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October 31, 2005
The official cloud bug/Improvement list
Fixed or Sovled:
Here are the summarized version for the development task based on Friday's usability test feedback:
Glenn:
Rick:
Jenova:
Vince:
Erin, Kellee:
Posted by Jenova at October 31, 2005 11:19 AM
Comments
- Cursor shows up as a distant blob in editing mode
Posted by: DeWeasel
at October 25, 2005 11:42 PM
More comments & feedback I've collected
- More details on the "lightning continued to strike after collision" bug... this should be "(Level 3) Dark clouds sometimes continue to strike lightning, even if white clouds are moved away from them."
- Hard to tell how much power cloud boy is storing, esp. when you need it (when he is making taller clouds)
- One person would have preferred a loose following camera, that tends to align itself with your moving direction.
- Sticky/unresponsive space bar (missing keyup callback? Held down for too long?)
- Strange modal behavior when rotating camera and ctrl-clicking to add clouds.
- Shift-click makes mouse become temporarily unresponsive
- Locking levels until completed previous level?
- Mouse hard to control (accel curves, velocity limiting?)
- Took a while to figure out that you can only control bright white clouds
- General notion of a "bigger" (wider) cloud being a better cloud, instead of taller cloud being considered better. More effectively communicate height? Automatically grow wide clouds into tall clouds?
- Rain takes a looooooong time, and you have to keep pushing them together or they separate, and if you leave they stop raining. (Hmm, could speed up rain... i don't mind having to keep pushing them together... don't know what to do about simulation window stopping rain)
- Want to go into the ocean and walk on land (....)
- I had an idea too... could do a local sample around the boy for cloud height, and blend the boy position to that height. That would make it easier to see the boy, and would provide a better vantage point from raised clouds.
Posted by: DeWeasel
at October 25, 2005 11:41 PM
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