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February 25, 2005

John's prototype Updated

You need to extract and run it on your own pc.
Version 5
This prototype demonstrates 100,000 cloud particles over a very large area. A local 'sim window' limits the scope of simulation to the vicinity of the boy. Bugs: jittery at the edges, and wrap-around is not fully implemented.
Download all the versions

Version 4
Added in a new particle type. Now they are repulsing to each other. But still a bit away from the dark and natural clouds.
Download cloudplay_p04.zip

Versoin 3
Stable, bubbles and more particles.
Download CloudPlay_p03_grid_uniquecell_GOOD.zip


Previous Version
Download CloudParticles_03_Poofy.zip

Comments are welcomed.:>

Posted by Jenova at 10:56 PM | Comments (3)

February 20, 2005

Cloud Schedule

Feb 20

Engineering: Finish up input/camera, finish cloud boy flying prototype, Material/Texture integration, clean bushido integration (Glenn, Rick)
Art/Music: Jenova: Finalize Cloudboy / Vince: List of SFX
Gameplay: Scale Bounce, Wrap (John), Bounce (Aaron), balance processing demo, MAKE IT FUN!! :)

Feb 27

Art/Music: Jenova: Level one assets design, half of the modelling done.
Gameplay: Bag (John)

March 6 (Sunday before the GDC)
Engineering: Input, dots integrated, camera, cloud boy integrated, scene description, shaders, texture manager, simple sound (Glenn, John, Rick)
Art/Music: some simple effects; Jenova: Cloud Boy final model/tex, first level environment (islands, urrs, trees)
Gameplay: Level 1 FUN!!! in Processing, SFX in processing
Story: Storyboards for all cut scenes

GDC (7-11th for Dyadin folks)

March 13 (Spring Break Start)
Engineering: XML, Cloud Appstate Spec, Level Editor, Sound Specs, "Dyadin" Whisper
Gameplay: Design more levels on paper and in processing
Story: Animatic for intro

March 20:
Engineering: Level Editor (Rough) -- draw, save, load. Bushido Support [level], Animated Texture Support
Art: Extra Assets, Birds Dolphins, Volcanos
Story: Animatic for the first half cut scenes

March 27:
Engineering: Cloud Boy Animation Support
Art: Cloud Boy Animation
Gameplay: Put Level 1 FUN!! into Bushido
Story: Animatic for the last half cut scenes

April 3:
Engineering: Save/Load, Shadow Casting
Art: Menu (Jenova); SFX for Menu (Vince)
Gameplay: User Test (internal to IM, friends)

April 10: Respond to user test

April 17: FEATURE COMPLETE, but also, Debug the Lack of Features (-Rick) while flailing wildly (-John)

April 24:

May 1 : BETA

Posted by at 05:50 PM | Comments (0)

February 14, 2005

Cloud Trailer

Cloud_Trailer_pic.jpg

Here is the Cloud Trailer! Enjoy!
Download QuickTime Movie file


The audio has been fixed; Thanks for the new aif Vince!

Posted by edinehart at 07:40 PM | Comments (2)

February 13, 2005

Our first glimpse (last sunday)

Image(17).jpg

Posted by edinehart at 08:31 PM | Comments (0)

Vince's Music

"Dark Cloud" music (mp3 format)

For the rest of Vince's music.

Posted by Jenova at 04:36 PM | Comments (0)

Feb 13 2005 Notes

Production
*asset management (stephen)
*blog permissions (call Justin)

Art
*Cloud Boy final design, 3D model (1-2 weeks)
*Design Briefs, flesh out and review (everyone)
*trailer (thursday, Erin)
*Flying logo, animatic, and music

Engineering
*Cloud prototype, explore advanced rendering for clouds: GLSL, multitexture, animated texture integration into Bushido. (1-2 weeks, Glenn)
*Bushido Mouse for camera control, menus, 3D movement (Rick)
*Bushido Main camera view (Rick)
*editing tools (John)
*Dots particle system (John)

Prototypes
*Balance
*Have newest by Thursday morning

Thursday is Bing Day.

"We are somewhere between no problems and infinite problems." -Rick

Posted by Jenova at 04:29 PM | Comments (0)

Creative Summary

cloudlogo4.jpg
Here is the first interation of the Cloud Creative Summary. It is a Word doc, please give me feedback so this doc can improve.
Download Creative Summary Document

Posted by edinehart at 02:20 PM | Comments (0)

February 12, 2005

Cloud Boy Define

Needs more concepts before I start model the cloud boy. So this poster is where I put more concept about Yun.

cloudboy_face.jpg fly.jpg fly.jpg

Posted by Jenova at 12:30 PM | Comments (0)

February 08, 2005

Cloud Camrea Mockup Updated

cloudcamera.jpg
Today, I did a quick mock up about what the game gonna looks like. I'm very excited about the result. But I also encountered new chanllenge.
Check the movie first:
Download .avi file 7MB
The cloud boy looks too tiny on the screen. I tried to put another representation about him close to the camera, like a over shoulder view. But I feel disturbing, because I can't concentrate on the cloud I'm controlling. So, where should the cloud boy be on the screen? I love suggestions and complains.

Update:
I added in the close up view, so actually player can scroll in and out freely by themselves at any time. But if they zoom out too much, the view will blocked by the higher clouds.
Download cloudcamera2.avi file 7MB

Another attemption to test out a lower angle with cloud boy's head and shoulder.
Download cloudcamera3.avi file 3MB

In responce of Tracy, here's a billboard with 2d cloud boy on it. The angel is tuned down a little bit too.
Download cloudcamera_rev.avi 7MB

Posted by Jenova at 02:36 PM | Comments (5)

February 07, 2005

Creative Briefs

I came up with a list of essential creative briefs for the team last night. Maybe you guys have some input on what docs(features) you think are essential to the document.

Creative Summary Outline
:

1. Yun


2. Cloud

a. General
b. Dark
c. Light
d. Other?

3. Islands
a. Desert
b. Forest
c. Factories
d. Other states?

4. CloudKeeper Culture


5. GUI

a. World view
b. Mini-map
c. Thermometer
d. Barometer
e. Wind Direction?

Posted by edinehart at 10:01 PM | Comments (1)

February 06, 2005

Cloud Reference

clouds1.jpg
http://www.mayang.com/textures/Nature/html/Clouds/

Posted by edinehart at 06:46 PM | Comments (1)

Weekly meeting notes, Feb 6th 2005

Production
-Assets Managment (Stephen, Feb 13)
-Blog Permissions, especially for John & Glenn. (Stephen, Feb 13)

Art
-Design Briefs (Stephen, Jenova, Feb 13)
-Animatic Tweaking (Jenova, Feb 10)
-Trailer (Stephen, Feb 13)

Engineering
-Cloud Prototype (Glenn, Feb 13)
-Bushido Main Game View (Rick, Feb 20)
-Editing Tools, Shaping Prototype (John, Feb 13)

Prototype
-Scaling (Aaron, Feb 13)
-Dark Clouds(Aaron, Feb 13)
-Avatar (Aaron, Feb 13)

Music
-Music for Dark Cloud (Vincent)
-Longer Cloud Theme (Vincent)

Posted by Jenova at 05:37 PM | Comments (0)

February 03, 2005

Music link...

After a bit of prodding, I'm putting a quick link up to my directory, where I uploaded some short works-in-progress... I'm still working on something decent for long form or at least continuously repeating. This weekend! It will happen!

Posted by diamante at 06:09 PM | Comments (1)