« September 2005 | Main | November 2005 »

October 31, 2005

The official cloud bug/Improvement list

Fixed or Sovled:

  • Don't need power limits for consume and release*
  • Multiple power levels is not effectively communicate*
  • Some Lightning continued to strike after the collision*
  • We didn't mention press both moust button to slow down*
  • Rain takes a looooooong time, and you have to keep pushing them together or they separate, and if you leave they stop raining. * twice faster now
  • Sticky/unresponsive space bar (missing keyup callback? Held down for too long?)* (was a sticky mode for lazy people, seems people don't appreciate it)
  • Vince want to have the ability to look from below when cloud boy is dragging the clouds.*
  • Cursor shows up as a distant blob in editing mode*
  • typo on page 3 in the PDF*
  • There's at least one cloud in the sample level that's bigger than the others. Needs to kill the big cloud dots.*
  • Strange modal behavior when rotating camera and ctrl-clicking to add clouds.*
  • It's hard to see dialog, cloudboy and cursor when you have a big white cloud*
  • Lost control of the boy when going fast (mouse extent needs to be limited)*
  • One person would have preferred a loose following camera, that tends to align itself with your moving direction.*
  • Camera update, now the boy doesn't always stay in the center of the screen*
  • Freefly mode will push the camera closer to the boy automatically*
  • Introduced free fly mode after player finish the lollipop and 10 more sec for them to enjoy the shape*

    Here are the summarized version for the development task based on Friday's usability test feedback:

    Glenn:

  • Lollipop level's grid needs to response when it is filled, like turn to transparent or disappear will be nice
  • Reset boy's cloud power between level
  • Volcano smoke particle system
  • Editing mode more user friendly
  • Develop the technology for replenishing the drought island

    Rick:

  • Save boy and camera orientation and load them when each level starts
  • Reset music looping bug after the credits animation
  • Fix the pink color banding in the menu screens
  • Fix losing keyframe at the beginning of the animation
  • Add losing state for level 3
  • Invert Mouse boolean in Bios.txt

    Jenova:

  • Change Level 1 beginning instruction to:
  • Change slow down from LMB+RMB to SPACE *
  • Emphasize the layer concept in Level 2
  • Assets for replenishing island
  • Add in default camera angle
  • F1 to summon help HUD showing all the control

    Vince:

  • Level 4 Music
  • Finishing Level SFX
  • Losing Level SFX
  • SFX for clicking on nothing or wrong object

    Erin, Kellee:

  • Update instruction menu with all the changes
  • Start making website

    Posted by Jenova at 11:19 AM | Comments (2)

    October 27, 2005

    The Cloud Screenshots Post

    Send me the clouds you made :)

    This one is called as The White Dragon
    thewhitedragon.jpg

    Posted by Jenova at 12:34 AM | Comments (0)

    October 24, 2005

    Cloud Site Launch

    The Cloud website V1.0 has gone live as of noon today! Check it out!

    cloudsite.jpg
    www.thatcloudgame.com

    The Instruction Booklet PDF, and V1.0 build can be found there. The Flash Player 8 is required.

    Posted by edinehart at 12:54 PM | Comments (0)

    Cloud Release Build V1.0

    Finally, we made it, a release version of Cloud for the up coming SlamDance game festival.

    CloudV1.jpg CloudV1rain.jpg

    You can download it from:
    http://dyadin.com/downloads/Cloud/CloudInstall.exe

    Posted by Jenova at 1:45 AM | Comments (0)

    October 19, 2005

    Cloud Booklet

    I've been making some good progress with the design of the Cloud intsruction booklet. Here is the newest version of Dream 1. I muc more but will wait until more is finished to post the whole PDF.
    Dream1.jpg

    Posted by edinehart at 12:52 PM | Comments (0)

    October 14, 2005

    Cloud Dash Checklist

    Production
    Kellee & Erin are going to work on
    1) Finish the Booklet design
    2) Credit List, photos
    3) Print and produce 4 copies of DVD case with booklets in them
    4) Fill and print 3 copies of the related 4 forms for Slam dance submission

    Art
    Jenova is going to work on
    1) Intro animation for dream 2*
    2) In-game Dialog & Instruction textures
    3) Change menu from Start Create Exit to Start Credit Exit*
    4) Credit animation*
    5) Consume & Release radius visual
    6) Consumed Power visual
    7) Polish Dreams Appstate background*

    SFX / Music
    Vince is going to work on
    1) Music for dream3
    2) SFX for rain and lightning
    3) Improve cloud converting SFX
    4) Intro animation BG sound / music for Daydream 3 (1 needs re-timing, 2 is going to be the in game BG music, 4 is done)
    5) Consume & Release SFX

    Level Design
    Jenova is going to work on
    1) Polish Dream 1 cloud layout
    2) Label the Grid for Dream 2 once the support is ready
    3) Adjust dark clouds layout and label the dark cloud attraction point when support is ready

    Engine
    John is going to work on
    1) Consume and Release (add/erase version)
    2) Label grid cells in editing mode & save to level file.
    For each grid cell,
    "1" means it needs to be filled by purified clouds in order to win the game
    "2" means rain has to happen in this grid in order to win.
    "3" means dark cloud attractor where all the dark cloud will slowly move to it and player will lose the game if it is filled by dark cloud.
    If none of the grid is labeled as 1 or 2 or 3, player wins the level by converting all the clouds to purified clouds

    Rick is going to work on
    1) Implement animation to each dream and credits
    2) Set up event to triggers in game instruction and dialog for dream 1, 2, 3
    3) Implement a save file that unlock different dreams

    Glenn is going to work on
    1) Finish lightning
    2) Optimize rain and cloud rendering
    3) Render Consume & Erase & Power assets from Jenova
    4) Help Rick on implementing event triggers

    Posted by Jenova at 5:35 AM | Comments (0)

    October 3, 2005

    Cloud Build Update

    Due to a upcoming presentation, we uploaded the recent Cloud Build. You can go to Download session or from here

    Posted by Jenova at 8:28 PM | Comments (1)