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AquariYum!
Team: Albert Yang
Advisor(s): Chris Swain, Rob Pardo
AquariYum! Is a fun and accessible RTS game for players of all skill levels played across the iPhone asynchronously, much like Scrabble for Facebook. AquariYum! is best described as a... »
Barfly
Team: Josh Green, Phillip Gregorchuk, Uel McMahan, Nayan Savla, Mariantonieta Madrid, Emmanuel J. Mitsinikos, Mike Rodgers, Jamie Green, Rob Livingston
Advisor(s): Peter Brinson, Erik Loyer, Andreas Kratky
In his thesis project, Barfly, MFA candidate Josh Green meditates on a real-world theme rarely addressed on in digital games; the search for love. Barfly is an original PC role-playing... »
Big Game
Team: Brad Newman, Noah Keating, Erik Nelson, Aaron Meyers, Jess Rosenblatt, Herb Yang, Vincent Diamante, Doo-Yul Park, Mihai Peteu, Yuechuan Ke, Josh Green, Justin Hall
Advisor(s): Bernie DeKoven and Tracy Fullerton
The Big Game is a massively multiplayer offline game using giant cards in public spaces, conceived by the students of CTIN 534 in Fall 2005. The course was taught by... »
By Nature
Team: Mike Rossmassler
Advisor(s): Tracy Fullerton, Peter Brinson, Richard Lemarchand
A game about balance, By Nature is a puzzle game with a goal of restoring life to a ruined landscape. The player guides the return of plant life to the... »
Carte Blanche
Team: John Brennan
Advisor(s): Peter Brinson, Andreas Kratky, Gary Goldsmith, Eddo Stern
An exploration of modding and machinima towards the ends of social satire and personal expression. Project consists of a variety of interactive vignettes and non-interactive video created from the Half-Life... »
Cloud
Team: Jenova Chen, John DeWeese, Vincent Diamante, Erin Dinehart, Aaron Meyers, Erik Nelson, Kellee Santiago, Glenn Song
Advisor(s): Tracy Fullerton
Cloud combines an experimental game mechanic with a moody, surreal environment. The player is Yun, a "cloud boy," who can soar through the sky gathering and shaping the clouds. Clouds... »
Clownerstrike
Team: Jason Poss, Danita Ng-Poss, Ben Moise, Glenn Song, Mac Phair, Garen Torikian, William Khoe, Andrew MacNamee, Taylor Fort, Erin Reynolds, Yoom Thawilvejakul, Mihai Peteau, Scott Arnold, Brad Newman, Brian Coffee
Advisor(s): Tracy Fullerton, Chris Swain, Jeff Lander, Scott Fisher
Clownerstrike is a multiplayer team game played from the first person perspective. Playing as a circus clown, it is your job to entertain the audience and make them laugh. In... »
Communio
Team: Bradley Newman, Rick Nelson
Advisor(s): Tracy Fullerton, Perry Hoberman, Jarrell Pair
Bradley Newman's MFA thesis project, Communio, is a 3 person cooperative game / art installation designed to combine the socially transformative power of play, and the perceptual manipulative powers of... »
Darfur is Dying
Team: Susana Ruiz, Ashley York, Huy Truong, Alexander Tarr, Noah Keating, Mike Stein, Kellee Santiago, Corey Jackson, Ramiro Cazaux
Advisor(s): Steve Anderson, Peter Brinson, Adrianne Wortzel, Peggy Weil
In the Darfur region of western Sudan in Africa, a genocide is occurring. Hundreds of thousands of Darfurians have perished and approximately 2.5 million have been displaced. Each day, more... »
Dyadin
Team: Mike Brinker, Jenova Chen, Vincent Diamante, Todd Furmanski, Erik Nelson, Glenn Song
Advisor(s): Chris Swain
Dyadin is an action game that explores the potential of cooperative play mechanics in a 2-player puzzle environment. The story of Dyadin involves two parallel worlds and two characters occupying... »
E.L.E.C.T.
Team: Noah Keating, Jessica Rosenblatt, Kellee Santiago, Jesse Vigil
Advisor(s): Chris Swain and Peggy Weil
E.L.E.C.T. Enhanced Learning Environment with Creative Technology This project aims to design an application to assist U.S. Army training in cultural awareness and bi-lateral engagement skills within a compelling scenario... »
Food Chain/SnapShotMapPlot
Team: Mihai Peteu, Marc Tuters, Paul Bellezza, Noah Keating,
Advisor(s): Perry Hoberman, Marientina Gotsis
Food Chain is a two-person mixed reality experience currently in development in collaboration with the Mixed Reality Lab at the Nanyang Technological University in Singapore. SnapShotMapPlot is an early prototype... »
Gone Gitmo
Team: Peggy Weil
Advisor(s):
GONE GITMO, a project by Peggy Weil and Nonny de la Peña, is an installation of Guantánamo Prison in the virtual environment of Second Life. The work provides a virtual,... »
Good Night Elysium
Team: Mike Brazil, Vincent Diamante, Matthew Korba, RJ Layton, Ken Leung, Martin Middleton, Bradley Newman, Jess Rosenblatt, Mike Rossmassler
Advisor(s): Peter Brinson, Tracy Fullerton, Chris Swain
Team GD3 presents Good Night Elysium, an ambitious and experimental game built on the student-developed Bushido Engine and BitTorrent technology. In this game, players control Ben, a middle-aged man who... »
Here Be Dragons
Team: Todd Furmanski
Advisor(s): Peggy Weil, Tracy Fullerton, Bruce Damer
Here Be Dragons is an experiment in using emergent and genetic algorithms in generating virtual spaces. Through use of digital “genes”, Lindenmeyer (“L”) Systems, cellular automata and other procedural methods,... »
Intermediate Game Projects, Fall '06
Team: Steve Prust, Joni Cheng, Peter Van Dyke, John Lund, Todd Caranto, John Banayan, Sola Aiyegbusi, Justin Perez, James Miao, Mike Brazil, Max Geiger
Advisor(s): Tracy Fullerton, Peter Brinson
These game projects were created in the intermediate game design and development course, which introduces students to concepts in game design and development such as ideation, digital prototyping, interface design,... »
Intermediate Game Projects, Fall '07
Team: Jamie Antonisse, Nic Bellerophon, Andre Clark, Andrew Corpuz, Ryan Dumouchelle, Dan Howard, Diana Hughes, Jeff Jew, Devon Johnson, RJ Layton, Michaela Morris, Logan Olson, Mike Rossmassler, Nic Sager, Lauren Schneider, Jamie Vann, Al Yang, Jonathan Zabel
Advisor(s): Tracy Fullerton, Peter Brinson
These game projects were created in the intermediate game design and development course, which introduces students to concepts in game design and development such as ideation, digital prototyping, interface design,... »
Intermediate Game Projects, Fall '08
Team: Brian Abrams, Nathaniel Anderson, Rowan Belden-Clifford, Adam Berkett, Ben Chang, Mike Grattan, Jared Greiner, Bryan Jaycox, Noah Macinskas, Nathan McNamara, Erik Nichols, Cythia Nie, Noel Overkamp, Jeff Pfingsten, Brittany Pirello, Harold Vancol, James Ware, Brandi Wilcox
Advisor(s): Tracy Fullerton, Peter Brinson
These game projects were created in the intermediate game design and development course, which introduces students to concepts in game design and development such as ideation, digital prototyping, interface design,... »
Intermediate Game Projects, Spring '06
Team: Bryan Haskell, Matt Dabrowski, Tomer Mor-Barak, Shon-Ting Fu, Garrett Rodrigue, Jacob Thompson, Jen Hollcroft, Jesse Vigil, Jay Thornhill, Charles Mallison, Jared Sain, Waylond Fong, Eric Spoerner, Rob Finney
Advisor(s): Tracy Fullerton, Peter Brinson
These game projects were created in the intermediate game design and development course, which introduces students to concepts in game design and development such as ideation, digital prototyping, interface design,... »
Intermediate Game Projects, Spring '07
Team: Mike Caloz, Erik Gieszelmann, Katie Johnson, Ethan Kennerly, Justin Lin, Ben Sherman, Sharan Volin, John Theodore, Tim Jones, Chris Hui, Hans Vancol
Advisor(s): Tracy Fullerton, Peter Brinson
These game projects were created in the intermediate game design and development course, which introduces students to concepts in game design and development such as ideation, digital prototyping, interface... »
Intermediate Game Projects, Spring '08
Team: David Villatoro, Claire Tenscher, Brennan Roberts, Henry Liu, David Welch, Torin Kampa, Robert Yang, Quinn Riddle, Gary Deeth, Joe Spradley, Andrew Moxon, Kendall Davis, Keith Co, Jeremy Jung, David Slagle, Warren Post, Ryan Hedden, and Pete Zavala
Advisor(s): Tracy Fullerton, Peter Brinson
These game projects were created in the intermediate game design and development course, which introduces students to concepts in game design and development such as ideation, digital prototyping, interface design,... »
Intermediate Game Projects, Spring '09
Team: Anuj Aggarwal, Nick Alexander, Sean Bouchard, Bryant Cannon, Chris Chowdhury, Kyle Fujita, Bill Graner, Anna Huerta, Young Kim, Kevin Lee, Jeff Magers, Patrick Monroe, Sean Plott, Akshai Raj, Ben Reese, Jonathan Rosenfeld, Nahil Sharkasi, Michael Silverman, Lisa Takehana, David Turpin
Advisor(s): Peter Brinson, Tracy Fullerton
These game projects were created in the intermediate game design and development course, which introduces students to concepts in game design and development such as ideation, digital prototyping, interface design,... »
Kingpin
Team: Herb Yang
Advisor(s): Tracy Fullerton, Chris Swain, (USC IMD), Jim Tso (Pandemic Studios)
Traditionally, computer and video games have put players in control of tough, simple, action-oriented characters. Kingpin, a new Massively Multiplayer Online game designed by Herb Yang, attempts to change that... »
Minor Battle
Team: Andre Clark
Advisor(s): Chris Swain, Peter Brinson, Robert Knaack
Minor Battle is an immersive 2D multiplayer platform game displayed on multiple screens, requiring players to actively engage in physical play and movement in order to complete team-based objectives in... »
New New Deal
Team: Paul Bellezza, Matt Korba, Mike Brazil, Mike Stein, Duane Dunfield, Sean Nadeau, Chris Collings
Advisor(s): Chris Swain
New New Deal is a USC game research project created with grant funding from the Rockefeller Foundation. The team developed a robust online simulation based on the “New New Deal”... »
On The Shoulders of Giants
Team: RJ Layton
Advisor(s): Peter Brinson, Chris Swain, Vincent Diamante, Michael Licht
On the Shoulders of Giants is a generational adventure game set in a fantasy world where humans have begun to colonize Mars. Players begin the game by controlling one of... »
Participation Nation
Team: Jesse Vigil, Nahil Sharkasi, Brandi Wilcox, Ala 'Diab, Vincent Diamante, Diana Hughes, Partners: Activision, Laird Malamed, KCET, Juan Devis, Diego Nunez
Advisor(s): Tracy Fullerton
Participation Nation is a game for teaching American constitutional history and civics to high school students. Players can play the “Forces of Change” or the “Status Quo” in a debate... »
Passively Multiplayer Online Games
Team: Justin Hall, Duncan Gough, Alice Taylor, Merci Hammon, Phil Gyford
Advisor(s): Scott Fisher, Tracy Fullerton, Julian Bleecker
Funded by a grant from the BBC, Justin Hall's thesis project, the Passively Multiplayer Online Game, is a vast social meta-game that can be played simply by surfing the Web.... »
Pluff
Team: Diana Hughes
Advisor(s): Anne Balsamo
Pluff is an experiment in using e-textile technology to develop tactile interface devices for video games. The project consists of a stuffed animal embedded with sensors and wireless communication that... »
Runesinger
Team:
Advisor(s):
Runesinger is a demo of a PC videogame to speak and spell Korean. The player practices a few nouns and verbs by serving food to hungry villagers during a North... »
SONANOS
Team: Doo Yul (Doox) Park
Advisor(s): Chris Swain, Mar Elpano, Tracy Fullerton
Doo Yul Park's MFA thesis, SONANOS, combines musical and ludological ideas into a unique interactive landscape. The project is a prototype for Park's concept of "Interactive Visual Music", in which... »
Sims 2 Spooked
Team: Michael Bedernik, Chris Berber, Paul Brobst, Robert Buerkle, Paul Carpenter, Lawson Deming, Robert Donovan, Shon Fu, Scott Gillies, Melissa Harrison, Benjamin Johns, Jon Kondrath, Charles Mallison, Tomer Mor Barak, Garrett Rodrigue, Andrew Sacher, Kellee Santiago, Glenn Song, Ted Stanley, Jacob Thompson, Josh Traywick, Nathaniel Yun
Advisor(s): Chris Swain, Peter Brinson, Bing Gordon, Mike Lawson, Tim LeTourneau, Charles London, Sinjin Bain
Strange things are afoot in your Sims’ household. Mom doesn’t quite seem herself today. Junior’s been fiddling with the occult. Grandpa’s building something strange in his basement laboratory. And Dad’s... »
Social Work Simulator
Team: Alice Kim, Devon Brooks, Chris Swain
Advisor(s): Chris Swain
Social Work Simulator is a USC game research / prototyping project created as part of a larger university grant from the National Insititutes of Health to the USC School of... »
Sonorous
Team: Erik Nelson, Mike Rossmassler, Brad Newman, Martin Middleton, Vincent Diamante, Robert Layton
Advisor(s): Peter Brinson, Tracy Fullerton, Erik Loyer
In most Real-Time Strategy games, music is a a superficial accessory, meant to set the mood or create a sense of immersion. In Sonorous, Erik Nelson's MFA thesis project, music... »
Spectre
Team: Jamie Antonisse
Advisor(s): Steve Anderson, Tracy Fullerton, Jacki Morie
One winter night, staring up into the snowfall, Joseph Wheeler looks back over the moments that shaped his life. As the player, you walk through Joseph Wheeler's memory and relive... »
Telmahre
Team: Michael Steffen, Jessica Rosenblatt, Erin Reynolds, Ken Leung
Advisor(s): Chris Swain, Peggy Weil, Scott Ruston
Telmahre, an interactive character drama in the tradition of Myst, is the thesis project of MFA gradute Michael Steffen. The player is free to explore Telmahre, a late medieval... »
The Cat and the Coup
Team: Peter Brinson, Kurosh ValaNejad, Hyunjung Rhee, Jim Taylor, Bryan Jaycox, Jeffrey Leonard
Advisor(s):
The Cat and the Coup is an experimental documentary game in which you play the cat of Mohammed Mossadegh, the democratically elected leader of Iran. On the night of August... »
The Night Journey
Team: Bill Viola, Kira Perov, Scott Fisher, Tracy Fullerton, Todd Furmanski, Kurosh ValaNejad, Mike Rossmassler, Michael Sweet, Jamie Antonisse, Andreas Kratky, Scott Gillies, Richard Almodovar, Aimee Dozois, Juri Hwang
Advisor(s):
The Night Journey project is a game project conceived by Bill Viola, an internationally acclaimed artist and MacArthur fellow, which uses video game technologies to explore the universal story of... »
Torrent Raiders
Team: Aaron Meyers, Corey Jackson
Advisor(s): Julian Bleecker, Michael Naimark
Torrent Raiders, the thesis project of MFA student Aaron Meyers, is an application which serves two functions: it is both a graphically stunning BitTorrent visualization program and a tongue-in-cheek game... »
Walden, A Game
Team: Tracy Fullerton, Mike Rossmassler, Kurosh ValaNejad, Todd Furmanski, Bryan Jaycox, Michael Silverman, Sean Bouchard
Advisor(s): Tracy Fullerton
Walden, a game, simulates the experiment in living made by Thoreau at Walden Pond in 1845-47, allowing players to walk in his virtual footsteps, attend to the tasks of living... »
Wellness Partners
Team: Diana Hughes, Jamie Antonisse, William Graner, Helen Hua Wang, Heather Desurvire, Peter Preuss, Will Carter, Matteo Marjoram, Mindy Goto, Hyunjung Rhee, Sean Manning, Yang Liu, Dhaval Shah, Dheeraj Kota, Hari Kumar Rongali, Ala’Diab, Liset Dondiego, Christine Lee, Natasha Williams, Stephanie Miller, Eric Hernandez, Mona Desai
Advisor(s): Marientina Gotsis, Thomas A. Valente, Maryalice Jordan-Marsh, Donna Spruijt-Metz
This research will assess the effectiveness of a social game as a lifestyle change intervention. The game will employ known effective game mechanics from casual games and features from online... »




















