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Game Design on Item-selling Based Payment Model in Korean Online Games

Taiyoung Ryu, Gyuhwan Oh, "Game Design on Item-selling Based Payment Model in Korean Online Games." DiGra Conference 2007, Tokyo, Japan September 2007

Purchasing Power

Taiyoung Ryu, Gyuhwan Oh, "Purchasing Power." Game Developer(CMP Media), December 2007 p.9-14

Game Design Based on Micro-Transactions in Online Games

Taiyoung Ryu, Gyuhwan Oh, "Game Design Based on Micro-Transactions in Online Games." Game Developer Conference 2008, Sanfransisco, February 2008

Die Alternative zum Abo Micro Transactions

Taiyoung Ryu, "Die Alternative zum Abo Micro Transactions" GameStar/dev(IDG Media Group) 2008 2 p.49-53

Explicit Knowledge Programming for Computer Games

Kennerly, Ethan, Witzel, Andreas, Zvesper, Jonathan, "Explicit Knowledge Programming for Computer Games" The Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, Stanford, California, 22-24 October 2008.

Play-Centric Games Education

Tracy Fullerton, "Play-Centric Games Education," Computer, vol. 39, no. 6, pp. 36-42, Jun., 2006.

Productive Play: Game Culture From the Bottom Up

Pearce, Celia. (2006). "Productive Play: Game Culture From the Bottom Up."
Games and Culture 2006 1: 17-24.

Sustainable Play: Towards a New Games Movement for the Digital Age

Pearce, Celia, Tracy Fullerton, Janine Fron, Jacqueline Ford Morie, “Sustainable Play: Towards a New Games Movement for the Digital Age.” Digital Arts and Culture Conference Proceedings, December 2006. IT University of Copenhagen, Denmark.

The Re-Performance of Star Wars in Computer Games

Lancaster, Kurt and Tom Mikotowicz, Ed. "Performing the Force: Essays on Immersion into Science Fiction, Fantasy, and Horror Environments" McFarland Publishers, Jefferson, NC, 2001. Kellee Santiago, contributor: "The Re-Performance of Star Wars in Computer Games."

The Play’s the Thing: Practicing Play as Community Foundation and Design Technique

Fullerton, Tracy, "The Play’s the Thing: Practicing Play as Community Foundation and Design Technique" DiGRA Conference, Vancouver, BC, June 2005.

Documentary Games: Putting the Player in the Path of History

Fullerton,Tracy, “Documentary Games: Putting the Player in the Path of History” , Playing the Past Conference , University of Florida, Gainesville (March 2005).

Future of Games: Mobile Gaming

Goldstein, Jeffrey and Joost Raessens, Ed. "Handbook of Computer Game Studies" MIT Press, Cambridge, 2005. Justin Hall, contributor.

Game Design Workshop: Designing, Prototyping, & Playtesting Games

Fullerton, T., Hoffman, S., Swain, C. "Game Design Workshop: Designing, Prototyping, & Playtesting Games" CMP Books, San Francisco, CA, 2004.