Engine Art Production   Important Day
Week Date Game-play Engine Graphics Level Visual Sound Story PR   Monday Tuesday Wednesday Thursday Friday Saturday Sunday
1 8/22 - 8/28 Cloud Control
Game Design Beta
          Storyboard Beta   Pre-Pro              
2 8/29 - 9/4 Refine Simulation - clean out old mechanics
(John)
Engine integration; updates from summer
(Rick)
Projective Shadow Map
(Stretch Goal)
  Production Painting 1, 3, 5 (Jenova) music for Intro Animation
(Vince)
    Production 8/29
2005 Spring Postmortem
           
3 9/5 - 9/11 Go looking for cache hits/memory hits,
(John)
Cloud Bagging Investigation
(Rick)
Fog
(Glenn)
  Production Painting 9, 10 (Jenova) cloud interactions, button/slider
(Vince)
      9/6
IGF Competition Deadline
         
4 9/12 - 9/18   Externalized Rendering Component, potential  PS2 controller
(Rick)
Frustum Culling, Investigate LoD (for terrain and cloud imposters)
(Glenn)
In-game Dialog Script 1, 2
(Jenova, Kellee)
Production Painting 8, 4, In game dialog  assets
(Jenova)
Intro storyboard music lock
(Vince)
                 
5 9/19 - 9/25 cloud power, Stabilize Gameplay
(John)
new camera & control
(Jenova)
clouds with different powers & dark clouds of different powers;
(Glenn)
In-game Dialog Script 3, 4
(Jenova, Kellee)
Production Painting 6, 7 (Jenova) music for Day Dream 2
(Vince)
                 
6 9/26 - 10/2 Game Map finalize, Level Goal setup,  with editing in mind
(John or Rick)

2D animation text & dialogue support, Engine support play & storyboard
(Rick)
integrate shadow map to cloud. Batching of the cloud billboards.
(Glenn)
Level 1 in game
(Jenova)
Maya Mesh Clean Up, Rain Lightening Support
(Jenova)
SFX for Day Dream 4
(Vince)
            9/30
SlamDance Early Deadline
  10/2
Intro Animation Complete
7 10/3 - 10/9 Goal suppor for level 2, Ghost effect. cloud consume & release, Three layer clouds
(John)
In game event trigger based on the Game Design Doc for example based on timer, size, distance Rain, Lightning, effect (shader)
(Glenn)
Level 2 in game
(Jenova)
DVD Cover,
Menu Assets Update
(Jenova)
music / SFX for Day Dream 3 (Dark Cloud)
(Vince)
Intro storyboard Integrated
(Rick, Jenova)
Test Tunning 1
(Jenova, Kellee)
            10/9
Rest Intro Complete
8 10/10 - 10/16 Stabilize Simluation Mechanics, Drag storm in multi-Layer Support, fix bugs
(John)
Investigate Cloud particle pooling
Day-Night system
(Stretch Goal)
Bloom, FX on ocean surface
 (Stretch Goal)
Level 3 in game
(Jenova)
Menu First Draft
(Jenova)
Discreet weather & ambiences like wave, wind
(Vince)
Day Dream 2, 3, 4 Intro Integrated
(Rick, Jenova)
Test Tunning 2
(Jenova, Kellee)
             
9 10/17 - 10/23     Lighting: Single directional light source
 (Stretch Goal)
Cloud Mode
(Jenova)
      Menu Bug Fixing
(Glenn & Kellee)
  10/18
Assets Complete
10/19
Engine Features Done
10/20
Mail HardCopy to SlamDance
     
10 10/24 - 10/30     3D surround sound
 (Stretch Goal)
Level 4 in game
(Jenova)
Add city to Maya Mesh, Menu support
(Jenova)
      Post Production 10/24 SlamDance Late Deadline            
11 10/31 - 11/6                              
12 11/7 - 11/13                 10/31
Assets Refine Done
11/1
Engine Features Tuned
11/9
Mail Refined Copy to IGF
       
13 11/14 - 11/20                   11/15
IGF Student Deadline