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October 31, 2005
The official cloud bug/Improvement list
Fixed or Sovled:
Here are the summarized version for the development task based on Friday's usability test feedback:
Glenn:
Rick:
Jenova:
Vince:
Erin, Kellee:
Posted by Jenova at 11:19 AM | Comments (2)
October 27, 2005
The Cloud Screenshots Post
Send me the clouds you made :)
This one is called as The White Dragon

Posted by Jenova at 12:34 AM | Comments (0)
October 24, 2005
Cloud Site Launch
The Cloud website V1.0 has gone live as of noon today! Check it out!
The Instruction Booklet PDF, and V1.0 build can be found there. The Flash Player 8 is required.
Posted by edinehart at 12:54 PM | Comments (0)
Cloud Release Build V1.0

Finally, we made it, a release version of Cloud for the up coming SlamDance game festival.

You can download it from:
http://dyadin.com/downloads/Cloud/CloudInstall.exe
Posted by Jenova at 1:45 AM | Comments (0)
October 19, 2005
Cloud Booklet
I've been making some good progress with the design of the Cloud intsruction booklet. Here is the newest version of Dream 1. I muc more but will wait until more is finished to post the whole PDF.

Posted by edinehart at 12:52 PM | Comments (0)
October 14, 2005
Cloud Dash Checklist
Production
Kellee & Erin are going to work on
1) Finish the Booklet design
2) Credit List, photos
3) Print and produce 4 copies of DVD case with booklets in them
4) Fill and print 3 copies of the related 4 forms for Slam dance submission
Art
Jenova is going to work on
1) Intro animation for dream 2*
2) In-game Dialog & Instruction textures
3) Change menu from Start Create Exit to Start Credit Exit*
4) Credit animation*
5) Consume & Release radius visual
6) Consumed Power visual
7) Polish Dreams Appstate background*
SFX / Music
Vince is going to work on
1) Music for dream3
2) SFX for rain and lightning
3) Improve cloud converting SFX
4) Intro animation BG sound / music for Daydream 3 (1 needs re-timing, 2 is going to be the in game BG music, 4 is done)
5) Consume & Release SFX
Level Design
Jenova is going to work on
1) Polish Dream 1 cloud layout
2) Label the Grid for Dream 2 once the support is ready
3) Adjust dark clouds layout and label the dark cloud attraction point when support is ready
Engine
John is going to work on
1) Consume and Release (add/erase version)
2) Label grid cells in editing mode & save to level file.
For each grid cell,
"1" means it needs to be filled by purified clouds in order to win the game
"2" means rain has to happen in this grid in order to win.
"3" means dark cloud attractor where all the dark cloud will slowly move to it and player will lose the game if it is filled by dark cloud.
If none of the grid is labeled as 1 or 2 or 3, player wins the level by converting all the clouds to purified clouds
Rick is going to work on
1) Implement animation to each dream and credits
2) Set up event to triggers in game instruction and dialog for dream 1, 2, 3
3) Implement a save file that unlock different dreams
Glenn is going to work on
1) Finish lightning
2) Optimize rain and cloud rendering
3) Render Consume & Erase & Power assets from Jenova
4) Help Rick on implementing event triggers
Posted by Jenova at 5:35 AM | Comments (0)
October 3, 2005
Cloud Build Update
Due to a upcoming presentation, we uploaded the recent Cloud Build. You can go to Download session or from here
Posted by Jenova at 8:28 PM | Comments (1)
