Tre cool!
The screenshots go a long way to explaining your simulation. I hope to see it first hand, and *really* hope you can synergize the climate with Here Be Dragons.
Since I care about it from the perspective a designer that wants to play in a cool world:
Have you discovered parameters or techniques for inducing dramatic (explicitly less realistic) weather?
Or for inducing behavior in the inhabitants that is amusing when the user perturbs it?
Posted by kennerly at June 26, 2008 1:37 PMWould it be possible for us to use something like this in Walden by seeding it with the info we know from Thoreau's journals to produce emergent weather within the parameters found in Concord/Walden area? So we would not have to script weather, but it would still develop within a proscribed range?
Posted by Tracy Fullerton at June 26, 2008 2:26 PM