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Many Interactive Media Division faculty, staff, and students publish elsewhere besides this blog. A full bibliography is available for download in EndNote and RefWorks formats.

IMD Thesis Papers are available on the Thesis Papers page: 2009 | 2007 | 2006


2009

Gotsis, Marientina. "Games, Virtual Reality, and the Pursuit of Happiness." IEEE Computer Graphics and Applications 29.5 (2009): 14,14-19.
DOI: http://doi.ieeecomputersociety.org/10.1109/MCG.2009.94

Ryu, Taiyoung, Minjin Ko and Gyuhwan Oh. "A Study of New Gameplay Based on Brain-Computer Interface." DiGRA Conference 2009. London, UK, September 2009.
<http://amd.newport.ac.uk/displayPage.aspx?object_id=10073&type=PAG>

Swain, C. "Who Needs a Publisher - Or a Retailer, Or a Marketer?" IEEE Computer Magazine 42.2 (2009): 103,103-105.
DOI: http://dx.doi.org.libproxy.usc.edu/10.1109/MC.2009.64
<http://interactive.usc.edu.libproxy.usc.edu/publications/papers/WhoNeedsPublisher.pdf>

ValaNejad, Kurosh. "Documentary Videogames Newly Illuminated by Persian Miniatures." ARTillery 3.5 (2009): 25-37.
<http://interactive.usc.edu.libproxy.usc.edu/members/kvalanejad/2009/05/the_cat_and_the_coup_featured.html>

2008

Fernandez, Jorge Mora. "Multicultural Videos: An Interactive Online Museum Based on an International Artistic Video Database." Workshop CommunicabilityMS'08: Communicability Design and Evaluation in Cultural and Ecological Multimedia Systems. Vancouver, BC, 27-31 October 2008.
DOI: http://doi.acm.org.libproxy.usc.edu/10.1145/1462039.1462045
<http://interactive.usc.edu.libproxy.usc.edu/publications/ComMS25-fernandez.pdf>

Kennerly, Ethan, Andreas Witzel and Jonathan Zvesper. "Explicit Knowledge Programming for Computer Games." Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2008). Stanford, California, 22-24 October 2008.
<http://staff.science.uva.nl/~awitzel/papres/papers.php?download=2008-10_AIIDE>

Ryu, Taiyoung. "Die Alternative Zum Abo Micro Transactions." GameStar/dev(IDG Media Group) (2008): 49,49-53.

Ryu, Taiyoung, and Gyuhwan Oh. "Game Design Based on Micro-Transactions in Online Games " Game Developer Conference. San Francisco, CA, February 2008.
<http://store.cmpgame.com/product.php?id=2877&cat=72>

Swain, C. "The Augmented Conversation Engine - A System for Achieving Believable Conversation in Games and Interactive Stories." Proceedings of the International Conference on Advances in Computer Entertainment Conference. Tokyo, December 2008.
DOI: http://doi.acm.org.libproxy.usc.edu/10.1145/1501750.1501800
<http://interactive.usc.edu.libproxy.usc.edu/publications/papers/TheAugmentedConversationEngine.pdf; http://portal.acm.org.libproxy.usc.edu/citation.cfm?id=1501800>

2007

Kelly, H., K. Howell, E. Glinert, C. Swain, A. Burrowbridge, and M. Roper. "How to Build Serious Games." Communications of the ACM 90.7 (2007): 44,44-49.
DOI:
http://doi.acm.org.libproxy.usc.edu/10.1145/1272516.1272538
<http://interactive.usc.edu.libproxy.usc.edu/publications/papers/HowtoBuildSeriousGames.pdf>

Ryu, Taiyoung, and Gyuhwan Oh. "Purchasing Power." Game Developer(CMP Media) (2007): 9,9-14.
<http://www.gdmag.com/archive/dec07.htm>

Ryu, Taiyoung, and Gyuhwan Oh. "Game Design on Item-Selling Based Payment Model in Korean Online Games." DiGra Conference 2007. Tokyo, Japan, September 2007.
<http://www.digra.org/dl/db/07312.20080.pdf>

Swain, C. "Designing Games to Effect Social Change." Proceedings of the Digital Games Research Association Conference. Tokyo, October 2007.
<http://interactive.usc.edu.libproxy.usc.edu/publications/papers/DesigningGamestoEffectSocialChange.pdf>

2006

Baum, G., M. Gotsis, C. Chang, R. Drinkwater and D. St. Clair. "Synthecology: Sound use of Audio in Teleimmersion." SPIE the Engineering Reality of Virtual Reality. 2006.
DOI: http://dx.doi.org.libproxy.usc.edu/10.1117/12.660343

Bolas, M., J. Pair, K. Haynes and I. McDowall. "Environmental and Immersive Display Research at the University of Southern California." IEEE VR 2006 Workshop on Emerging Display Technologies.
DOI: 10.1109/VR.2006.59
<http://ieeexplore.ieee.org.libproxy.usc.edu/stamp/stamp.jsp?arnumber=1667674&isnumber=34910>

Fullerton, Tracy. "Play-Centric Games Education." Computer 36.6 (2006): 36,36-42.
DOI: http://doi.ieeecomputersociety.org/10.1109/MC.2006.205
<http://interactive.usc.edu.libproxy.usc.edu/research/games/files/Play-centricGamesEducation.pdf>

Hoberman, Perry. "Double iSight: EZ 3D Filmmaking." RES Magazine 9.1 (2006): 70,70-71.

Naimark, Michael. "Aspen the Verb: Musings on Heritage and Virtuality." Presence: Special Issue on Virtual Heritage 15.3 (2006)
DOI: http://dx.doi.org.libproxy.usc.edu/10.1162/pres.15.3.330
<http://www.mitpressjournals.org.libproxy.usc.edu/doi/pdf/10.1162/pres.15.3.330>

Pearce, Celia. "Productive Play: Game Culture from the Bottom Up." Games and Culture.1 (2006): 17,17-24.
DOI: 10.1177/155541200528141
<http://egg.lcc.gatech.edu/publications/PearceGC_Jan06.pdf>

Pearce, Celia, Tracy Fullerton, Janine Fron and Jacqueline Ford Morie. "Sustainable Play: Towards a New Games Movement for the Digital Age." Digital Arts and Culture Conference Proceedings. IT University of Copenhagen, Denmark, December 2006.
DOI: 10.1177/1555412007304420
<http://interactive.usc.edu.libproxy.usc.edu/publications/DAC_SustainablePlay.pdf>

2005

Carter, W. "Location33: Envisioning Post iPodalyptic Mobile Music." Proceedings of NIME Mobile Music Workshop. Vancouver, Canada, May 2005.
<http://www.viktoria.se/fal/events/mobilemusic/papers/Carter_mmt05.pdf>

Carter, W., and S. Fisher. "Mobile Sound Communities." Proceedings of Advances in Computer Entertainment Technology (ACE). Singapore, June 2005.
DOI: http://doi.acm.org.libproxy.usc.edu/10.1145/1067343.1067399

Carter, W., and L. Liu. "Location33: A Mobile Musical." May 2005.
<http://portal.acm.org.libproxy.usc.edu/citation.cfm?id=1085988&dl=GUIDE&coll=GUIDE&CFID=16059207&CFTOKEN=31982836>

Carter, W., L. Liu, R. Zimmerman and M. Stream. "Position-Aware Mobile Music Streaming." Proceedings of Mobile Systems, Applications, and Services (Mobisys). Seattle, WA, June 2005.
<http://dmrl.usc.edu.libproxy.usc.edu/pubs/mobisys05.pdf>

Damer, Bruce, Karen Marcelo, Frank Revi, Todd Furmanski, and Chris Laurel. "Chapter 3: Nerve Garden: Germinating Biological Metaphors in Net-Based Virtual Worlds." Artificial Life Models in Software. Ed. Andrew Adamatzky.Springer, 2005.
DOI: 10.1007/1-84628-214-4_3

Fisher, Scott, Steve Anderson, Susana Ruiz, Michael Naimark, Perry Hoberman and Richard Weinberg. "Experiments in Interactive Panoramic Cinema." SPIE 5664 - Stereoscopic Displays and Virtual Reality Systems IX. 2005.
DOI: http://dx.doi.org.libproxy.usc.edu/10.1117/12.601919
<http://iml.usc.edu.libproxy.usc.edu/downloads/showcase_articles/anderson_article5.pdf>

Fullerton, Tracy. "The Play's the Thing: Practicing Play as Community Foundation and Design Technique." DiGRA Conference. Vancouver, BC, June 2005.
<http://www.digra.org/dl/db/06276.24389.pdf>

Hall, Justin. Handbook of Computer Game Studies. Ed. Joost Raessens and Jeffrey Goldstein. Cambridge, MA: MIT Press, 2005.
ISSN/ISBN: 0262182408

Naimark, Michael. "Two Unusual Projection Spaces." Presence: Special Issue on Projection 14.5 (2005)
DOI: 10.1162/pres.2005.14.5.597
<http://www.mitpressjournals.org.libproxy.usc.edu/doi/pdf/10.1162/pres.2005.14.5.597>

Tutters, M. "Mapping the Interactive City." SF Camerawork Journal 32.1 (2005): 32,32-37.
<http://www.sfcamerawork.org/journals/spring_05.html>

2004

Carter, W., S. Fisher, T. Furmanski, K. MacDonald and T. Millican. "Patholog: Creating Location Based Weblogs." Proceedings of Virtual Systems and Multimedia (VSMM). Ogaki City, Japan, November 2004.
<http://interactive.usc.edu.libproxy.usc.edu/members/will/papers/vsmmPatholog.pdf>

Gotsis, M., G. Baum, K. B. Sun and R. M. Gravenhorst. "INSIDE_OUT: A Case Study for Enhancing Public Participation in Mixed Reality Events." Proceedings of Virtual Systems and Multimedia (VSMM). Ogaki, Japan, November 2004.
<http://www.cs.uic.edu/~kbs/vsmm2004.pdf>

Grunwald, T., D. Clark, S. Fisher, M. McLaughlin, S. Narayanan and D. Piepol. "Using Cognitive Task Analysis to Facilitate Collaboration in Development of Simulator to Accelerate Surgical Training." Proceedings of the 12th Annual Medicine Meets Virtual Reality Conference. Newport Beach, California, 15-17 January 2004.
<http://imsc.usc.edu.libproxy.usc.edu/haptics/grunwald_article1.pdf>

2002

Fisher, Scott. "An Authoring Tool Kit for Mixed Reality Experiences." International Workshop on Entertainment Computing (IWEC2002): Special Session on Mixed Reality Entertainment. Tokyo, Japan, 14-17 May 2002.
<http://www.itofisher.com/PEOPLE/sfisher/Authoring_Toolkit_for_Mixed_Reality-IWEC2002.pdf>

2001

Santiago, Kellee. "The Re-Performance of Star Wars in Computer Games." Performing the Force: Essays on Immersion into Science Fiction, Fantasy, and Horror Environments. Ed. Kurt Lancaster. Jefferson, NC: McFarland Publishers, 2001.
ISSN/ISBN: 0786408952