Entries from Projects tagged with 'educational'
New New Deal
New New Deal is a USC game research project created with grant funding from the Rockefeller Foundation. The team developed a robust online simulation based on the “New New Deal” article series by Los Angeles Times’ economic correspondent, Peter Gossellin. The project creates an educational, interactive simulation that helps reader-users... [Read More]
Tags: economy, educational, game, income dynamics, journalism
Participation Nation
Participation Nation is a game for teaching American constitutional history and civics to high school students. Players can play the “Forces of Change” or the “Status Quo” in a debate over the constitutional issues that shaped the country. This prototype focuses on the constitutional crisis surrounding school integration in Little... [Read More]
Tags: constitutional history, debate game, educational, game, history
Fitting In
Part museum exhibition and part virtual world, Jessica Rosenblatt's MFA thesis, Fitting In, is a unique interactive exhibit that aims to transport its participants to another era. This project uses the powerful technique of somatic interaction as an alternative to the passive museum exhibitions that dominate history education today. By... [Read More]
Tags: costumes, educational, history, interactive, motion, museum exhibit, somatic interaction, video projection
Backchannel
In the Interactive Media Division at the University of Southern California’s School of Cinematic Arts, we experimented to find ways networked communication could augment and amplify the content of classroom education, promoting collaborative processing and retention. In this paper we describe particular experiments we performed in our “Zemeckis Media Lab”:... [Read More]
Tags: collaborative process, communication, educational, immersive environment
E.L.E.C.T.
E.L.E.C.T. Enhanced Learning Environment with Creative Technology This project aims to design an application to assist U.S. Army training in cultural awareness and bi-lateral engagement skills within a compelling scenario with realistic characters. The game simulates elements of bi-lateral negotiation as experienced during scenario training at military National Training Centers.... [Read More]
Tags: Army, bi-lateral negotiations, communication, culture, educational, training
Surgical Simulator
This project is to develop and evaluate a new genre of surgical simulators that will quickly, efficiently, and accurately capture and convey expertise in standard and new surgical skills. The simulators will create a unique surgical learning experience in which time is not restricted and the learner can be allowed... [Read More]
