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January 24, 2005

Cloud Prototype

Here is the prototype as of our meeting on Sunday, the 23rd. Expect a lot more functionality by the next meeting.

Cloud Prototype

Posted by adm at January 24, 2005 11:20 AM

Comments

Wheee!

Posted by: DeWeasel [TypeKey Profile Page] at January 25, 2005 03:25 PM

1) Fix the camera on the avatar, so that avatar is always in the center.

This needs tested. Affixing the avatar to the center of the screen, I fear, will greatly reduce the agency the player associates will the avatar.

Posted by: SEDinehart [TypeKey Profile Page] at January 24, 2005 03:46 PM

Hi Aaron, after play the prototype for a while. I feel out control should be more seamless and smooth. Right now, if you want to drive your cloud across a crowd of obstacles, you can't control very well since the camera will move occasionally depends on your distance from the center. I think even if your mouse is 1 pixel away from the center, the camera should move.

I think you can try different variations like:
1) Fix the camera on the avatar, so that avatar is always in the center.

2) Build a spring between the avatar and camera

3) Build a negative spring between the avatar and camera. So the faster the cloud moves, the farther the player can see in the front.

Posted by: Jenova [TypeKey Profile Page] at January 24, 2005 01:23 PM

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