Entries tagged with 'processing'

Spider Web Clock

Design a timepiece. It may be one that functions conventionally, in which case you would creatively exploit its changing "face", or, there is also the option to construct a device that responds to light changes, tides, seasons, etc. In either... (permalink)

Wiimote Music Box

For the "Shake, Rattle and Roll" 1-week project. A box with a wiimote attached on the side of the interior, sending data to a laptop that is blaring a version of Rick Astley's "Never Gonna Let You Down". When the... (permalink)

ChatScape

Kind of delayed posting this, but better late than never, right? :P This was my textscape project for 534. ChatScape is a chatroom visualizer, so each stick figure represents a real person in the chatroom and they wave their arms... (permalink)

CirclesAndSquares.zip

Building on the example we developed in class, modify the sketch so that the GameCharacter shapes are all squares of width 50 and height 50.   Develop the sketch so that mouse clicks are detected on the individual GameCharacters. When... (permalink)

BadmintonTrainerV2

Phew! Doesn't require Processing, cause I deemed it worthy of being published to applet. :D Requires Java: BadmintonTrainerV2 For the uninitiated, the idea was to take one of our Top 10 modifications and design a demo prototype in Processing or... (permalink)

BadmintonTrainer (0.0.1)

Pick one of the objects from your 541 50 objects assignment. Photograph the object and, using the resulting images, make an interactive screen-based demo of the how the enhanced object would function. For instance, if your object was a motorized... (permalink)

MoodOverTime

Using color as a primary means of expression, make a screen-based experience that transforms gradually over time from one emotional state (the one that you drew from the bowl in class) to its opposite. You may use Max/MSP/Jitter or Processing... (permalink)

SimpleParticleSystem and FlickrSlideshow

First challenge: Modify the particle effect example from Daniel Shiffman to have the particle effect emit under the mouse pointer. Not much action here, just make the particle system's origin take in the mouseX, mouseY coordinates whenever the mouse is... (permalink)