Very cool -- your description of the layered storytelling experiences correlated with playthroughs really caught my attention.
Unfortunately, I'm a broke college kid who's been reduced to selling his old games for food money. Would you mind if I borrowed this from you?
Posted by JMiao at April 5, 2006 10:15 AMThe version I have is in traditional chinese. Not sure if you read chinese. Otherwise I may give it to you: )
Posted by Jenova at April 5, 2006 5:28 PMIt probably won't be feasible for me to play this since I only speak english, but I'm glad you brought it to my attention.
It sounds like your take on this game is similar to my impression of Planescape: Torment, a dodecehedron that unravels in a variety of patterns, each of them meaningfully recombinant. Maybe Ever 17 has more causal breadth, and Planescape more causal depth or more naunce along a constrained situation. Either way, I can feel your enthusiasm, the 4-D, unwrappable, tesseract approach to interactive narrative can work, it just requires lots of writing, at least a novel's worth.
Posted by Patrick Dugan at April 5, 2006 8:39 PMThe link I put up in the article leads to a website where they sell English version of this game. It does worth a novel's weight, 2,500,000 Kongji. I'm not sure how much does it take for English translation.
Posted by Jenova at April 6, 2006 12:58 AMIt's got an ESRB rating on it. Therefore, there's definitely an English version. Check out the website that Jenova posted. That's the English version. :P
Posted by Josh Green at April 6, 2006 6:44 PM