Comments: resp. to Michael Steffen

who was it that was talking about subtle interaction within games? maybe it was you, mike. if it was, i meant to add to that conversation that i was wondering if it were possible to create a game in which instead of physical moves associated with the buttons, you had emotions. and those emotions would result in emotional responses from the other characters and so would progress the narrative.

what pops to mind are those aol quizzes in which you had to try and get a date - kind of a choose your own adventure format. except that if this could work, we could have games infinitely more complex.

Posted by kellee at January 21, 2004 12:55 PM
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