| Engine | Art | Production | Important Day | ||||||||||||||
| Week | Date | Game-play | Engine | Graphics | Level | Visual | Sound | Story | PR | Monday | Tuesday | Wednesday | Thursday | Friday | Saturday | Sunday | |
| 1 | 8/22 - 8/28 | Cloud
Control Game Design Beta |
Storyboard Beta | Pre-Pro | |||||||||||||
| 2 | 8/29 - 9/4 | Refine
Simulation - clean out old mechanics (John) |
Engine
integration; updates from summer (Rick) |
Projective
Shadow Map (Stretch Goal) |
Production Painting 1, 3, 5 (Jenova) | music
for Intro Animation (Vince) |
Production | 8/29 2005 Spring Postmortem |
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| 3 | 9/5 - 9/11 | Go
looking for cache hits/memory hits, (John) |
Cloud
Bagging Investigation (Rick) |
Fog
(Glenn) |
Production Painting 9, 10 (Jenova) | cloud
interactions, button/slider (Vince) |
9/6 IGF Competition Deadline |
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| 4 | 9/12 - 9/18 | Externalized
Rendering Component, potential PS2
controller (Rick) |
Frustum
Culling, Investigate LoD (for terrain and cloud imposters) (Glenn) |
In-game
Dialog Script 1, 2 (Jenova, Kellee) |
Production
Painting 8, 4, In game dialog
assets (Jenova) |
Intro
storyboard music lock (Vince) |
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| 5 | 9/19 - 9/25 | cloud
power, Stabilize Gameplay (John) |
new
camera & control (Jenova) |
clouds
with different powers & dark clouds of different powers; (Glenn) |
In-game
Dialog Script 3, 4 (Jenova, Kellee) |
Production Painting 6, 7 (Jenova) | music
for Day Dream 2 (Vince) |
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| 6 | 9/26 - 10/2 | Game
Map finalize, Level Goal setup, with
editing in mind (John or Rick) |
2D animation text & dialogue support, Engine support play & storyboard (Rick) |
integrate
shadow map to cloud. Batching of the cloud billboards. (Glenn) |
Level
1 in game (Jenova) |
Maya
Mesh Clean Up, Rain Lightening Support (Jenova) |
SFX
for Day Dream 4 (Vince) |
9/30 SlamDance Early Deadline |
10/2 Intro Animation Complete |
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| 7 | 10/3 - 10/9 | Goal
suppor for level 2, Ghost effect. cloud consume & release, Three layer
clouds (John) |
In game event trigger based on the Game Design Doc for example based on timer, size, distance | Rain,
Lightning, effect (shader) (Glenn) |
Level
2 in game (Jenova) |
DVD
Cover, Menu Assets Update (Jenova) |
music
/ SFX for Day Dream 3 (Dark Cloud) (Vince) |
Intro
storyboard Integrated (Rick, Jenova) |
Test
Tunning 1 (Jenova, Kellee) |
10/9 Rest Intro Complete |
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| 8 | 10/10 - 10/16 | Stabilize
Simluation Mechanics, Drag storm in multi-Layer Support, fix bugs (John) |
Investigate
Cloud particle pooling Day-Night system (Stretch Goal) |
Bloom,
FX on ocean surface (Stretch Goal) |
Level
3 in game (Jenova) |
Menu
First Draft (Jenova) |
Discreet
weather & ambiences like wave, wind (Vince) |
Day
Dream 2, 3, 4 Intro Integrated (Rick, Jenova) |
Test
Tunning 2 (Jenova, Kellee) |
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| 9 | 10/17 - 10/23 | Lighting:
Single directional light source (Stretch Goal) |
Cloud
Mode (Jenova) |
Menu
Bug Fixing (Glenn & Kellee) |
10/18 Assets Complete |
10/19 Engine Features Done |
10/20 Mail HardCopy to SlamDance |
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| 10 | 10/24 - 10/30 | 3D
surround sound (Stretch Goal) |
Level
4 in game (Jenova) |
Add
city to Maya Mesh, Menu support (Jenova) |
Post Production | 10/24 SlamDance Late Deadline | |||||||||||
| 11 | 10/31 - 11/6 | ||||||||||||||||
| 12 | 11/7 - 11/13 | 10/31 Assets Refine Done |
11/1 Engine Features Tuned |
11/9 Mail Refined Copy to IGF |
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| 13 | 11/14 - 11/20 | 11/15 IGF Student Deadline |
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