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January 30, 2005
Engineering To Do List
Glenn: We three engineers met after the meeting and came up with these tasks that needed to be done to make the Cloud game happen. So to quote Mario, "Here we go!"
Some high level things to consider:
Cloud Appstate (The One) -- we have this, at least a clean bushido build.
Get CVS Setup
GUI (Rick)
XML: Save games, INI files, Game scenes.
Prototypes (Priorities 1 (highest) - 5 (lowest))
*Gameplay/Cloud Behavior (John)
a. Leonard-Jones Particle Clouds (1)
b. LOD - partitioning (1)
c. Fluid Simulation (layer 3) (5)
d. Wind design (static) (2)
*Terrain (Rick)
a. Partioning -- quadtree or BSP (2)
b. Modeling -- tiles vs. heightmap vs. triangles (1)
c. Gameplay - what do you do to it? (1)
d. Lightning, moisture production, rain, trees, growth and decay
Rendering (1)
*Sound (Rick)
a. Muisc and Transitions (1)
b. SFX (1)
c. Fuzzy modulation (4)
d. Sound effect variety/randomization (3)
Camera (Rick and Glenn)
a. View and FOV (1)
b. Physics - springs - force functions (2)
GUI & HUD (Rick and Jenova)
a. ASSETS & Layout (1)
b. Animation? (3)
c. World map (Radar) (2)
Rendering (Glenn)
a. Sunlight & lighting
b. Animated Textures
c. Cloud Rendering -- corresponding to particle simulation, height, and all that jazz that deals with clouds.
Level Design
a. Serialization?
b. How do we plan to design the levels? What tools/gui interfaces will we need to make that possible?
World design
Placing Islands
Island Design
Placing clouds
placing cloud generators (near mountains)
terrain
design wind (grid/vector field?)
Posted by Jenova at January 30, 2005 10:34 PM
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