Ambient Storytelling for Vehicle-Driver Interaction
This research initiative explores methods for augmenting and deepening the relationship between a vehicle and its driver(s) over the course of its lifecycle.
This research initiative explores methods for augmenting and deepening the relationship between a vehicle and its driver(s) over the course of its lifecycle.
An experimental design project exploring how location-specific mobile technology can add playful, imaginative and practical new layers to the relationship between a structure and its inhabitants.
The objects of our everyday lives contain stories about the materials they are made from, who designed them, and what they might have been before they assumed their current form.
Produced by Interactive Media Division, USC School of Cinematic Arts in collaboration with the Institute for Creative Technologies, USC with…
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The CityStory project was an experiment in crowdsourced cinema that invited participants in Japan and the United States to gather video of their home cities in response to SMS messages sent to their phones via Twitter.
SnapShotMapPlot is an early prototype version of Food Chain. It is a collaborative mapping game in which one player walks…
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These devices range in size from about that of a tiny laptop, to the size of a small book. These…
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Tracking Agama is a game played with your cell phone that takes place in and around Downtown Los Angeles. Explore…
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projectCAR explores the media possibilities of LA’s most ubiquitous mobile tool – the car. It is an experiment in communicating…
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