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March 17, 2005

Level X Design

I discussed with Aaron today, and here's the result about our level X.
This is a list of encounters we need for the level:
1) Cloud boy pickup his first cloud (not purified cloud)
2) Gathering clouds to make them larger
3) Figure out bigger cloud will suck player's cloud
4) Move clouds from one place to other
5) Create shape
6) Bring rain to island
7) Dark cloud infects all the player's clouds
8) Player start gather cloud again, but dodging the dark cloud
9) Find purified cloud
10) Environment interactions like birds, trees, balloons
11) Create lightening
12) Convert the first dark cloud, collecting the first Dark Matte
13) Destroy factory
14) Create tornado
15) Boss

And based on the content, we designed this map.
levelx_0317.gif

Hopefully we can start making and testing it soon. Any questions, comments?

Posted by Jenova at March 17, 2005 06:35 PM

Comments

Zapping snds cool! I like the boss/valcano idea...could make for some fun story.

Maybe it is a fire cloud generator, that kicks out these fierce combustion clouds. I could be really dynamic and robotic. With it's tentacle like claws it tries to grab Cloudboy and drag him into the molten rock within the valcano; between it's fire cloud recharges that is.

Posted by: SEDinehart [TypeKey Profile Page] at March 18, 2005 12:56 AM

Wow cool! I want to play!

So what does the boss look like? I imagine it being something weird generated by a secret research Urr embedded in an angry volcano. You have to kill the dark clouds, and also zap stuff and rain on it to sooth the volcano.

Posted by: DeWeasel [TypeKey Profile Page] at March 18, 2005 12:20 AM

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