Hey Jenova -- I love the feel of this creature. Especially how it "breathes" when you just let it sit there. What is the idea for the rest of the game play?
Posted by Tracy Fullerton at December 5, 2005 7:24 PMWhat's Darwin Island?
Posted by brad at December 6, 2005 2:16 PMJenova, this has changed this yesterday. I think I liked it better how it was yesterday with the glow and stuff. I am working on a Darwin Island prototype at the moment similarly messing around with IK chains. I'll definitely post it when I get it working how I want to.
Posted by Aaron at December 6, 2005 3:18 PMi like this.
Posted by noha at December 9, 2005 12:23 AMVisual Design:
Draft #1
http://interactive.usc.edu/members/bnewman/archives/AIV_03.html
In consideration of some team members "aqua theme" burnout, the visual design discussions yesterday sparked an idea to shift to a gas planet with (possibly cybernetic) aliens. This draft still has a jellyfish feel, but I'll make something more alien and cybernetic next.
Posted by brad at December 12, 2005 6:38 PMI like the flicking light inside the body. But I'm not convinced they are creatures living in a gas planet......
Posted by Jenova at December 13, 2005 6:28 AMwait, what is this again?
Posted by will at December 13, 2005 11:38 AMOh this is part of my thesis research, a small game that tries to capture wider audience and let them enjoy it in different ways...
Posted by Jenova at December 13, 2005 2:48 PMah cool... sorry I missed the presentation --
Posted by will at December 13, 2005 4:18 PMI don't know what I'm suppossed to be doing, and that thing makes a noise that is pleasant at first, but soon obnoxious, since I feel I can't control it in any way. >_<
Posted by kellee at December 14, 2005 7:37 AMkellee - I think basically you have to get your head to run over blue dots to eat them, and this makes you grow (like the previous prototype) but in this one, you can steal the blue dots inside the other "dragons".
Posted by brad at December 14, 2005 1:34 PMPlaying with a stylus sensitive screen was very different than with a touchpad it was much more direct, and revealed the simple strategy of keeping the cursor directly on the prey, as opposed to trying to predict the motion of the prey which makes more sense with the touchpad.
Posted by mbolas at December 14, 2005 11:34 PM