I wouldn't say 仙剑's shallow and cliché. If I remember right, it originated from the very personal experience of the designer. The emotion in it was real, which is the sole prerequisite of great art. However, the game's power as a piece of art is not enhanced by the game play. The content and the format don't match. If we want to make art with game, we must embed emotion in the game play itself, not in the traditional storytelling.
Posted by stmartin at March 9, 2009 5:59 AM