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January 23, 2005
Weekly To Do List 1/23/05
Timesheets and Payment:
Everyone have his or her time sheets to Jen by Wednesday at noon. If they go more than above your bi-weekly cap you need to pass it by Jenova and Stephen.(Everyone)
Script: Continue (Jenova and Dinehart)
Flowchart: Continue (Jenova and Dinehart)
Bushido Engineering: Mouse issues, Terrain, Integrate w/ John, Alpha Bucket, Camera Control (John, Glenn, Rick, Aaron)
Glenn, Rick, John:
- What is sufficient for first-try to support Cloud gameplay (so designers can start tweaking)
- Pseudo-code of what the rendering & support systems should look like.
- Terrain
- Data representation (quadtree, grid, tiles vs. mesh, paging & LOD, etc)
- LOD (what is the extent of the world?)
- interaction (rain, trees, lightning, tornados, sucking stuff up and putting it down elsewhere)
- rendering
- Cloud behavior & simulation
- Layer 1 / Cumulus - similar to processing prototype
- Layer 2 / Stratus / Small storm - scale, behavior changes, layer transitions, rendering
- Layer 3 / Cirrus / Thunderhead - scale, behavior changes, layer transitions... fluid sim?
- Space?
In all these engineering areas, consider:
- priority of desired new features with regard to Cloud
- development time
- leveraging existing bushidoness as well as other libs/sample code
Rick & Glenn: Skim the tinyxml docs and check out example code
Rick & Glenn: Skim my project, "hippo" (keep it secret, keep it safe)
Processing Prototype: Basic cloud interaction, variations of control method(Jenova, Aaron)
Music and FX: Continue (Vincent)
Misc: Network Storage(Rick), Get Petty Cash System Working (Dinehart)
Posted by edinehart at January 23, 2005 03:52 PM
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