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February 20, 2005

Cloud Schedule

Feb 20

Engineering: Finish up input/camera, finish cloud boy flying prototype, Material/Texture integration, clean bushido integration (Glenn, Rick)
Art/Music: Jenova: Finalize Cloudboy / Vince: List of SFX
Gameplay: Scale Bounce, Wrap (John), Bounce (Aaron), balance processing demo, MAKE IT FUN!! :)

Feb 27

Art/Music: Jenova: Level one assets design, half of the modelling done.
Gameplay: Bag (John)

March 6 (Sunday before the GDC)
Engineering: Input, dots integrated, camera, cloud boy integrated, scene description, shaders, texture manager, simple sound (Glenn, John, Rick)
Art/Music: some simple effects; Jenova: Cloud Boy final model/tex, first level environment (islands, urrs, trees)
Gameplay: Level 1 FUN!!! in Processing, SFX in processing
Story: Storyboards for all cut scenes

GDC (7-11th for Dyadin folks)

March 13 (Spring Break Start)
Engineering: XML, Cloud Appstate Spec, Level Editor, Sound Specs, "Dyadin" Whisper
Gameplay: Design more levels on paper and in processing
Story: Animatic for intro

March 20:
Engineering: Level Editor (Rough) -- draw, save, load. Bushido Support [level], Animated Texture Support
Art: Extra Assets, Birds Dolphins, Volcanos
Story: Animatic for the first half cut scenes

March 27:
Engineering: Cloud Boy Animation Support
Art: Cloud Boy Animation
Gameplay: Put Level 1 FUN!! into Bushido
Story: Animatic for the last half cut scenes

April 3:
Engineering: Save/Load, Shadow Casting
Art: Menu (Jenova); SFX for Menu (Vince)
Gameplay: User Test (internal to IM, friends)

April 10: Respond to user test

April 17: FEATURE COMPLETE, but also, Debug the Lack of Features (-Rick) while flailing wildly (-John)

April 24:

May 1 : BETA

Posted by at February 20, 2005 05:50 PM

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