« Fall 2005 Production Schedule | Main | Cloud Production Painting #9 »
August 30, 2005
Production Painting 3
Posted by Jenova at August 30, 2005 10:42 PM
Comments
"I promise you that we will have better experience for you and your daughter."
The experience is already great!
Just keep making creative "games" that challenge the concept of the word.
LCL
Posted by: lostchocolatelab
at September 1, 2005 08:07 AM
Although we don't know who you are, I and my team members really appreciate your comments. They are great encouraging for us, and yet great suggestions. We will take it in mind and I promise you that we will have better experience for you and your daughter.
Posted by: Jenova
at August 31, 2005 11:17 PM
I stumbled on your cloud project awhile few days ago, it is magnificent concept you are undertaking.
My 3yr old daughter and I flew around your preliminary map a bit an I just wanted to comment on a few (unsolicited) user experiences that we had.
I must say that I am totally digging on the concept and implementation of your idea. The graphics and music/sfx all work together to provide a tranquil flying experience.
The control interface for flying is intuitive and fun banking around and zooming in and out on the action. A little bit of learning and my 3 yr old was off and flying around...and this was the draw for her, just flying around and looking at stuff. As she navigated over to the volcano, I showed her how to slow down and look into its gaping maw, and she lit up with the coolness staring back at her...nice work. So summation, flying around in the map is what it's all about for her, every piece of geography and detail was the primary point of interest for her.
Understanding that this is a WIP and a little bit conceptual, and...Truly having spent zero time learning "how" to play the game...I did glance at the doc but haven’t had time to myself to dig in...The system for controlling the cloud/placement is not intuitive. This intuition may come with time/practice and, hey...that’s what games are all about right. But it seemed like getting up and flying was VERY intuitive, yet this other aspect of the game has escaped (us) thus far.
If I could add in some possible feature-creep, I would think a map editor, possibly randomly generated maps, or importable real topographical maps would be awesome…or if you could import maps from other popular game engines and have a “fly through” on them, it could be a good way to recycle old art depending on what game engine you are using and how your map is generated. (like I know anything about it :P )
I’m looking forward to spending more time flying around in your game with my daughter, good times indeed!
Keep up the good/hard work!
LCL
Posted by: lostchocolatelab
at August 31, 2005 02:34 PM
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