Looks like it's still going strong! With the fourth expansion to come out in 9 months, it seems that there is a strong market for home based RFID CCGs, not just in the arcade. Two things that probably helped...
Posted by Al Yang on October 3, 2008 4:45 PM
Another RFID post, this time in regards to the company "Verayo" claiming to have build the world's first unclonable RFID chip. This is done by imprinting each chip with it's own unique "DNA" while retaining the core function of...
Posted by Al Yang on September 8, 2008 5:20 PM
"> After acquiring the more arcade heavy portfolio of Taito a while back, Square-Enix looks like it's setting it's eyes on the new, but growing trend of RFID card games in the Japanese arcade sector. Besides the paper rock scissors...
Posted by Al Yang on March 28, 2008 11:43 AM
As usual, I'm excited by any RFID collectible game tech and it just so happens that I was in the right time and the right place to see the release of Juushinden: Ultimate Beast Battlers in Taiwan. The gameplay...
Posted by Al Yang on December 28, 2007 7:35 AM
Going off of RFID powered ccg arcade games like Quest of D and Sangokushi Taisen in Japan, Mattel has released a new X-Men game in the US that allows players to level up and store battle data on individual...
Posted by Al Yang on September 25, 2006 11:25 PM
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