Entries from Projects tagged with 'game'
Social Work Simulator
Social Work Simulator is a USC game research / prototyping project created as part of a larger university grant from the National Insititutes of Health to the USC School of Social Work. Researchers from USC’s School of Cinematic Arts collaborated with researchers from USC’s School of Social Work during development... [Read More]
Tags: game, learner-centered classroom, MSW, PICS, social work, training
New New Deal
New New Deal is a USC game research project created with grant funding from the Rockefeller Foundation. The team developed a robust online simulation based on the “New New Deal” article series by Los Angeles Times’ economic correspondent, Peter Gossellin. The project creates an educational, interactive simulation that helps reader-users... [Read More]
Tags: economy, educational, game, income dynamics, journalism
Pluff
Pluff is an experiment in using e-textile technology to develop tactile interface devices for video games. The project consists of a stuffed animal embedded with sensors and wireless communication that functions as a game controller, and a corresponding game that is played in Flash. Download Thesis Paper... [Read More]
Tags: e-textiles, game, interface devices
Participation Nation
Participation Nation is a game for teaching American constitutional history and civics to high school students. Players can play the “Forces of Change” or the “Status Quo” in a debate over the constitutional issues that shaped the country. This prototype focuses on the constitutional crisis surrounding school integration in Little... [Read More]
Tags: constitutional history, debate game, educational, game, history
The Cat and the Coup
The Cat and the Coup is an experimental documentary game in which you play the cat of Mohammed Mossadegh, the democratically elected leader of Iran. On the night of August 19, 1953, a CIA-engineered coup replaces the Prime Minister with an absolute dictatorship. As a player, you coax Mossadegh through... [Read More]
Tags: art, game, history, literature
Good Night Elysium
Team GD3 presents Good Night Elysium, an ambitious and experimental game built on the student-developed Bushido Engine and BitTorrent technology. In this game, players control Ben, a middle-aged man who is tired of the working grind of his life and is looking for escape. He finds refuge in Elysium, the... [Read More]
Tags: bittorrent, dream, ea, elysium, game, good night, innovation
Torrent Raiders
Torrent Raiders, the thesis project of MFA student Aaron Meyers, is an application which serves two functions: it is both a graphically stunning BitTorrent visualization program and a tongue-in-cheek game of counter-piracy. BitTorrent, a peer-to-peer protocol for file sharing, changed the way large data passes through networks by allowing multiple... [Read More]
Tags: bittorrent, counter-piracy, game, visualization
Barfly
In his thesis project, Barfly, MFA candidate Josh Green meditates on a real-world theme rarely addressed on in digital games; the search for love. Barfly is an original PC role-playing game where the player engages in conversation with a variety of potential partners; their dialogue choices will determine whether they... [Read More]
Tags: conversation engine, game, narrative
Telmahre
Telmahre, an interactive character drama in the tradition of Myst, is the thesis project of MFA gradute Michael Steffen. The player is free to explore Telmahre, a late medieval castle haunted by the memory of Tobias Rosseau. Tobias, a man trapped by his own fear of losing control, will... [Read More]
Tags: character drama, game, immersive space, interactive
Communio
Bradley Newman's MFA thesis project, Communio, is a 3 person cooperative game / art installation designed to combine the socially transformative power of play, and the perceptual manipulative powers of immersive media, to intensify a communal experience between participants. The gameplay experience provided by Communio is similar to Pong or... [Read More]
Tags: communio, cooperative, game, immersive, interactive installation
Food Chain/SnapShotMapPlot
Food Chain is a two-person mixed reality experience currently in development in collaboration with the Mixed Reality Lab at the Nanyang Technological University in Singapore. SnapShotMapPlot is an early prototype version of Food Chain. It is a collaborative mapping game in which one player walks across the USC campus, carrying... [Read More]
Tags: collaborative mapping, communication, game, mixed reality
Fishualization
Fishualization is a chance for visitors to the Aquarium of the Pacific to interact with some of the aquatic life there. Using footage from a camera placed in their "Sea of Cortez" tank, a screen next to the tank window shows the fish inside leaving colored trails as they swim.... [Read More]
Tags: Aquarium of the Pacific, aquatic life, fish, game, interactive installation
Tracking Agama
Hidden within, beneath and behind the surface landmarks of Los Angeles lurks a world of mystery and imagination, of fact and fiction—a world we walk and drive past everyday without seeing. Agama sought out this world. Track his journey and you may see differently too. Listen…Look…Imagine… Tracking Agama is a... [Read More]
Tags: exploration, game, mobile, transmedia
The Night Journey
The Night Journey project is a game project conceived by Bill Viola, an internationally acclaimed artist and MacArthur fellow, which uses video game technologies to explore the universal story of an individual mystic's journey towards enlightenment. The game is being developed in collaboration with a team from the USC Game... [Read More]
Tags: art game, enlightenment, game, narrative, storytelling
Cloud
Cloud combines an experimental game mechanic with a moody, surreal environment. The player is Yun, a "cloud boy," who can soar through the sky gathering and shaping the clouds. Clouds are dark or light, and as Yun makes his way, he must purify the dark clouds he finds by surrounding... [Read More]
Tags: digital clay, emotional game experience, experimental, game, memories
Dyadin
Dyadin is an action game that explores the potential of cooperative play mechanics in a 2-player puzzle environment. The story of Dyadin involves two parallel worlds and two characters occupying these worlds but only able to affect objects in their own world and of their own color. Each player sees... [Read More]
