Entries from Projects tagged with 'mobile'
Tracking Agama
Hidden within, beneath and behind the surface landmarks of Los Angeles lurks a world of mystery and imagination, of fact and fiction—a world we walk and drive past everyday without seeing. Agama sought out this world. Track his journey and you may see differently too. Listen…Look…Imagine… Tracking Agama is a... [Read More]
Tags: exploration, game, mobile, transmedia
Chôjô
Chôjô is a research project that investigates the possibilities of collaborative, persistent, location-specific experiences that layer 3D virtual worlds over the physical world. This research has led to a Chôjô game in which the USC campus is the playfield. In the game, players use Personal Digital Assistants (PDAs) coupled with... [Read More]
Tags: collaborative, location-based, mapping, mobile, virtual space
MobZombies
MobZombies is a zombie-fleeing game where a player's movement controls an avatar in the game space. Players run away from virtual zombies by actually running. The objective of the game is simple: stay alive as a horde of the undead slowly moves towards you. The longer you stay alive, the... [Read More]
Tags: mobile, movement, physical play, spontaneity, zombies
Location 33
Location 33 (like a concatenated record rpm) is a mobile folk album distributed across space and time. By using a mobile phone or PDA, a listener can hear a music album a different way - by moving through it. The year is 2152. Mackbot Johnson runs Sony Entertainment ' the... [Read More]
