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Family Healthware - Could it Be Fun?

An online data-collection application called Family Healthware was made available by CDC between 2005 and 2007. Users could enter health data for themselves and their family members in order to determine which diseases (out of six different types) for which the individual is most at risk. The interface was a standard data-entry wizard that asked the user to enter data that ranged from a relative's blood glucose levels to whether he or she is a smoker.

Family Healthware


Of course, we as game designers always have to ask, "can it be fun?" Can we get more people involved in future applications similar to Family Healthware by sprinkling some of our IMD fairy dust on it? Perhaps, but consider this: In order to process the right data and achieve insightful and enlightening feedback, these applications must inevitably ask the user to input a rather large amount of data. Additionally, most of this data is not particularly fun to input (we're talking about diseases, not favorite ice-cream flavors). Let's face it - the user has to do a lot of work.

If Family Healthware requires a lot of work, what makes it worth it to use it? The answer is to get information (not to have fun). It's like doing your taxes - it's painful for a moment, but you bite the bullet for a little while to get it done as quickly as possible. Now imagine how annoying it would be if some random interactive characters started appearing on your screen as you were trying to do your taxes. Chances are you would avoid them as much as possible so you won't have to spend a single unnecessary moment with your taxes. After all, if you wanted to have fun, you would play your Xbox 360 or something - not do your taxes!

The same probably goes for Family Healthware, or any application that involves gathering a lot of data from a user. That said, if we can't reduce the amount of work a user has to do, perhaps we can increase the amount that he or she gets from doing that work. For example, what if Family Healthware did a lot more than just spit out your risks and give you health tips? What if it networked your family members in a social way, allowing everyone to benefit from each others' data? In a group effort like that, the family pedigree could grow to be very large, and more accurate data could be attained from the application. Of course, there would have to be a way to keep private data private (even to family members), but the application could still work, even with a degree of anonymity.

As a group, the networked family members can help each other keep good health habits, staying on top of each other and updating each other with their information as it changes. Now, that would have the potential to get more users to use this type of application.

A demo of Family Healthware can be found on its designer's portfolio page:
http://acavenue.com/mywork/demo_fh.htm#fh

Scoring Quality of Life in Iraq



Thanks to the Iraq War map by Userr, there is a quick scenario to challenge new and seasoned players for Civilization IV: Quality of Life. Iraq starts at war with England, United States, and Kuwait. Iraq has less than 100 years remaining. Can you improve Iraq's quality of life from last place to first place? To find out, install my mod and play Userr's scenario. The ethical calculus has been expanded to account for fatalities, life expectancy, diminishing marginal value, and the moral values tuned. Examples and explanation of the ethical calculus is exposed in the mod's Python source code. I would be happy to hear your experience.

Some Products of this Weekend

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This weekend saw the both the Global Game Jam and the deadline for the Gamma 4 1-Button Game competition. As a participant in both, I'd like to share the fruits of our labor.

"Uniscorn" is a game about social anxiety and a donkey pretending to be a unicorn. Match the unicorns' outfits to sneak by them without getting "uniscorned," and find the truth behind their secret schemes. This game was made for the Global Game Jam over the course of 48 hours by myself (Kyla Gorman), Mike Sennott, Greg Nishikawa, Samantha Vick, Dai Yun, Juli Griffo, and Aurora Wang.
Uniscorn can be found here: http://globalgamejam.org/sites/default/files/uploads/2010/4291/Uniscorn_0.swf

"Dear Moon" is a one-button game where you play as the moon. A young tree, eagerly growing in the daylight, has come under attack from evil herbivorous gremlins. Luckily, moonlight summons the tree's guardians, little tree sprites, who will use the night time to collect stars and make cannons to hold off the gremlins. You win by surviving to the full moon with at least 4 star cannons. Hold down your button (clicking, in this case) to bring out the moon. The game is meant to be peaceful and relaxing, and was made by myself (Kyla Gorman), Mike Sennott, Teddy Diefenbach, and Joe Osborn.
Dear Moon can be found here: http://god-bear.com/DearMoon.html

Din Featured in Indiegames.com Best of 2009!

bestof.png

It seems that Din, a short experimental game I made at last year's Global Game Jam with composer Mansa Gory and artist Brian Lee, has resurfaced on Indiegames.com as one of their Best Experimental Games of 2009! I made the game to explore our sense of hearing and the extent to which it can process complex information, and am utterly flattered that they thought it warranted recognition.

Click here to download Din and see my thoughts on the game!
Click here for the full list of experimental games!

IGF Winners in IMD

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Two IMD games were selected as IGF Student Showcase Winners and one got honorable mention. Amazing.

Spectre
Paper Cakes
Runesinger

http://tigsource.com/articles/2010/01/18/igf-2010-student-showcase-winners

The Towers Effect is Live!



The indie-developed, "2.5-dimensional" puzzle-platformer known as The Towers Effect is now online and ready to play! The game was developed as an outside-of-class, "passion project," by a team of over dozen students and recent graduates - most of whom are from USC. It's built using the Unity Game Development Tool and is playable online with the Unity Web Player, which I am very excited about.


Come check it out at http://towerseffect.darclightstudios.com/


Game Synopsis:

Physics is on the fritz at Darclight Labs, and you - yeah, you, a rookie science intern - are the only one who can save the facility before reality unravels itself. Equip yourself with the cutting-edge Hypermatter Converter Gun - a device that lets you manipulate the laws of physics to your pleasure as you run and gun through the puzzling corridors of Darclight. Dust off those science textbooks and ready yourself for a stylized, fantastical adventure of both action and thought, all packed into an enthralling tale of mad scientists, physics, heroes, and dreams!

Link to Campus MovieFest that I never posted.

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Andy and I worked on more than just the Doritos competition together in the Fall 2009 semester. This was our first endeavor and it proved itself to be a frustrating competition - since when it was all turned in and over, they "couldn't find" our movie for a while. Quite a while. Hmmm...

Click Here to Check it Out.

Mobzombies iPhone



Wanted to drop a quick note saying that mobzombies, a game with multiple lives and numerous imd collaborators, is actually available as a real thing, a game you can play on your iPhone. As you can see here, the game started life at imd as a weird idea w/ very custom hardware. It's since changed a lot since then.

The new version still uses motion controls, allowing you to control your character by physically walking around. The iPhone version also introduces *lazy mode* touch controls, in case you don't feel like looking a bit silly, or are in a subway or whatever.

The game also introduces a mission mode, with tight integration with the mobile/social/network/game foursquare. Using the place data from foursquare, players can scan for nearby zombie hordes. The more foursquare checkins at a place, the more zombies in the horde. If there are foursquare users at a place at the same time you are playing, they get represented as special rainbow zombies that bleed unicorns. You know, that kind of thing. These interactions are available without needing a foursquare account, but if you have one, you can sync it with the game for extra stuff (like checking in via the game, etc.).

Anyway, I'd love to hear what you guys think of this. drop a note to will@mobzombies.com if you want more info -- I also have a couple of promo codes available, send me an email.

Zombies

Awards, press, etc. for Flower and Darfur

Darfur is Dying is called out in a Time Magazine article "Can Video Games Save the World". The article quotes Suzanne Seggerman of Games for Change, and Alan Gershenfeld of E-Line Media.

Meanwhile, Flower was honored in, well, a ton of awards as the year closed:

Spike TV’s Best Independent Game
Video of the acceptance speech can be seen here

G4’s Best of 2009: Best Soundtrack

Gamasutra’s 6th Best Game of the Year

Wall Street Journal’s Pick for the Gift Guide

AceGamez nominee for PS3 Game of the Year

Wired’s 10th Best Game of the Year

USA Today’s 4th Best Game of the Year

David Jaffe’s Best Game of the Year

And, Kellee Santiago was named on the Ten Most Influential Women of the Decade by Kotaku

CTIN 499 - Immersive Game Design

This Spring, the Interactive Media Division and the USC Game Pipe will be offering classes where students will get hands-on experience working with and developing for the new XBOX 360 Natal device. Project Natal is a new, full-body interaction system for use with the XBox 360 game console. It allows players to interact with games in an entirely new way, by using their bodies as the controller. USC is the only school in the world that will be receiving advance Natal development kits.


The class will focus on creating games and experimenting with this novel interaction device. Students will be in bi-weekly communication with professionals at Microsoft who are on the Natal development team as well as mentors from throughout Microsoft.


The class will be taught by Jeremy Gibson from the Interactive Media Division and Michael Zyda of the Viterbi School's GamePipe. It will fulfill 2 units of the CTIN Elective A requirement.


Registration is open now, and instructor permission is required to register. For more info, contact Jeremy Gibson.


    Click here to download and read the flier

One Button Games contest for GDC

http://www.kokoromi.org/gamma4/

This looks like an interesting contest. Especially those interesting in finding a way to GDC.

----
Separately,
I enjoyed these games today. We should all post any good finds I think.
http://www.igneousgame.com/
http://jayisgames.com/cgdc6/?gameID=9
http://jayisgames.com/cgdc6/?gameID=6

Vote for "Flower" in the SpikeTV VGAs!

"Flower" has been nominated for "Best Independent Game" of 2009 in the upcoming SpikeTV VGAs. Please help us by voting for it!

Click here to vote!

I've never seen this done before. My friend Jim made (discovered?) a board game, and he's financing its publication through pre-orders via KickStarter.com.

If this works, it'll be a wake up call to all of us who've traditionally assumed we were shut out of professional creativity due to the complications of money. Plus, it's a great Christmas gift. :)

Also, the game's KickStarter site itself is full of interesting reading, and a fun video! Nicely done, Jim.

Check it out here: http://www.kickstarter.com/projects/1883736289/the-gentlemen-of-the-south-sandwiche-islands

As if that weren't enough, Henry Jenkins posted about the game on his blog! http://www.henryjenkins.org/

-Bill

Eyez: Lingering Images trailer

"Eyez: Lingering Images" is a top-down action/puzzle game where you explore D's twisted soul. Use your right eye to traverse the borders of his shattered reality, and open your left eye to expel his nightmares. Eyez present spatial logic in gameplay like you've never seen before.

Mark Pincus of Zynga speaking at Web 2.0 summit



VS.

Phono Air Attacker 2D

So... this is what i come up with in a week for the 534 class...

The plane in the game is constantly pulling down by the gravity and your job is to pull it up by making sound to the microphone. The higher the sound intensity the higher the plane goes. However, you must be careful not to hit anything within the game. The six sided spinning polygons are your enemies, you must peak the sound input in order for the plane to produce a bullet which will kill them off. Orange polygon will move while blue are stationary. IF THE PLANE IS PRODUCING A BULLET EVERY TIME YOU MAKE A SOUND, PLEASE LOWER THE MICROPHONE SENSITIVITY FOR PROPER GAME PLAY.

BTW... if you found this game too difficult... press space bar to cheat... :P

Enjoy~ (hopefully) :)

airattacker-embeded-image.jpg

======= CLICK HERE FOR THE GAME =======

Dynamic Pong (Jan 2007)

Dynamic Pong is a simple flash game which draws on similar logic as the game “Ink-Pen” in Window Vista. The game allows the user to change the rolling ball’s directions by ‘drawing’ dynamic barricades, meaning that the ball would bounce against the line drew by the player. Dynamic Pong essentially borrowed this idea to redesign the classic Pong game.

In the game, the user will first choose between a ‘free mode’ and a ‘game mode’, the ‘free mode’ is just a practicing playground for players to enjoy controlling a ball using self-drew lines. In the ‘game mode’, things get a little bit more interesting. The player must be able to keep the ball within the screen by blocking it with lines. However, only one continuous line can be drawn at a time and that it will self disappear within 3 seconds so that it is impossible to trap a ball by drawing a line around it. One new ball will be generated every 20 seconds to increase the difficulty of the game. The top and bottom borders would also move to left and right every 30 seconds.



BIGGER ~~~~~~~

Farming games originated in China

Venturebeat has a story of where all those Facebook farming games originated from.

When I was in Tomo's class before graduating, we came up with a mechanic based on stealing for a mobile and social media game concept, so I found the following quote particularly encouraging.

Some fear that this new social farming revolution may not contribute to the positive development of society. A central feature of social farm games in China is stealing vegetables. Official state media People’s Daily reports that 70 percent of users on Kaixin001 cite it as their favorite feature, and it has even spawned the popular phrase “How many vegetables have you stolen today?” This key addictive feature has created news stories of business executives “obsessed” with stealing vegetables and broken relationships over vegetables stolen on the night shift. The game is so addictive — with players setting alarm clocks at all hours of the night to check crops — that it 
“destroys jobs and relationships.” Simplicity and stickiness are behind the global epidemic of farm games. Anyone can learn to grow crops within minutes and reap a reward for getting friends — or the entire office — addicted too,” said BloggerInsight Co-Founder Lucas Englehardt.


Another fun fact:
Season Xu, the co-founder of Five Minutes Inc. looks to be in the USC business School.

Watercooler

I don't think this requires any explanation...





534 assignment 3

The assignment was to explore a space. This is my interpretation of the assignment. Unfortunately, I wrote the USC piece in AS3 and the Turtle one in AS2, and merging the two was not feasible. So I couldn't really create the integrated piece that I wanted too.
Anyways here are the flash apps :)



Click the green buttons, and after the short clip click the screen to go back to the menu. (This flash app is pretty big, so it might take a bit to load.)




Happy USC flash


Use the arrow keys to navigate and space to shoot. Avoid all cats! My girlfriend Casey helped me make this.



Turtle Fun