The Play’s the Thing: Practicing Play as Community Foundation and Design Technique
Fullerton, Tracy, "The Play’s the Thing: Practicing Play as Community Foundation and Design Technique" DiGRA Conference, Vancouver, BC, June 2005.
ABSTRACT
Earth balls, parachutes, word plays, provocative magic ... This article is a discussion of the USC Game Design Community, an attempt to encourage inter-disciplinary game design and research through community play experiments. The USC Game Design Community is a cross-departmental student group responsible for initiating a series of social play experiments designed to bring students and researchers from various schools of the University together. The play experiments of the previous year culminated in a game innovation research grant offered to an inter-disciplinary student team and a test of our overall assumption that playing together can provide disparate groups with common vocabulary, social relationships and collaboratively generated design concepts.
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