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January 24, 2005
Cloud Prototype
Here is the prototype as of our meeting on Sunday, the 23rd. Expect a lot more functionality by the next meeting.
Posted by adm at January 24, 2005 11:20 AM
Comments
Wheee!
Posted by: DeWeasel
at January 25, 2005 03:25 PM
1) Fix the camera on the avatar, so that avatar is always in the center.
This needs tested. Affixing the avatar to the center of the screen, I fear, will greatly reduce the agency the player associates will the avatar.
Posted by: SEDinehart
at January 24, 2005 03:46 PM
Hi Aaron, after play the prototype for a while. I feel out control should be more seamless and smooth. Right now, if you want to drive your cloud across a crowd of obstacles, you can't control very well since the camera will move occasionally depends on your distance from the center. I think even if your mouse is 1 pixel away from the center, the camera should move.
I think you can try different variations like:
1) Fix the camera on the avatar, so that avatar is always in the center.
2) Build a spring between the avatar and camera
3) Build a negative spring between the avatar and camera. So the faster the cloud moves, the farther the player can see in the front.
Posted by: Jenova
at January 24, 2005 01:23 PM
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