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October 14, 2005

Cloud Dash Checklist

Production
Kellee & Erin are going to work on
1) Finish the Booklet design
2) Credit List, photos
3) Print and produce 4 copies of DVD case with booklets in them
4) Fill and print 3 copies of the related 4 forms for Slam dance submission

Art
Jenova is going to work on
1) Intro animation for dream 2*
2) In-game Dialog & Instruction textures
3) Change menu from Start Create Exit to Start Credit Exit*
4) Credit animation*
5) Consume & Release radius visual
6) Consumed Power visual
7) Polish Dreams Appstate background*

SFX / Music
Vince is going to work on
1) Music for dream3
2) SFX for rain and lightning
3) Improve cloud converting SFX
4) Intro animation BG sound / music for Daydream 3 (1 needs re-timing, 2 is going to be the in game BG music, 4 is done)
5) Consume & Release SFX

Level Design
Jenova is going to work on
1) Polish Dream 1 cloud layout
2) Label the Grid for Dream 2 once the support is ready
3) Adjust dark clouds layout and label the dark cloud attraction point when support is ready

Engine
John is going to work on
1) Consume and Release (add/erase version)
2) Label grid cells in editing mode & save to level file.
For each grid cell,
"1" means it needs to be filled by purified clouds in order to win the game
"2" means rain has to happen in this grid in order to win.
"3" means dark cloud attractor where all the dark cloud will slowly move to it and player will lose the game if it is filled by dark cloud.
If none of the grid is labeled as 1 or 2 or 3, player wins the level by converting all the clouds to purified clouds

Rick is going to work on
1) Implement animation to each dream and credits
2) Set up event to triggers in game instruction and dialog for dream 1, 2, 3
3) Implement a save file that unlock different dreams

Glenn is going to work on
1) Finish lightning
2) Optimize rain and cloud rendering
3) Render Consume & Erase & Power assets from Jenova
4) Help Rick on implementing event triggers

Posted by Jenova at October 14, 2005 05:35 AM

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