Entries from Sean Bouchard tagged with 'negotiation'

Sunday Playtest / Playdate

First of all, thank you to everybody who stopped by last week for the get-together / brainstorming session. I had a great time, and got a lot of great ideas, so I'm going to hold another get-together this Sunday. All...

Sunday Get-Together/Brainstorming Session

July 19th 2pm, 8pm 2009 — Suits Brainstorming & Social— at ZML First we'll brainstorm on a new game (all are welcome), and then we'll hang out and watch movies or whatever. Greetings, all. I don't know about the...

Boundary Conditions: Trust and Consequence in Negotiation Games

(For a CTCS505 assignment.) The concept of boundaries is fundamental to the design of games. Traditionally, games have explicit and unequivocal demarcations that separate the space of the game-world from the larger world around it. The spacial boundaries of a...

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