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Intermediate Game Projects, Spring '08

These game projects were created in the intermediate game design and development course, which introduces students to concepts in game design and development such as ideation, digital prototyping, interface design, usability testing, level design, quality assurance, team work, project planning and management. The main emphasis of the class is the conceptualization of innovative design goals and the execution of those goals in the form of a complete, polished intermediate game project.

The intermediate class is a studio environment and a large part of the class focuses on critique and problem-solving for individual team projects. Students are encouraged to treat the development of their projects professionally and to participate actively in all critique sessions, giving and receiving feedback of the highest quality. Students are encouraged to take risks in this course and to look beyond the examples of existing game genres to try new and different design ideas. At the same time, they are expected to complete an innovative small game, and so must take into account the time and resources available.

The intermediate games created by the Spring of 2008 class are:

Babyzilla Babyzilla
(Ryan Hedden and Pete Zavala)

Rampage through an open city to the tune of heavy-metal crib music as the gigantic mutant baby BABYZILLA! Destroy buildings, tanks, and airplanes using your rattle and baby-like abilities!

 

freefall FREEFALL
(David Slagle and Warren Post)

An interactive montage of a man recalling his life as it's about to end. You can control his fall. But it isn't a free one.

Requires an Xbox 360 controller (driver here)

 

reflection Reflection
(Keith Co and Jeremy Jung, co-founders of Team Roflcopter)

When you look into the mirror, what do you see… a friend? An enemy? Or perhaps both? Do you have what it takes to see your world from a different view? This is the essence of Reflection, a game that will test your mind and your reflexes in a way that you have never experienced before.

Requires an Xbox 360 controller (driver here)

 

reflection R.O.A.G.E.
(Andrew Moxon and Kendall Davis)

You are the Cybernaut, a cyberspace astronaut, trying to navigate your way through a high-security military computer system. Explore the digital space and fix corrupted code to uncover bits of narrative in this interactive, branching story.

 

splicemeister SpliceMeister
(Gary Deeth and Joe Spradley)

SpliceMeister is an interactive ecosystem. Place food for amoebas to eat and watch it change their color and characteristics. Find the best color combination to defeat the enemy virus.

 

stressor Stressor
(Robert Yang and Quinn Riddle)

How long can you survive under pressure? Complete the objectives while avoiding the negative stressors, or else you will learn the true meaning of stress.

 

Tesla's Revenge Tesla's Revenge
(David Welch and Torin Kampa)

Play as Nikola Tesla rampaging through New York City on his quest to vanquish Thomas Edison.

 

Tiny Colony Tiny Colony
(Brennan Roberts and Henry Liu)

A knitted, co-operative multiplayer game about three little colonists a long way from home. Delegate between three roles in your efforts to protect your home from the dangers of space.

 

Wordfall Wordfall
(David Villatoro and Claire Tenscher)

Are you a word nerd? Well put your abilities to the test in this word game to see if you have the vocabulary skills to beat this game.

 

Project type:
Class Project

Funding:

Team:
David Villatoro, Claire Tenscher, Brennan Roberts, Henry Liu, David Welch, Torin Kampa, Robert Yang, Quinn Riddle, Gary Deeth, Joe Spradley, Andrew Moxon, Kendall Davis, Keith Co, Jeremy Jung, David Slagle, Warren Post, Ryan Hedden, and Pete Zavala

Advisor(s):
Tracy Fullerton, Peter Brinson

Website: