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February 25, 2005

John's prototype Updated

You need to extract and run it on your own pc.
Version 5
This prototype demonstrates 100,000 cloud particles over a very large area. A local 'sim window' limits the scope of simulation to the vicinity of the boy. Bugs: jittery at the edges, and wrap-around is not fully implemented.
Download all the versions

Version 4
Added in a new particle type. Now they are repulsing to each other. But still a bit away from the dark and natural clouds.
Download cloudplay_p04.zip

Versoin 3
Stable, bubbles and more particles.
Download CloudPlay_p03_grid_uniquecell_GOOD.zip


Previous Version
Download CloudParticles_03_Poofy.zip

Comments are welcomed.:>

Posted by Jenova at February 25, 2005 10:56 PM

Comments

Hiya, in this version 4 we have dark, light, and neutral (light grey) clouds. you can push like clouds together, but unlike clouds will repel each other, to cool effect. Dark and light clouds always try to fight each other, and they always suck up neutral clouds for themselves.

Posted by: DeWeasel [TypeKey Profile Page] at February 26, 2005 09:40 PM

This p03_grid_uniquecell prototype is an update of the one mentioned below in the comments... this one uses spatial subdivisioning to simulate 3000 particles running at 60fps, and the sim is nice and STABLE. It runs with about 50% CPU utilization on a P4-2.6... in other words, just enough room to operate comfortably while doing other game tasks as well. It turns out the simplest solution worked the fastest; each cell tests against its right and bottom neighbor cells. No need for fancy bookkeeping algorithms!

Posted by: DeWeasel [TypeKey Profile Page] at February 19, 2005 11:58 PM

This is a new version of the cloud shaping system shown at the meeting. Click to grab a cloud chunk, and move it around SLOWLY (too fast and it blows up for now). It uses the Lennard-Jones atomic force model, with specially tweaked parameters.

Next steps:
- More clouds (use spatial subdivisioning)
- Yun control, instead of cursor control
- Research new shaping control schemes
- Particle size variance, absorption

Posted by: DeWeasel [TypeKey Profile Page] at January 31, 2005 10:59 AM

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