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Tangible Culture Project
This project employs a cultural methodology called “hermeneutic reverse engineering” to analyze a range of tangible interactive toys and devices. The focus of the project is to assess how these toys and devices engage users’ hands and bodies in the service of learning and “education.” The objective is to establish a set of principles for designing “evocative knowledge objects” that engage the hand, the body, as well as the mind. Initial work is focused on the analysis of interactive globes, tables, and gesture-based interfaces.
| Type: | Ongoing Research |
| Funding: | Zumberge Interdisciplinary Innovation Award (2008) |
| Team: | Anne Balsamo, Perry Hoberman, Maura Klosterman |
| Advisor(s): | |
| Website: | http://www.designingculture.net |
| Tags: | Evocative Knowledge Objects, Gesture Interfaces, Interactive furniture, Tangible Culture, Tangible Interfaces, Ways of the Hand |



















