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Many Interactive Media Division faculty, staff, and students publish elsewhere besides this blog. Here are some recent notable examples:

Games

Play-Centric Games Education

Tracy Fullerton, "Play-Centric Games Education," Computer, vol. 39, no. 6, pp. 36-42, Jun., 2006.



Productive Play: Game Culture From the Bottom Up

Pearce, Celia. (2006). "Productive Play: Game Culture From the Bottom Up."
Games and Culture 2006 1: 17-24.



Sustainable Play: Towards a New Games Movement for the Digital Age

Pearce, Celia, Tracy Fullerton, Janine Fron, Jacqueline Ford Morie, “Sustainable Play: Towards a New Games Movement for the Digital Age.” Digital Arts and Culture Conference Proceedings, December 2006. IT University of Copenhagen, Denmark.



The Re-Performance of Star Wars in Computer Games

Lancaster, Kurt and Tom Mikotowicz, Ed. "Performing the Force: Essays on Immersion into Science Fiction, Fantasy, and Horror Environments" McFarland Publishers, Jefferson, NC, 2001. Kellee Santiago, contributor: "The Re-Performance of Star Wars in Computer Games."



The Play’s the Thing: Practicing Play as Community Foundation and Design Technique

Fullerton, Tracy, "The Play’s the Thing: Practicing Play as Community Foundation and Design Technique" DiGRA Conference, Vancouver, BC, June 2005.



Documentary Games: Putting the Player in the Path of History

Fullerton,Tracy, “Documentary Games: Putting the Player in the Path of History” , Playing the Past Conference , University of Florida, Gainesville (March 2005).



Future of Games: Mobile Gaming

Goldstein, Jeffrey and Joost Raessens, Ed. "Handbook of Computer Game Studies" MIT Press, Cambridge, 2005. Justin Hall, contributor.



Game Design Workshop: Designing, Prototyping, & Playtesting Games

Fullerton, T., Hoffman, S., Swain, C. "Game Design Workshop: Designing, Prototyping, & Playtesting Games" CMP Books, San Francisco, CA, 2004.



Immersive

Environmental and Immersive Display Research at the University of Southern California

Bolas, M., Pair, J., Haynes, K., McDowall, I. Environmental and Immersive Display Research at the University of Southern California. Forthcoming, IEEE VR 2006 Workshop on Emerging Display Technologies, March 26, 2006.



Double iSight: EZ 3D Filmmaking

Hoberman, Perry, "Double iSight: EZ 3D Filmmaking", RES Magazine, Vol. 9 No. 1, January/February 2006, p70-71.



Two Unusual Projection Spaces

Naimark, Michael. "Two Unusual Projection Spaces." Presence, Special Issue on Projection, MIT Press, 14.5, October 2005.



Aspen the Verb: Musings on Heritage and Virtuality

Naimark, Michael. "Aspen the Verb: Musings on Heritage and Virtuality," Presence, Special Issue on Virtual Heritage, MIT Press, forthcoming (15.3, June 2006)



Synthecology: Sound Use of Audio in Teleimmersion

Baum, G. Gotsis, M. Chang, C. Drinkwater, R. St. Clair, D. "Synthecology: Sound Use of Audio in Teleimmersion", The Engineering Reality of Virtual Reality 2006, Bolas, M.T., and Mc Dowall, Editors, Proc. SPIE (2006)



Using cognitive task analysis to facilitate collaboration in development of simulator to accelerate surgical training

Grunwald, T., Clark, D., Fisher, S., McLaughlin, M., Narayanan, S., & Piepol, D. (2004). Using cognitive task analysis to facilitate collaboration in development of simulator to accelerate surgical training. Proceedings of the 12th Annual Medicine Meets Virtual Reality Conference, January 15 - 17, 2004 / Newport Beach, California.



INSIDE_OUT: a case study for enhancing public participation in mixed reality events

Gotsis, M. , Baum, G., Sun, K.B., Gravenhorst, R.M. "INSIDE_OUT: a case study for enhancing public participation in mixed reality events", Proceedings of Virtual Systems and Multimedia (VSMM), Ogaki City, Japan (November 2004).



Experiments in Interactive Panoramic Cinema

Fisher, Scott S, Steve Anderson, Susana Ruiz, Michael Naimark, Perry Hoberman, Richard Weinberg , "Experiments in Interactive Panoramic Cinema", Stereoscopic Displays and Virtual Reality Systems IX, Woods, A., Bolas, M.T., and Merritt, J. O., Editors, Proc. SPIE 5664 (2005)



An Authoring Tool Kit for Mixed Reality Experiences

Fisher, Scott S., " An Authoring Tool Kit for Mixed Reality Experiences", International Workshop on Entertainment Computing (IWEC2002): Special Session on Mixed Reality Entertainment, May 14 -17 2002, Tokyo, Japan



Nerve Garden: Germinating Biological Metaphors in Net-Based Virtual Worlds

Damer,Bruce, Karen Marcelo, Frank Revi, Todd Furmanski, Chris Laurel. "Chapter 3: Nerve Garden: Germinating Biological Metaphors in Net-Based Virtual Worlds" in Artificial Life Models in Software, Andrew Adamatzky & Maciej Komosinski, Editors; Springer (2005).



Mobile

Mapping the Interactive City

Tuters, M. "Mapping the Interactive City", in Cameraworks Journal, Volume 32(1) Spring-Summer 2005, San Francisco Cameraworks Inc., publisher, pp. 32-37.



Position-aware Mobile Music Streaming

Carter, W., Liu, L., Zimmerman, R. MStream, "Position-aware Mobile Music Streaming". Proceedings of Mobile Systems, Applications, and Services (Mobisys), Seattle, WA (June 2005).



Location33: Envisioning Post iPodalyptic Mobile Music

Carter, W., "Location33: Envisioning Post iPodalyptic Mobile Music". Proceedings of NIME Mobile Music Workshop, Vancouver, Canada (May 2005).



Location33: A Mobile Musical

Carter, W., Liu, L. "Location33: A Mobile Musical". Proceedings of New Interfaces for Musical Expression (NIME), Vancouver, Canada (May 2005).



Patholog: Creating Location Based Weblogs

Carter, W., Fisher, S., Furmanski, T., MacDonald, K., Millican, T. "Patholog: Creating Location Based Weblogs". Proceedings of Virtual Systems and Multimedia (VSMM), Ogaki City, Japan (November 2004).



Mobile Sound Communities

Carter, W., Fisher, S. "Mobile Sound Communities". Proceedings of Advances in Computer Entertainment Technology (ACE), Singapore (June 2005).



Future of Games: Mobile Gaming

Goldstein, Jeffrey and Joost Raessens, Ed. "Handbook of Computer Game Studies" MIT Press, Cambridge, 2005. Justin Hall, contributor.