Entries from Projects tagged with 'location-based'

Journey of Jin

"Journey of Jin" is a transmedial play experience centered on mobile media, location-based entertainment, a comic book, and other web-based media. As the thesis project of IMD MFA graduate Stephen Erin Dinehart, this simple transmedia system is intended to invite users into a virtual world with multiple points of... [Read More]

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Path of the Mad Prophet

The Mad Prophet challenges toys that track. The doll is meant to be part of a fictional product launch by a major toy manufacturer in a near (but slightly skewed) future. Participants can check out the doll from a mock-up trade show booth, and wander through the streets with it.... [Read More]

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Vis-à-Vis Games

Vis-à-Vis Games takes ordinary electronic gaming off your old-fashioned video game console and desktop PC and moves it out into the real world. This is the future of electronic gaming - pervasive, ubiquitous, in-the-world experiences. Imagine players guiding their favorite FPS game character, not with a mouse and keyboard, but... [Read More]

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Patholog

This project defines a course research aimed at developing a location-aware mobile-weblogging system. Through use of the Patholog system, users are able to engage in a form of personal storytelling through space based on the paths they have traveled, as well as contribute to a larger community narrative virtually layered... [Read More]

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Chôjô

Chôjô is a research project that investigates the possibilities of collaborative, persistent, location-specific experiences that layer 3D virtual worlds over the physical world. This research has led to a Chôjô game in which the USC campus is the playfield. In the game, players use Personal Digital Assistants (PDAs) coupled with... [Read More]

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Location 33

Location 33 (like a concatenated record rpm) is a mobile folk album distributed across space and time. By using a mobile phone or PDA, a listener can hear a music album a different way - by moving through it. The year is 2152. Mackbot Johnson runs Sony Entertainment ' the... [Read More]

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Location-Based Services

1. Wearable Environmental Media Project - Japan (Technology development collaboration with Keio University, Japan – at KEIO ) This research project explores potential applications of location-based information services over wireless networks. The near-term objective has been to design and prototype an “environmental media” system for linking virtual environments to the... [Read More]

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WiFi.Bedouin

With the proliferation of “WiFi” networks and the mobile devices that access them, the public and private space surrounding us has become literally soaked through with Internet data. The promise of ubiquitous access to the Internet from anywhere, anytime is quickly being fulfilled. WiFi.Bedouin is a wearable, mobile 802.11b node... [Read More]

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