These game projects were created in the intermediate game design and development course, which introduces students to concepts in game design and development such as ideation, digital prototyping, interface design, usability testing, level design, quality assurance, team work, project planning and management. The main emphasis of the class is the conceptualization of innovative design goals and the execution of those goals in the form of a complete, polished intermediate game project.
The intermediate class is a studio environment and a large part of the class focuses on critique and problem-solving for individual team projects. Students are encouraged to treat the development of their projects professionally and to participate actively in all critique sessions, giving and receiving feedback of the highest quality. Students are encouraged to take risks in this course and to look beyond the examples of existing game genres to try new and different design ideas. At the same time, they are expected to complete an innovative small game, and so must take into account the time and resources available.
Spybreak
Play Flash | Download Windows
Spybreak is the fast-paced combination of Warioware mechanics with a James Bond theme. Players quickly progress in minigames as they shoot enemies, decode encryption sequences, and hack mainframes.
Design/Coding: Charlie Silver, Jeremy Le
Sound: Steve Goldshein
Usability Testing: Joel Yan
Candy Defense
Download Video
Candy Defense is a twitch-based game in which the playermust defend their candy from hordes of ants an other bugs. Squish ants to prevent them from taking your candy but be careful not to break your own candy or get stung by a bee!
Programming & Design Team: Larry Sequino & Neil Anderson
Game Art: Neil Anderson & Patrick Shay
Sound: Mark Hadley
Usability & Testing: Raghav Bashyal & Ryan Feldman
Play Flash
Molly Ninja is a 2D, stealth brawler. The goal of the game is to become the “ultimate ninja” by killing all of the enemies and disposing of their dead bodies so that no evidence of the battle remains. With an array of attack mechanisms, the player can choose to play with either a “stealth” or “brawl” strategy.
Game Design and Art: Christina Koppin and Alexander Nobles
Programming: Alexander Nobles
Sound: James Morgan
Usability: Travis McLain and Logan Forbes
Into The Darkness
Download Windows
by Casey Wong and Michelle Estrada
Sound: Greg Huegel
Usability: Yasaman Hashemian
Dark Territory
Play Flash | Download Windows
Dark Territory is a game of survival in which you must fight your way through enemies in order to carry supplies to the few remaining human settlements. Earn scrap and customize your vehicle with powerful weapons and gadgets. However, these powerful weapons require you to utilize the energy that powers your shields. Lean to manage your resources on the fly in order to survive this chaotic battle. Poor management could leave you stranded in the Dark TerritoryIn this world, resources are scarce and you must manage how much energy you devote to your weapons and defense systems. Poor management could leave you stranded in the dark territory.
Designers: Matteo Marjoram & Andrew Loss
Art: Matteo Marjoram
Programming: Andrew Loss
Sound Design/Scoring: Spencer Selmon
Usability Testing: Dustin DiFederico
Space Bandito
Download Windows | Download Mac

You are a rogue fighter pilot outcast from your homeland destined forevermore to roam the galaxy as a vigilante who has taken it upon himself to venture into the seedy outskirts of space and rid theuniverse of intergalactic society’s scum.
by Abtin Gramian and Patrick Shay
Bookroom Brawl
Download Windows
Bookroom Brawl has its roots in old-school arcade beat-em-ups. But instead of being tied down to one character, you play as 3 characters at the same time! Fight your way through the public library by using your imagination to play as yourself, Peter Pan, and King Arthur. Watch out for the librarian though, if you make too much noise she’ll try to kick you out of the library! Score points and kick butt to become champion of the library.
Made by Nick Brice and Daniel Epstein
Music by Alex Liberatore
Usability by Yung
Special Thanks to David Landau

