Entries from Projects tagged with 'communication'
Food Chain/SnapShotMapPlot
Food Chain is a two-person mixed reality experience currently in development in collaboration with the Mixed Reality Lab at the Nanyang Technological University in Singapore. SnapShotMapPlot is an early prototype version of Food Chain. It is a collaborative mapping game in which one player walks across the USC campus, carrying... [Read More]
Tags: collaborative mapping, communication, game, mixed reality
Backchannel
In the Interactive Media Division at the University of Southern California’s School of Cinematic Arts, we experimented to find ways networked communication could augment and amplify the content of classroom education, promoting collaborative processing and retention. In this paper we describe particular experiments we performed in our “Zemeckis Media Lab”:... [Read More]
Tags: collaborative process, communication, educational, immersive environment
E.L.E.C.T.
E.L.E.C.T. Enhanced Learning Environment with Creative Technology This project aims to design an application to assist U.S. Army training in cultural awareness and bi-lateral engagement skills within a compelling scenario with realistic characters. The game simulates elements of bi-lateral negotiation as experienced during scenario training at military National Training Centers.... [Read More]
Tags: Army, bi-lateral negotiations, communication, culture, educational, training
Speck
Speck is a smart presence device that allows users to connect with friends and share information. Using a combination of Active RFID and Bluetooth wireless technologies, Speck will be able to alert you when others are near, and exchange information with other people, both on command and automatically. Users will... [Read More]
Tags: Bluetooth, communication, community, friends, information sharing, RFID, smart presence device
Wormhole
Wormhole is a networked installation, connecting two remote sites. At each site, images are projected from above onto a tabletop. The positions of several white bowls on each table are tracked (using infrared LEDs and a video camera). Participants can use these bowls to scoop up images of objects,... [Read More]
