Entries tagged with 'ctin 532'
Sehndova
Well, I had fun with the web interface anyway. ::lol:: Sehndova.... (permalink)
Postcard
(This is less of a postcard and more of a journal entry, which is in better keeping with my world's Atlas anyway.) This morning I awoke and bid farewell to my gracious Ahnorov hosts -- and I am being only... (permalink)
CTIN 532 Week 7
Circulation Study There are loose "boundaries" around each zone in Paradigm, specifically around each city as inhabitants tend to stay close to their village. While there are periodic trade "trains" that go from one village to another, generally the areas... (permalink)
ATLAS Creation Schedule
My plan is to work on the world zone by zone, as previously defined. Save for the mountainside, each zone will receive the same sort of visual/textual treatment, including (1) overhead "map", (2) landscape portrait / visual "impression", (3) visual... (permalink)
Player Experience Goals
The goal is to allow the player to experience being a sort of god or puppetmaster for a short period of time. The main ability that the player has is travelling to the Paradigm's parallel world (the "mask world") and... (permalink)
Mapping
Paradigm from space. External Boundaries Paradigm is an isolated "island" in the vast expanses of space. It orbits a sun like ours and likewise has one small moon, but citizens of Paradigm are not yet sophisticated enough to observe and... (permalink)
World Declaration
(retconned! I totally, TOTALLY, TOTALLY changed my mind. only thing that's still the same is the idea of dual worlds. ahahaha.) Name it Name: Paradigm Media: Game / Interactive Narrative Genre: Fantasy Brief: Two parallel worlds, one "real" world and... (permalink)
CTIN 532 Inventory Analysis
Efficiency and Convenience The society we live in clearly values efficiency and convenience: if we can do it faster and neater, then we should. Not only do we manufacture a great many items in rectangular shapes for quick and simple... (permalink)

