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1
Baum,G.
Gotsis,M.
Chang,C.
Drinkwater,R.
St. Clair,D.
Synthecology: Sound Use of Audio in Teleimmersion
2006
2006
id: 15
Bolas,M. T.
SPIE The Engineering Reality of Virtual Reality
http://dx.doi.org.libproxy.usc.edu/10.1117/12.660343
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2
Bolas,M.
Pair,J.
Haynes,K.
McDowall,I.
Environmental and Immersive Display Research at the University of Southern California
26 March 2006
2006
id: 11
IEEE VR 2006 Workshop on Emerging Display Technologies
http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1667674&isnumber=34910
10.1109/VR.2006.59
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3
Carter,W.
Location33: Envisioning Post iPodalyptic Mobile Music
2005
May 2005
id: 23
Proceedings of NIME Mobile Music Workshop
Vancouver, Canada
http://www.viktoria.se/fal/events/mobilemusic/papers/Carter_mmt05.pdf
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4
Carter,W.
Fisher,S.
Mobile Sound Communities
2005
June 2005
id: 26
Proceedings of Advances in Computer Entertainment Technology (ACE)
Singapore
http://doi.acm.org.libproxy.usc.edu/10.1145/1067343.1067399
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5
Carter,W.
Fisher,S.
Furmanski,T.
MacDonald,K.
Millican,T.
Patholog: Creating Location Based Weblogs
2004
November 2004
id: 25
Proceedings of Virtual Systems and Multimedia (VSMM)
Ogaki City, Japan
http://interactive.usc.edu.libproxy.usc.edu/members/will/papers/vsmmPatholog.pdf
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6
Carter,W.
Liu,L.
Location33: A Mobile Musical
2005
May 2005
id: 24
Proceedings of New Interfaces for Musical Expression (NIME)
Vancouver,Canada
http://portal.acm.org.libproxy.usc.edu/citation.cfm?id=1085988&dl=GUIDE&coll=GUIDE&CFID=16059207&CFTOKEN=31982836
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7
Carter,W.
Liu,L.
Zimmerman,R.
Stream,M.
Position-aware Mobile Music Streaming
2005
June 2005
id: 22
Proceedings of Mobile Systems, Applications, and Services (Mobisys)
Seattle, WA
http://dmrl.usc.edu.libproxy.usc.edu/pubs/mobisys05.pdf
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8
Damer,Bruce
Marcelo,Karen
Revi,Frank
Furmanski,Todd
Laurel,Chris
Chapter 3: Nerve Garden: Germinating Biological Metaphors in Net-Based Virtual Worlds
2005
id: 20
Adamatzky,Andrew
Artificial Life Models in Software
Springer
http://www.springerlink.com/content/xtn1k7x6h1750287/
10.1007/1-84628-214-4_3
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28
Fernandez,Jorge Mora
Multicultural Videos: An Interactive Online Museum Based On An International Artistic Video Database
2008
27-31 October 2008
Workshop CommunicabilityMS´08: Communicability Design and Evaluation in Cultural and Ecological Multimedia Systems
Vancouver, BC
MM´08 ACM International Conference on Multimedia
http://interactive.usc.edu/publications/ComMS25-fernandez.pdf
http://doi.acm.org/10.1145/1462039.1462045
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9
Fisher,Scott
An Authoring Tool Kit for Mixed Reality Experiences
2002
14-17 May 2002
id: 19
International Workshop on Entertainment Computing (IWEC2002): Special Session on Mixed Reality Entertainment
Tokyo, Japan
http://www.itofisher.com/PEOPLE/sfisher/Authoring_Toolkit_for_Mixed_Reality-IWEC2002.pdf
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10
Fisher,Scott
Anderson,Steve
Ruiz,Susana
Naimark,Michael
Hoberman,Perry
Weinberg,Richard
Experiments in Interactive Panoramic Cinema
2005
2005
id: 18
Woods,A.
SPIE 5664 - Stereoscopic Displays and Virtual Reality Systems IX
http://iml.usc.edu.libproxy.usc.edu/downloads/showcase_articles/anderson_article5.pdf
http://dx.doi.org.libproxy.usc.edu/10.1117/12.601919
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11
Fullerton,Tracy
Play-Centric Games Education
Computer
2006
June 2006
36
6
36
36-42
id: 6
http://interactive.usc.edu/research/games/files/Play-centricGamesEducation.pdf
http://doi.ieeecomputersociety.org/10.1109/MC.2006.205
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12
Fullerton,Tracy
The Play’Äôs the Thing: Practicing Play as Community Foundation and Design Technique
2005
June 2005
id: 10
DiGRA Conference
Vancouver, BC
http://www.digra.org/dl/db/06276.24389.pdf
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36
Gotsis,Marientina
Games, Virtual Reality, and the Pursuit of Happiness
IEEE Computer Graphics and Applications
2009
September/October 2009
29
5
14
14-19
http://doi.ieeecomputersociety.org/10.1109/MCG.2009.94
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13
Gotsis,M.
Baum,G.
Sun,K. B.
Gravenhorst,R. M.
INSIDE_OUT: a case study for enhancing public participation in mixed reality events
2004
November 2004
id: 17
Proceedings of Virtual Systems and Multimedia (VSMM)
Ogaki, Japan
http://www.cs.uic.edu/~kbs/vsmm2004.pdf
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14
Grunwald,T.
Clark,D.
Fisher,S.
McLaughlin,M.
Narayanan,S.
Piepol,D.
Using cognitive task analysis to facilitate collaboration in development of simulator to accelerate surgical training
2004
15-17 January 2004
id: 16
Proceedings of the 12th Annual Medicine Meets Virtual Reality Conference
Newport Beach, California
http://imsc.usc.edu.libproxy.usc.edu/haptics/grunwald_article1.pdf
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15
Hall,Justin
2005
id: 27
Raessens,Joost Goldstein,Jeffrey
Handbook of Computer Game Studies
MIT Press
Cambridge, MA
0262182408
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16
Hoberman,Perry
Double iSight: EZ 3D Filmmaking
RES Magazine
2006
January/February 2006
9
1
70
70-71
id: 12
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32
Kelly,H.
Howell,K.
Glinert,E.
Swain,C.
Burrowbridge,A.
Roper,M.
How to Build Serious Games
Communications of the ACM
2007
May 2007
90
7
44
44-49
http://interactive.usc.edu.libproxy.usc.edu/publications/papers/HowtoBuildSeriousGames.pdf
http://doi.acm.org.libproxy.usc.edu/10.1145/1272516.1272538
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17
Kennerly,Ethan
Witzel,Andreas
Zvesper,Jonathan
Explicit Knowledge Programming for Computer Games
2008
22-24 October 2008
id: 5
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2008)
Stanford, California
AAAI Press
http://staff.science.uva.nl/~awitzel/papres/papers.php?download=2008-10_AIIDE
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18
Naimark,Michael
Aspen the Verb: Musings on Heritage and Virtuality
Presence: Special Issue on Virtual Heritage
2006
June 2006
15
3
id: 14
MIT Press
http://www.mitpressjournals.org/doi/pdf/10.1162/pres.15.3.330
http://dx.doi.org.libproxy.usc.edu/10.1162/pres.15.3.330
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19
Naimark,Michael
Two Unusual Projection Spaces
Presence: Special Issue on Projection
2005
October 2005
14
5
id: 13
MIT Press
http://www.mitpressjournals.org/doi/pdf/10.1162/pres.2005.14.5.597
10.1162/pres.2005.14.5.597
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20
Pearce,Celia
Productive Play: Game Culture From the Bottom Up
Games and Culture
2006
1
17
17-24
id: 7
http://egg.lcc.gatech.edu/publications/PearceGC_Jan06.pdf
10.1177/155541200528141
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21
Pearce,Celia
Fullerton,Tracy
Fron,Janine
Morie,Jacqueline Ford
Sustainable Play: Towards a New Games Movement for the Digital Age
2006
December 2006
id: 8
Digital Arts and Culture Conference Proceedings
IT University of Copenhagen, Denmark
http://interactive.usc.edu.libproxy.usc.edu/publications/DAC_SustainablePlay.pdf
10.1177/1555412007304420
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35
Ryu,Taiyoung
Ko,Minjin
Oh,Gyuhwan
A Study of New Gameplay Based on Brain-Computer Interface
2009
September 2009
DiGRA Conference 2009
London, UK
http://amd.newport.ac.uk/displayPage.aspx?object_id=10073&type=PAG
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22
Ryu,Taiyoung
Die Alternative zum Abo Micro Transactions
GameStar/dev(IDG Media Group)
2008
49
49-53
id: 4
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24
Ryu,Taiyoung
Oh,Gyuhwan
Game Design Based on Micro-Transactions in Online Games
2008
February 2008
id: 3
Game Developer Conference
San Francisco, CA
http://store.cmpgame.com/product.php?id=2877&cat=72
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25
Ryu,Taiyoung
Oh,Gyuhwan
Game Design on Item-selling Based Payment Model in Korean Online Games
2007
September 2007
id: 1
DiGra Conference 2007
Tokyo, Japan
http://www.digra.org/dl/db/07312.20080.pdf
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23
Ryu,Taiyoung
Oh,Gyuhwan
Purchasing Power
Game Developer(CMP Media)
2007
December 2007
9
9-14
id: 2
http://www.gdmag.com/archive/dec07.htm
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26
Santiago,Kellee
The Re-Performance of Star Wars in Computer Games
2001
id: 9
Lancaster,Kurt
Performing the Force: Essays on Immersion into Science Fiction, Fantasy, and Horror Environments
McFarland Publishers
Jefferson, NC
Mokotowicz,Tom
0786408952
http://books.google.com/books?id=B9fAl7lwtMEC&pg=PA84&lpg=PA84&dq=The+Re-Performance+of+Star+Wars+in+Computer+Games&source=bl&ots=WcUXY9GS48&sig=orMNkklaxbZ1sIfOrIBtvonrzOk&hl=en&sa=X&oi=book_result&resnum=2&ct=result
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31
Swain,C.
Who Needs a Publisher ’Äì or a Retailer, or a Marketer?
IEEE Computer Magazine
2009
February 2009
42
2
103
103-105
http://interactive.usc.edu.libproxy.usc.edu/publications/papers/WhoNeedsPublisher.pdf
http://dx.doi.org.libproxy.usc.edu/10.1109/MC.2009.64
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29
Swain,C.
The Augmented Conversation Engine ’Äì A System for Achieving Believable Conversation in Games and Interactive Stories
2008
December 2008
Proceedings of the International Conference on Advances in Computer Entertainment Conference
Tokyo
http://interactive.usc.edu/publications/papers/TheAugmentedConversationEngine.pdf; http://portal.acm.org.libproxy.usc.edu/citation.cfm?id=1501800
http://doi.acm.org.libproxy.usc.edu/10.1145/1501750.1501800
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30
Swain,C.
Designing Games to Effect Social Change
2007
October 2007
Proceedings of the Digital Games Research Association Conference
Tokyo
http://interactive.usc.edu/publications/papers/DesigningGamestoEffectSocialChange.pdf
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27
Tutters,M.
Mapping the Interactive City
SF Camerawork Journal
2005
Spring-Summer 2005
32
1
32
32-37
id: 21
San Francisco Cameraworks Inc.
http://www.sfcamerawork.org/journals/spring_05.html
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34
ValaNejad,Kurosh
Documentary Videogames Newly Illuminated by Persian Miniatures
ARTillery
2009
May/June 2009
3
5
25
37
http://interactive.usc.edu/members/kvalanejad/2009/05/the_cat_and_the_coup_featured.html
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