
Scott Fisher
Principal Investigator
Scott S. Fisher is a media artist and interaction designer whose work focuses primarily on interactive environments and technologies of presence. Well known for his pioneering work in the field of virtual reality at NASA, Fisher’s media industry experience also includes Atari, Paramount and his own companies Telepresence Research and Telepresence Media. A graduate of MIT’s Architecture Machine Group (now Media Lab), he has taught at MIT, UCLA, UCSD, and is a project professor at Keio University in Japan. Fisher’s work has been recognized internationally through numerous presentations, professional publications, and in the popular media. In addition, he has been an artist in residence at MIT’s Center for Advanced Visual Studies. His stereoscopic imagery and artwork have been exhibited in the U.S., Japan, and Europe.
http://interactive.usc.edu/members/sfisher

Michael Annetta
Michael Annetta is a cross-media artist with a background in theatre, film, television, as an actor, singer, director, producer, and art director. His current research in interactive media extends beyond the common definition of video gaming to include work in the emerging fields of serious/educational gaming, public interactives & responsive environments, interactive data visualization, alternate reality games and other real-world experience design. His understanding of the strengths and limitations of various media also make him exceptionally knowledgeable in navigating the exponentially expanding discipline of transmedia storytelling.
http://interactive.usc.edu/members/mannetta

Emily Duff
Emily C. Duff is a gestural interface and interaction designer. Her MFA research focuses on using new technologies to better assist in the creation or communication of an idea. Currently, she is combining motion capture technologies with multi-touch input devices to create a touch-driven, virtual camera that provides the user the ability to directly manipulate the virtual environment. She received her Bachelor of Science from Carnegie Mellon University in Information Systems with a focus in Communication Design.
http://interactive.usc.edu/members/eduff/

Marientina Gotsis
Gotsis is project director and co-principal investigator on Wellness Partners, an intergenerational pilot project for health games research funded by the Robert Wood Johnson Foundation through a collaboration with the Keck School of Medicine, the School of Social Work and the USC Center for Work & Family Life. Students from her experimental games courses are developing three health games on nutrition, fitness and immunity for Humana’s Innovation Center in collaboration with the School of Social Work and the Viterbi School of Engineering.
http://interactive.usc.edu/members/mgotsis
Hyung Gyu Oh
http://interactive.usc.edu/members/hoh/

Andreas Kratky
A media artist whose work focuses on memory, database, and new forms of cinema, Andreas Kratky was born in Berlin, Germany, and lives and works in Berlin and Los Angeles. He is designer and co-director of several award winning projects including That’s Kyogen (2001), Bleeding Through – Layers of Los Angeles 1920-1986 (2003), Soft Cinema (2004), and Title TK (2006).
http://interactive.usc.edu/members/akratky

Joshua McVeigh-Schultz
Joshua McVeigh-Schultz is a video artist and experimental documentary filmmaker whose work plays between the boundaries of documentary and performative genres. Drawing from a background in anthropology and media studies, his work is informed by a dramatic reading of the clash between various performative masks. In particular, he is seduced by the kinds of ruptures that occur when voices of intimacy interject themselves into more public or professional spaces.
http://interactive.usc.edu/members/jmcveighschultz

Jen Stein
Jen Stein completed her masters degree in Media and Communications at Goldsmiths College at the University of London in 2002. For the past three years, she has worked as the program coordinator of the Interactive Media Division of the USC School of Cinematic Arts, while doing graduate coursework in Architecture, Geography and mobile media design, which resulted in the acclaimed mobile phone-based project, Tracking Agama, an alternate reality experience set in Downtown Los Angeles.
http://interactive.usc.edu/members/jen

Jeff Watson
Jeff Watson is an interdisciplinary media artist, screenwriter, filmmaker, and experience designer. His doctoral research focuses on exploring how social media, mobile technology, and ubiquitous computing can enable and activate new forms of literature, play, and mischief. Central to his thinking on this subject is the phenomenon of alternate reality games, a genre of interactive narrative that distributes authorship, play, and story across multiple platforms and agencies.

