Comments: test 2
Excellent job Will. How do you lose? I can't seem to get eaten.
Posted by Mike at October 26, 2003 6:50 PM
this is just a test to simulate the movement of antagonists. You can't get eaten (although it would be 2 lines of code to make that happen).
Posted by will at October 27, 2003 8:36 AM
As you mentioned before, speed is a crucial issue. Also, it will be interesting to see how people will end up moving in a physical space as opposed to a keyboard.
Not to feature creep yet, but there could be many types of zombie movements...I think a "sidewinding" one could be effective, where the zombie moves slowly on one axis (say N-S) and quickly in another (like E-W). This would give some strategy as to how the play should move.
Don't forget, of course, the "zombie repellent" mode, where zombies flee from your body odor for a time...
Posted by Todd at October 29, 2003 3:00 AM