These game projects were created in the intermediate game design and development course, which introduces students to concepts in game design and development such as ideation, digital prototyping, interface design, usability testing, level design, quality assurance, team work, project planning and management. The main emphasis of the class is the conceptualization of innovative design goals and the execution of those goals in the form of a complete, polished intermediate game project.
The intermediate class is a studio environment and a large part of the class focuses on critique and problem-solving for individual team projects. Students are encouraged to treat the development of their projects professionally and to participate actively in all critique sessions, giving and receiving feedback of the highest quality. Students are encouraged to take risks in this course and to look beyond the examples of existing game genres to try new and different design ideas. At the same time, they are expected to complete an innovative small game, and so must take into account the time and resources available.
Spaceship Spectacular
Play Flash | Download Windows
In Spaceship Spectacular you play as a space pilot tasked with saving the Earth from invading alien enemies. The game is an outward radialshooter where the player rotates around earth. In your trusy spaceship
you can fire at enemies with plasma cannons, deploy turret defenses on any of the orbiting moons and even manipulate the paths of moons
themselves; all in effort to save Earth’s cities from destruction.
Design and Programming: Clark Kromenaker and Andrew Ogden
Art: Clark Kromenaker
Sound: Michael Engesser and Daniel Perry
Video Editing: Blade Olson
Usability: Jordan Limor
Combi-Form
Download Video
Combi-Form is a game that allows multiple players to physically combine their controllers for creating a collective and collaborative gaming interface. The physical combining and de-combining mechanic opens a new level of interaction never seen before in the video gaming world. Video game players have a convention not to interact or interfere with each others’ controller or space. Combi-Form is one attempt to break down this boundary between players. The name comes from merging the words combine and transform, which are the two key concepts in our game.
Design and Development: Andy Uehara and Edmond Yee
Sound: Vincent Hamel and Nathan Waldorff
Usability: Tyler Grady
Chess Charge
Play Flash
Chess Charge is a puzzle in which you try to get your piece to the other side of a chess board. You strategically manipulate the defending chess pieces by sacrificing your onw pieces, until you create an open path for you go get through and reach the other side.
Design and Development: Joey Kohn and Komodetch Koonopakarn
Sound and Music: Peter Brown, Sam Marshall, and Fabien Aubry
Fireworks!
Download Windows
In Fireworks!, players defend the crowd using various colored fireworks to destroy falling meteors. The players must match primary and secondary colors to destroy the meteors. Keep the crowd from panicking by destroying meteors in quick succession. Rack up the points and see how long you can last!
Design and Development: Joseph Zhou and Ross Danielson
Music and Sound: Asa Gray and Sean Thornton
Art: Nathan Huft
Gogrobojo
Play Flash | Download Windows
gogorobojo is a platformer where have to appropriately temper their speed to navigate across the platforms. Players control robojo using a non conventional control scheme on the Xbox 360 controller. Keep robojo running on the corresponding colors of the tiles to ensure ultimate success!
Design and Development: Jordan Limor and Cory Sanford
Music By: Kamal & Chris
robojo Created By: Elliot
Usability Performed By: Chris C.
WizARds
Download Windows | Download Mac
The time has come. The chosen one has been found. And the secrets of the book will soon be revealed. Enter a dreamlike world where the power of magic is literally in your hands. In wizARds you are given a physical book which – through the magic of augmented reality – allows you interact with the game in amazing an new ways. Discover the symbols in the book and cast them to solve the puzzles in this adventure.
Design and Development: Jacob Boyle and Hyung Oh
Sound: Ben Bromfield, Glen Cheney and Angus McKay
Usability: Andrew Loss and Luke Peterson
Electric Glide
Download Windows
Electric Glide is a platformer/third person shooter hybrid. The player is a pirate who has been marooned on a seemingly ordinary island and tries to make his way through its mysterious fortress. He must explore it and find items and abilities to bolster his arsenal against a host of foes. The player uses basic platform controls in addition to the mouse to aim his shots in order to develop his latent powers and uncover the mysteries of the island fortress!
Design and Development: Jonathan Carmel and Sam David
Art: Maia Carmel
Engineer: David Landau
Music: Brandon Forrest and Bryan Forrest
Spacewolves!
Play Flash | Download Windows | Download Mac
In the distant future, the year 1999, mankind journeyed into space, only to find his oldest enemy: wolves! Battle the menace of the Spacewolves and their mesmeric Packmind in a co-operative tower defense/action extravaganza! Test your strategic might on the mouse while your friend daringly pilots a spaceship with the keyboard – or the other way around! Only you can save humanity!
Design and Development: Kyla Gorman and Mike Sennott
Sound: Danny Poit and Patrick O’Neil
Voice: David Mershon, Sean Bouchard, Teddy Diefenbach, Kyla Gorman and Mike Sennott
Usability: Michael Kane and Cameron Wiles
Internet Hero
Play Flash
Save the internet in this action packed 2d platformer where the platforms *are* your weapons! Experience your favorite websites in a brand new way as you attempt to save them from being overrun by viruses. As one of the last White-Hat-Cat-Hackers, you must use your trusty Hacking Hammer to hack parts of these websites to knock them into viruses that have infested the internet.
Design and Development: Gabriel Deyerle and Kim Cagney
Usability: Duck Soo Choi and George Siao
Audio: Nathaniel Rendon and Cesar Suarez
Suds
Play Flash
Suds is a flash-based casual game where the player plays as the owner of a car wash striving to make money while keeping customers happy. You must manage your expenses while adjusting the price and composition of your wash to keep customers happy and still make money. The game features minigames, objectives, social network integration, and custom music scored by students at the Berklee College of Music to keep the player engaged.
Design and Development: Xin Liu and Zane Claes
Art: Mengning Lee
Sound: Jeanne Lippiatt and David Bawie
The FILTH and the FURY!
Play Flash
Navigate the ever-shifting currents of popular culture to write about—and help define—the next big thing in music. The FILTH and the FURY!! abandons the player (as music journalist Jesper Sandovaal) in scenic Narciso Catastrophe, expecting only the finest critical/investigative New Music Journalism. Avoid squares! Satisfy mainstream audiences! Court the trendsetters to get the scoop on the next pop culture phenomenon—and beat your journalistic rivals to press!
Design and Development: David Mershon and Joe Osborn
Sound: Alvaro Morales and Zac Zinger
Usability: Jordan Limor and Chris Chowdhury