  *  *  *  *  *  *  *  *  *  *  *  *  *  *<br />
*<br />
*</p>]]>
</content>
</entry>
<entry>
<title>Advanced Virtual Camera Development for The Diner Project</title>
<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/yuechuan/archives/2006/02/advanced_virtua_1.html" />
<modified>2006-02-13T20:20:08Z</modified>
<issued>2006-02-13T20:04:11Z</issued>
<id>tag:interactive.usc.edu,2006:/members/yuechuan/54.6162</id>
<created>2006-02-13T20:04:11Z</created>
<summary type="text/plain"> VFXWorld presents the last excerpt from Building Interactive Worlds in 3D by Jean-Marc Gauthier. This month concludes a look at using the virtual camera for The Diner project. By Jean-Marc Gauthier...</summary>
<author>
<name>yuechuan</name>

<email>yke@usc.edu</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/yuechuan/">
<![CDATA[<p><img alt="gauthier00_BuildingInteract.jpg" src="http://interactive.usc.edu/members/yuechuan/archives/gauthier00_BuildingInteract.jpg" width="211" height="275" /></p>

<p><br />
VFXWorld presents the last excerpt from Building Interactive Worlds in 3D by Jean-Marc Gauthier. This month concludes a look at using the virtual camera for The Diner project.<br />
By Jean-Marc Gauthier <br />
<a href="http://vfxworld.com/?sa=adv&code=57c5ed8a&atype=articles&id=2776&page=1"><br />
<img alt="gauthier02_pg_315b.gif" src="http://interactive.usc.edu/members/yuechuan/archives/gauthier02_pg_315b.gif" width="500" height="265" /></a></p>]]>

</content>
</entry>
<entry>
<title>X-mas Eve Mass Game</title>
<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/yuechuan/archives/2005/12/xmas_eve_mass_g.html" />
<modified>2005-12-26T18:07:19Z</modified>
<issued>2005-12-26T17:43:14Z</issued>
<id>tag:interactive.usc.edu,2005:/members/yuechuan/54.5902</id>
<created>2005-12-26T17:43:14Z</created>
<summary type="text/plain">At the Christmas Eve, Chengdu people, mostly young, walk out in the CBD, hit each other by the air filled plastic club as a special greeting... It&apos;s said this activity has been on for several years. Location: Chengdu, China Time: Dec 24, 2005...</summary>
<author>
<name>yuechuan</name>

<email>yke@usc.edu</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/yuechuan/">
<![CDATA[<p>At the Christmas Eve, Chengdu people, mostly young, walk out in the CBD, hit each other by the air filled plastic club as a special greeting... It's said this activity has  been on for several years.</p>

<p>Location: Chengdu, China<br />
Time: Dec 24, 2005</p>

<p><img alt="01.jpg" src="http://interactive.usc.edu/members/yuechuan/archives/01.jpg" width="799" height="533" /></p>]]>
<![CDATA[<p>More...</p>

<p><a href="http://interactive.usc.edu/members/yuechuan/archives/023.html" onclick="window.open('http://interactive.usc.edu/members/yuechuan/archives/023.html','popup','width=799,height=533,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">View image</a></p>

<p><a href="http://interactive.usc.edu/members/yuechuan/archives/032.html" onclick="window.open('http://interactive.usc.edu/members/yuechuan/archives/032.html','popup','width=799,height=533,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">View image</a></p>

<p><a href="http://interactive.usc.edu/members/yuechuan/archives/041.html" onclick="window.open('http://interactive.usc.edu/members/yuechuan/archives/041.html','popup','width=799,height=533,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">View image</a></p>

<p><a href="http://interactive.usc.edu/members/yuechuan/archives/05.html" onclick="window.open('http://interactive.usc.edu/members/yuechuan/archives/05.html','popup','width=799,height=533,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">View image</a></p>

<p><a href="http://interactive.usc.edu/members/yuechuan/archives/06.html" onclick="window.open('http://interactive.usc.edu/members/yuechuan/archives/06.html','popup','width=799,height=533,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">View image</a></p>

<p><a href="http://interactive.usc.edu/members/yuechuan/archives/071.html" onclick="window.open('http://interactive.usc.edu/members/yuechuan/archives/071.html','popup','width=799,height=533,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">View image</a></p>

<p><a href="http://interactive.usc.edu/members/yuechuan/archives/08.html" onclick="window.open('http://interactive.usc.edu/members/yuechuan/archives/08.html','popup','width=533,height=799,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">View image</a></p>

<p><a href="http://interactive.usc.edu/members/yuechuan/archives/09.html" onclick="window.open('http://interactive.usc.edu/members/yuechuan/archives/09.html','popup','width=799,height=533,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">View image</a></p>

<p><a href="http://interactive.usc.edu/members/yuechuan/archives/101.html" onclick="window.open('http://interactive.usc.edu/members/yuechuan/archives/101.html','popup','width=533,height=799,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">View image</a></p>

<p><a href="http://interactive.usc.edu/members/yuechuan/archives/111.html" onclick="window.open('http://interactive.usc.edu/members/yuechuan/archives/111.html','popup','width=799,height=533,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">View image</a></p>

<p><a href="http://interactive.usc.edu/members/yuechuan/archives/12.html" onclick="window.open('http://interactive.usc.edu/members/yuechuan/archives/12.html','popup','width=533,height=799,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">View image</a></p>

<p><a href="http://interactive.usc.edu/members/yuechuan/archives/131.html" onclick="window.open('http://interactive.usc.edu/members/yuechuan/archives/131.html','popup','width=799,height=533,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">View image</a></p>

<p><a href="http://interactive.usc.edu/members/yuechuan/archives/141.html" onclick="window.open('http://interactive.usc.edu/members/yuechuan/archives/141.html','popup','width=799,height=533,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">View image</a></p>

<p><a href="http://interactive.usc.edu/members/yuechuan/archives/15.html" onclick="window.open('http://interactive.usc.edu/members/yuechuan/archives/15.html','popup','width=533,height=799,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">View image</a></p>

<p><a href="http://interactive.usc.edu/members/yuechuan/archives/161.html" onclick="window.open('http://interactive.usc.edu/members/yuechuan/archives/161.html','popup','width=799,height=533,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">View image</a></p>

<p><a href="http://interactive.usc.edu/members/yuechuan/archives/171.html" onclick="window.open('http://interactive.usc.edu/members/yuechuan/archives/171.html','popup','width=799,height=533,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">View image</a><br />
</p>]]>
</content>
</entry>
<entry>
<title>EAGLE CATCHES CHICKEN</title>
<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/yuechuan/archives/2005/10/eagle_catches_c.html" />
<modified>2005-10-28T02:49:45Z</modified>
<issued>2005-10-28T02:21:08Z</issued>
<id>tag:interactive.usc.edu,2005:/members/yuechuan/54.5560</id>
<created>2005-10-28T02:21:08Z</created>
<summary type="text/plain"> This is an outdoor collective game. The more the players, the intense and fun it is. People line up having the leading one play the role of the HEN while the lining people, playing the role of CHICKEN must hold with both hands the clothing of the on in...</summary>
<author>
<name>yuechuan</name>

<email>yke@usc.edu</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/yuechuan/">
<![CDATA[<p><img alt="Eagle Catches Chicken.jpeg" src="http://interactive.usc.edu/members/yuechuan/archives/Eagle%20Catches%20Chicken.jpeg" width="640" height="435" /></p>

<p>This is an outdoor collective game. The more the players, the intense and<br />
fun it is. People line up having the leading one play the role of the HEN<br />
while the lining people, playing the role of CHICKEN must hold with both<br />
hands the clothing of the on in front of s/he from behind. A the beginning,<br />
one chosen player stands facing the HEN to be the EAGLE.</p>

<p>The fun is: EAGLE tries to capture the CHICKEN at the end of the line and<br />
the HEN tries to block the EAGLE from her children.</p>

<p><br />
Now there are 3 MODs for it:</p>

<p></p>

<p><a href="http://interactive.usc.edu/members/yuechuan/archives/ORG2.html" onclick="window.open('http://interactive.usc.edu/members/yuechuan/archives/ORG2.html','popup','width=489,height=1052,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">The ORIGINAL</a></p>

<p><br />
<a href="http://interactive.usc.edu/members/yuechuan/archives/MOD%231.html" onclick="window.open('http://interactive.usc.edu/members/yuechuan/archives/MOD%231.html','popup','width=670,height=1175,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><br />
MOD#1</a></p>

<p>Nothing changes but CHICKEN circle around, hand in hand. Mission for both sides remains. </p>

<p><a href="http://interactive.usc.edu/members/yuechuan/archives/MOD%232.html" onclick="window.open('http://interactive.usc.edu/members/yuechuan/archives/MOD%232.html','popup','width=692,height=1615,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">MOD#2</a></p>

<p>Two EAGLES and two HENS. Each EAGLE tries to catch the opposite CHICKEN. HENS try to shelter. </p>

<p><a href="http://interactive.usc.edu/members/yuechuan/archives/MOD%233.html" onclick="window.open('http://interactive.usc.edu/members/yuechuan/archives/MOD%233.html','popup','width=756,height=1134,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">MOD#3</a></p>

<p>One EAGLE and one HEN but two lines for CHICKEN. If the EAGLE approaches from the left, the one at the end of the left line breaks its connection with the left lin and form a ending chain to the right line. The 2nd last chicken of the left line breaks the connection after the 1st last chicken builds connection (with the right line). The eagle always tries to catch the last one of the right line. If the eagle approaches from the right, the symmetrical happens.  </p>]]>

</content>
</entry>
<entry>
<title>Open Mic - Interactive Cinema into Production</title>
<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/yuechuan/archives/2005/10/open_mic_intera_1.html" />
<modified>2005-12-14T03:29:01Z</modified>
<issued>2005-10-25T17:59:16Z</issued>
<id>tag:interactive.usc.edu,2005:/members/yuechuan/54.5528</id>
<created>2005-10-25T17:59:16Z</created>
<summary type="text/plain">Download file My research – retrospection, present and the near future 1988~1998 10-year skill preparation 1998~2001 back to school for graduate study: Film/Video, Animation and Multimedia Why visual/aural psychology is so important? The power of 1 frame An example: Little Big Man and Dede Allen Bruce Block. The Visual Story...</summary>
<author>
<name>yuechuan</name>

<email>yke@usc.edu</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/yuechuan/">
<![CDATA[<p><a href="http://interactive.usc.edu/members/yuechuan/archives/Yuechuan%20Ke_OPENMIC.doc">Download file</a></p>

<p>My research – retrospection, present and the near future</p>

<p>1988~1998 10-year skill preparation<br />
1998~2001 back to school for graduate study: Film/Video, Animation and Multimedia </p>

<p><img alt="Psycho.jpg" src="http://interactive.usc.edu/members/yuechuan/archives/Psycho.jpg" width="268" height="345" /></p>

<p>Why visual/aural psychology is so important? </p>

<p>The power of 1 frame</p>

<p>An example: Little Big Man and Dede Allen <br />
Bruce Block. The Visual Story - Visual Perception/Psychology vs. Entertainment Industry of Motion Images. </p>

<p>Some constructive advices from the division e.g. Sensation and Perception, a course of the Psychology Dept., might be helpful. </p>

<p>My experiments done before my time of USC (...) </p>]]>
<![CDATA[<p>Interactive Cinema: </p>

<p>1. Branched Story: <br />
I finished one experiment in 2000~2001(also as my thesis film) in 60 minutes: RED BALLOON . Miaromedia Authorware was the one to mock up the interface. </p>

<p>My interest changed when I’ve been inspired of the huge interactive literature, esp. with the emerging new techs during my further studies.  </p>

<p>I tried other applications e.g. Kosakow. The result is not so good. I’m in search of more powerful ones, now into MAX/MSP/JITTER - thanks to Perry. </p>

<p>2. Multi-Cam narrative: </p>

<p>Inspired by the Camera Array, patented, I finished a 3-cam-interactive movie in CTIN499. The difference is it has multi-timelines narration in a broader scope, which refreshes the notations of recording media. </p>

<p>3. Why Stereoscopic: </p>

<p>In the paper done for CTIN505, I went through the evolution of the spacious notations for cinema editing/montage, reads construction, as the “hardware” is getting improved. The rest half of this study is time notation. </p>

<p>This could be better-finished if I could make some short films (5~7 minutes) with a stereoscopic camera. I wonder if the division could help me. I have my own camera, not so good but just enough for experiment. If the division could offer a stereoscopic $200~400 adapter, that’ll be great. </p>

<p><br />
Problems to solve: </p>

<p>How to write a multi-timeline story and match its structure with visual/aural/interactive structure? </p>

<p>How a story should it be to suit the multi-timeline and interactive cinema? </p>

<p>How to limit the interactivity (since there is no unlimited interactivity for recorded media both because of the narrative economy and the technical limit)? How much interactivity could this media (interactive cinema) offer to give to the audience? </p>

<p>Software and hardware problems e.g. how fast a computer I need for the real-time interactivity. What would the voting system hardware be? </p>

<p>Methods: </p>

<p>1. Short storytelling in CTIN499 Database Cinema to make a good foreseeing for a larger piece; </p>

<p>2. Thoroughly evaluate the MAX/MSP/JITTER to see if it’s good enough for the project; </p>

<p>3. Research for the electromechanics for the hardware. Maybe they are already in stock. </p>

<p><br />
What I Want To Accomplish: </p>

<p>Have an interactive movie shown in theater with clear storytelling (not a so-called experimental) and full interactivity. All the narrative and media treatment fit perfect to the interactive cinema system. </p>]]>
</content>
</entry>
<entry>
<title>Club Asshole</title>
<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/yuechuan/archives/2005/09/club_asshole.html" />
<modified>2005-09-30T01:10:58Z</modified>
<issued>2005-09-29T23:38:46Z</issued>
<id>tag:interactive.usc.edu,2005:/members/yuechuan/54.5243</id>
<created>2005-09-29T23:38:46Z</created>
<summary type="text/plain">I want the new game happen in the club. It is nonsense and sickness, what if more nonsense and sickness...... hey, let&apos;s do Game Noir....</summary>
<author>
<name>yuechuan</name>

<email>yke@usc.edu</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/yuechuan/">
<![CDATA[<p>I want the new game happen in the club. It is nonsense and sickness, what if more nonsense and sickness......  hey, let's do Game Noir. </p>]]>
<![CDATA[<p>Now it goes: </p>

<p>Before the game starts, four declare some other bar-goer in the club for their own shadow (but should be with her/his approval, of course). The shadow's  job is taking drink for his/her asshole (Sorry, did I say that?) - yes, ALCOHOL - for free till s/he must leave. </p>

<p>The game refreshes whenever the shadow must leaves(for any reason) on condition that s/he successes or not to throw dart right at the heart of the board. If s/he does, the asshole vs. president (bumblefuck vs. the vice) clear zero automatically. If s/he doesn't hit the heart, s/he leaves but his/her asshole (Sorry, did I say that again?) must finish a alcohol drink her/himself. If there's no other guy in the club at the beginning, the bar tender/hostess is an option but in the new rule: the bar tender/hostess make the choice: alcohol, non-alcohol or whatever drink. </p>

<p>There are reasons why the social works: </p>

<p>Does free drink works for bar-goeres? Of course. <br />
Does free drink works for bar tender/hostess? Most probably. <br />
Will Asshole(s) be more oppressed? Depends on the luck and the price of the drink in the club. <br />
Is there a chance for the oppressed to be less oppressed? Humm, barely unless the SHADOW won't leave her/his family alone long. But, if s/he would or s/he is single, the club may be a place to kill time, I mean, as well as make frind(s). </p>

<p><u>FATE DOMINATES WHEN THINGS GO NOIR </u></p>]]>
</content>
</entry>
<entry>
<title>Mapping is a Key</title>
<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/yuechuan/archives/2005/09/mapping_is_a_ke.html" />
<modified>2005-09-15T19:18:32Z</modified>
<issued>2005-09-15T10:07:49Z</issued>
<id>tag:interactive.usc.edu,2005:/members/yuechuan/54.5040</id>
<created>2005-09-15T10:07:49Z</created>
<summary type="text/plain">While we were about to play &quot;Verona&quot;, I felt the Premise was pretty compelling and the intention to map a love story of Shakespear&apos;s time to a Pachisi Geography is so welcome. But the play experience itself was not as amazing as expected. The rule is well changed and I...</summary>
<author>
<name>yuechuan</name>

<email>yke@usc.edu</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/yuechuan/">
<![CDATA[<p>While we were about to play "Verona", I felt the Premise was pretty compelling and the intention to map a love story of Shakespear's time to a Pachisi Geography is so welcome. But the play experience itself was not as amazing as expected. The rule is well changed and I like the "couple" thing, the conflict is not so strong though. When people are roll one more turn for the couple running, the subject of the story becomes vague. The problem then might turn out that each side less intends to get into necessary confrontation, which is badly required to have the X happen. There must be a way to adjust the board layout to fit for the narrative, or simply give up some inessential story element, to make the mechanics strong enough and the play work alive. </p>

<p>"Tropical Circle" is doing good in metaphor, having the players be both prey and predator is just an exellent mechanic. However, the color pieces just negativiate a clear narrative, especially with the consideration of the nicely put such that high contrast tropical forest pic at the center. Consequently, the niche for each piece is left just an abstract, meanlingless geometric square. I think that's why the story/narration feels incomplete. </p>

<p>"Coattails" has a very nice mechanics of changing tracks. The dice-rolling and new rules work well. But the metaphor seems not strong enough. So, we almost lost interest to do the changing track and having a bit fun beating the opponents' pawns back to zero. I estimate this design would be better if the story part could be more developed. </p>

<p>When we were designing the R&P version, we spent long time discussing the mapping problem. We reached finally to have the mechanic symmatric for both side so that the player won't be mathematically bothering if s/he is playing inferior chance. We called it "fair". As we decided to add the "blockade" into, we added "Fire", and "Donut" fun to "Boarder" escape. </p>

<p>Overall, I think the harmony of the game really weighs much on how the story and the mechanics could balance for each other, and as for the board game design, the balance of geometry/topology mechanics and elements of the real life relations. The only goal is the adjust each for be perfectly working with its counterpart - life story for geometry and vice vasus. What's more, for the player, they see pawns and graphics and a board with narrative potentials, while the math hides underneath - isn't it important to balance more for the visual clue! <br />
</p>]]>

</content>
</entry>
<entry>
<title>Something comes up...</title>
<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/yuechuan/archives/2005/09/something_comes.html" />
<modified>2005-09-13T11:59:49Z</modified>
<issued>2005-09-13T09:23:54Z</issued>
<id>tag:interactive.usc.edu,2005:/members/yuechuan/54.5004</id>
<created>2005-09-13T09:23:54Z</created>
<summary type="text/plain">1 The to-be-improved content could be a direction: I&apos;m still thinking of the installation of the multi-screen projection. The moment when windows are rolling down, with the music starting, is rather dramatic. I noticed people stopped there awaiting for something to happen. However, obviously, the content of the movies are...</summary>
<author>
<name>yuechuan</name>

<email>yke@usc.edu</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/yuechuan/">
<![CDATA[<p>1 The to-be-improved content could be a direction: </p>

<p>I'm still thinking of the installation of the multi-screen projection. The moment when windows are rolling down, with the music starting, is rather dramatic. I noticed people stopped there awaiting for something to happen. However, obviously, the content of the movies are not so well organized as expected. If they are better arranged in some other way - e.g. what to show for each screen, with some consideration of the in-screen spacial accordance ... </p>

<p>Anyway, I think this 2D plane installation is yet acceptable and I only expect "good" content to fit. </p>

<p>2 The hung whale models still have some inspirations: </p>

<p>Could this immersive intension be advanced/enhanced by adding connection to the glass exhibits? What if lining more models (turtles, flock of fish etc. lining right to the front of the glass shelter spot)... </p>

<p>3 The volume of it is comparatively small, I don't think a multi-cam ball is worthy now, especially considering the $5000 budget. But there might be other ways to make use of camera: what if have the frogman ware a camera hat while the video displays realtimely outside to the visitors...</p>

<p>.... </p>]]>

</content>
</entry>
<entry>
<title>FUN is Simple Balance</title>
<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/yuechuan/archives/2005/09/fun.html" />
<modified>2005-09-02T08:49:40Z</modified>
<issued>2005-09-01T19:39:23Z</issued>
<id>tag:interactive.usc.edu,2005:/members/yuechuan/54.4850</id>
<created>2005-09-01T19:39:23Z</created>
<summary type="text/plain"> Not so complicated for me, FUN is sitting down by a tea case at the clearance among some 1,800-year old acient buildings which date back to 3-Kingdom time of China, under the tender shade of 1,000-year-old maidenhair trees, enjoying the lotus redolence from nearby pool, and, playing GO with...</summary>
<author>
<name>yuechuan</name>

<email>yke@usc.edu</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/yuechuan/">
<![CDATA[<p><img alt="biggo.jpg" src="http://interactive.usc.edu/members/yuechuan/archives/biggo.jpg" width="481" height="278" /></p>

<p>Not so complicated for me, FUN is <strong>sitting down by a</strong> <a href="http://interactive.usc.edu/members/yuechuan/archives/tea02.jpg">tea case</a> <strong>at the clearance among some 1,800-year old acient buildings </strong></p>

<p><a href="http://interactive.usc.edu/members/yuechuan/archives/whc02.jpg"><img alt="whc03.jpg" src="http://interactive.usc.edu/members/yuechuan/archives/whc03.jpg" width="437" height="231" /></a></p>

<p>which date back to 3-Kingdom time of China, </p>

<p><strong>under the tender shade of 1,000-year-old maidenhair trees, </strong></p>

<p><a href="http://interactive.usc.edu/members/yuechuan/archives/maidenhair02.jpg"><img alt="maidenhair01.jpg" src="http://interactive.usc.edu/members/yuechuan/archives/maidenhair01.jpg" width="420" height="299" /></a></p>

<p><strong>enjoying the lotus redolence from nearby pool,</strong> </p>

<p><img alt="lotus03.jpg" src="http://interactive.usc.edu/members/yuechuan/archives/lotus03.jpg" width="532" height="464" /></p>

<p><strong>and, <u>playing GO</u> with friends,</strong>  </p>

<p><img alt="tea05.jpg" src="http://interactive.usc.edu/members/yuechuan/archives/tea05.jpg" width="442" height="640" /></p>

<p><strong>eating nice local snacks...</strong></p>

<p><img alt="tea03.jpg" src="http://interactive.usc.edu/members/yuechuan/archives/tea03.jpg" width="694" height="458" /></p>

<p><u>Enjoying such a simple life is fun for me. </u></p>]]>

</content>
</entry>
<entry>
<title>CamAquarium</title>
<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/yuechuan/archives/2005/08/camaquarium.html" />
<modified>2005-08-31T03:24:18Z</modified>
<issued>2005-08-30T15:07:27Z</issued>
<id>tag:interactive.usc.edu,2005:/members/yuechuan/54.4813</id>
<created>2005-08-30T15:07:27Z</created>
<summary type="text/plain">Now I have two parts of it: Multi-Camera Ball &amp; Multi-Camera Array Wall. MultiCamBall CamWall The Multi-Camera Ball, decorated in any color(s) of sea creatures, floats and dives at the the viewer(s)&apos;s will, in order to view and interactiviate with the fishes in the tank. So, without waiting by the...</summary>
<author>
<name>yuechuan</name>

<email>yke@usc.edu</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/yuechuan/">
<![CDATA[<p>Now I have two parts of it: Multi-Camera Ball & Multi-Camera Array Wall. </p>

<p><a href="http://www.flickr.com/photos/11379517@N00/38667732/">MultiCamBall</a></p>

<p><a href="http://www.flickr.com/photos/11379517@N00/38668051/">CamWall</a></p>

<p><br />
The Multi-Camera Ball, decorated in <a href="http://www.flickr.com/photos/11379517@N00/38668053/">any color(s) of sea creatures</a>, floats and dives at the the viewer(s)'s will, in order to view and interactiviate with the fishes in the tank. So, without waiting by the side of thick glass shelter for the fishes to show up from the dark deep tank, viewers can "step" as close to the fishes as they want, even when they are sleeping, approaching in or shying away. </p>

<p>The smart lighting system, with its intelligent corresponding to the chosen camer(by the viewer), only turns the necessary 3 of them on casting "key", "fill" and "back" lights onto the fish, to show good profile and volume of those "shy" fishes in perfect view in color. The number of the lights must be enough as well as well-positioned according to the tank geograph, so as to guarantee immediate and accurate lighting in accordance with the choosing/switching camera. Wherever and whenever the fishes move, the viewers can always 1. drive the ball to interactiviate with the fish 2. view how fishes react to the "round sea creature" or stay still leisurely. </p>

<p>Controller/Console: it can be any style, so long as it's narrative-like appearance captures the viewers/players' attention for satisfactory long time. These are just possibilities: </p>

<p>1 super boring old-fashioned  2 deep-sea crystal magic ball flashing colorful lights </p>

<p><a href="http://www.flickr.com/photos/11379517@N00/38667733/">Control 01</a></p>

<p>3 tank in tank: this one is particularly for gamers, mostly children (or guys prefer disconnecting with the reality while teaching/talking philosophy - or the structure of the world - in college level) </p>

<p><a href="http://www.flickr.com/photos/11379517@N00/38667738/">Tank-in-"Tank"</a><br />
......</p>

<p>The display: </p>

<p>1 panoramic display: multi-cam sys, either ball or wall, makes it so easy to generate a panoramic display for the views </p>

<p><a href="http://www.flickr.com/photos/11379517@N00/38667735/">Panoramic display</a></p>

<p>2 dome/circle display: actually the topologic relative of  the panoramic, particularly for alternative people </p>

<p><a href="http://www.flickr.com/photos/11379517@N00/38667737/">Dome Display01</a><br />
<a href="http://www.flickr.com/photos/11379517@N00/38668054/">DomeDisplay02</a></p>

<p>3 tank in tank wall display: 6 sides of the larger box could be projected seamlessly as a whole view exactly as the camera ball sees - again, for gamers only </p>

<p><a href="http://www.flickr.com/photos/11379517@N00/38667738/">tank-in-tank</a></p>

<p>4 the power of multi-cam: fishes are all enjoying z-axial equalty! The <a href="http://graphics.stanford.edu/papers/shear-warp/">synthetic aperture image, using tilted focal planes using the homography factorization</a>, make this come true </p>

<p><a href="http://www.flickr.com/photos/11379517@N00/38668043/">Normal Single Cam</a></p>

<p><a href="http://www.flickr.com/photos/11379517@N00/38668046/">SynthCams</a></p>

<p>Of course, to be more immersive, which is my favorite, we offer stereoscopic images, simply because we have multi-cam: camera set side by side with each other. </p>

<p><a href="http://graphics.stanford.edu/projects/array/">Links to Graphics Stanford</a> about MultiCam SYS.</p>

<p><a href="http://www.flickr.com/photos/11379517@N00/38668051/">MultiCamSidebySide</a></p>

<p>My thoughts on driving power: 4-motor-driven, all directional power sys. I hope it works well for real (for engineers) </p>

<p><a href="http://www.flickr.com/photos/11379517@N00/38668049/">PowerSYS</a></p>

<p>By far, my conceptulization draft is over but I feel I can do more....</p>]]>

</content>
</entry>
<entry>
<title>Bee Inter-activated On June 6, 2005.</title>
<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/yuechuan/archives/2005/06/a_flash_bee_int.html" />
<modified>2005-08-19T02:38:45Z</modified>
<issued>2005-06-07T13:19:03Z</issued>
<id>tag:interactive.usc.edu,2005:/members/yuechuan/54.4482</id>
<created>2005-06-07T13:19:03Z</created>
<summary type="text/plain"> Bee of yuechuan. All Rights Reserved 2005...</summary>
<author>
<name>yuechuan</name>

<email>yke@usc.edu</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/yuechuan/">
<![CDATA[<p><a href="http://interactive.usc.edu/members/yuechuan/archives/Bee of YCK.swf"><img alt="Bee of YCK.jpg" src="http://interactive.usc.edu/members/yuechuan/archives/Bee of YCK.jpg" width="349" height="261" /></a></p>

<p><em>Bee of yuechuan. All Rights Reserved 2005</em></p>]]>

</content>
</entry>
<entry>
<title>Interactive Animation Character Design</title>
<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/yuechuan/archives/2005/05/interactive_ani.html" />
<modified>2005-08-19T02:38:44Z</modified>
<issued>2005-05-24T02:45:25Z</issued>
<id>tag:interactive.usc.edu,2005:/members/yuechuan/54.4440</id>
<created>2005-05-24T02:45:25Z</created>
<summary type="text/plain"> Finished Version Animation Scene Design (PENCIL+MOUSE+wacom)...</summary>
<author>
<name>yuechuan</name>

<email>yke@usc.edu</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/yuechuan/">
<![CDATA[<p><img alt="guy.jpg" src="http://interactive.usc.edu/members/yuechuan/archives/guy.jpg" width="300" height="272" /><br />
<a href="http://interactive.usc.edu/members/yuechuan/archives/post.html"><br />
Finished Version</a></p>

<p><a href="http://interactive.usc.edu/members/yuechuan/archives/IA%20Scene%20Design.jpg">Animation Scene Design (PENCIL+MOUSE+wacom)</a></p>]]>

</content>
</entry>
<entry>
<title>Kung Fu, Kung Fu.</title>
<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/yuechuan/archives/2005/05/kung_fu_kung_fu.html" />
<modified>2005-08-19T02:38:43Z</modified>
<issued>2005-05-10T09:20:05Z</issued>
<id>tag:interactive.usc.edu,2005:/members/yuechuan/54.4388</id>
<created>2005-05-10T09:20:05Z</created>
<summary type="text/plain">KG Chen&apos;s new, grand commercial to shown in Canne. Hope it&apos;s better than YM Zhang&apos;s HoFD....</summary>
<author>
<name>yuechuan</name>

<email>yke@usc.edu</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/yuechuan/">
<![CDATA[<p><a href="http://www.imdb.com/title/tt0106332/">KG Chen</a>'s new, grand commercial to shown in Canne. </p>

<p><img alt="The Promise_Kaige Chen_A.jpg" src="http://interactive.usc.edu/members/yuechuan/archives/The Promise_Kaige Chen_A.jpg" width="400" height="99" /></p>

<p><br />
<img alt="The Promise_Kaige Chen_B.jpg" src="http://interactive.usc.edu/members/yuechuan/archives/The Promise_Kaige Chen_B.jpg" width="400" height="99" /></p>

<p><br />
<img alt="The Promise_Kaige Chen_C.jpg" src="http://interactive.usc.edu/members/yuechuan/archives/The Promise_Kaige Chen_C.jpg" width="400" height="99" /></p>

<p><br />
Hope it's better than YM Zhang's <a href="http://www.imdb.com/title/tt0385004/">HoFD</a>. </p>]]>

</content>
</entry>

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