USC
University of Southern California

Anderson, Steve. “Past Indiscretions: Digital Archives and Recombinant History” in Marsha Kinder and Tara McPherson (Ed.): Interactive Frictions, University of California Press, forthcoming.


Anderson, Steve. “Regeneration: Multimedia Genres and Emerging Scholarship”. Pre/Text: A Journal of Rhetorical Theory, November 2009 Vol. 20


Anderson, Steve, Balsamo, Anne. “A Pedagogy for Original Synners” in Tara McPherson (Ed.) Digital Youth, Innovation, and the Unexpected (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning.) Cambridge, MA: MIT Press, 2007: pp. 241-259.


Anderson, Steve F. “Aporias of the Digital Avant-Garde.” DHQ: Digital Humanities Quarterly, Summer 2007 vol.1/number 2


Balsamo, Anne. “Designing Culture: The Technological Imagination at Work” Duke University Press, forthcoming.


Balsamo, Anne. “Taking Culture Seriously: Educating and Inspiring the Technological Imagination,” in Daniel Araya, (Ed.): Education in the Creative Economy, Peter Lang, forthcoming


Balsamo, Anne and Mitchem, Carl. “Interdisciplinarity in Ethics and the Ethics of Interdisciplinarity.” Oxford Handbook of Interdisciplinarity, forthcoming.


Report on Research by Balsamo, Anne, Wallis, Cara, Bautista, Susana, Klosterman, Maura. “Literature Review on Digital Media Practices in Libraries and Museums.” University of Southern California.


Baum, G., M. Gotsis, C. Chang, R. Drinkwater and D. St. Clair. “Synthecology: Sound use of Audio in Teleimmersion.” SPIE the Engineering Reality of Virtual Reality. 2006.


Bolas, M., J. Pair, K. Haynes and I. McDowall. “Environmental and Immersive Display Research at the University of Southern California.” IEEE VR 2006 Workshop on Emerging Display Technologies.


Carter, W., S. Fisher, T. Furmanski, K. MacDonald and T. Millican. “Patholog: Creating Location Based Weblogs.” Proceedings of Virtual Systems and Multimedia (VSMM). Ogaki City, Japan, November 2004.


Carter, W., L. Liu, R. Zimmerman and M. Stream. “Position-Aware Mobile Music Streaming.” Proceedings of Mobile Systems, Applications, and Services (Mobisys). Seattle, WA, June 2005.


Carter, W., and L. Liu. “Location33: A Mobile Musical.” May 2005.


Carter, W., and S. Fisher. “Mobile Sound Communities.” Proceedings of Advances in Computer Entertainment Technology (ACE). Singapore, June 2005.


Carter, W. “Location33: Envisioning Post iPodalyptic Mobile Music.” Proceedings of NIME Mobile Music Workshop. Vancouver, Canada, May 2005.


Damer, Bruce, Karen Marcelo, Frank Revi, Todd Furmanski, and Chris Laurel. “Chapter 3: Nerve Garden: Germinating Biological Metaphors in Net-Based Virtual Worlds.” Artificial Life Models in Software. Ed. Andrew Adamatzky.Springer, 2005.


Desurvire, H. and Thomas, J.C.  Enhancing the Performance of Interface Evaluators Using Non-Empirical Usability Methods.  In the Proceedings of the Human Factors Society 37th Annual Meeting, October, l993.


Desurvire, H., Caplan, M., Toth, J. (2004).  Using Heuristics to Improve the Playability of Games. CHI conference, 2004, Vienna Austria (In the collection of Abstracts).


Desurvire, Heather. (2007) “Master of the Game: The Crucial Role of Accessibility in Future Game Design,” Proceedings of the first international conference on CrossMedia Interaction Design, March 22-25, 2007, Hemaven, Sweden


Desurvire, H., Jegers, K., Wiberg, C. (2007) Developing A Conceptual Framework for Analysis and Design of Evaluation Methods. Presented at the workshop ‘Beyond Current User Research: Designing Methods for New Users, Technologies, and Design Processes’ at the CHI 2007 conference, San Jose CA, USA, April 2007.


Desurvire, H., Jegers, K., Wiberg, C. (2007).  Evaluating Fun and Entertainment: Developing A Conceptual Framework Design of Evaluation Methods.  Accepted at the workshop “Facing Emotions: Responsible experiential design’ at the INTERACT 2007 conference, Rio, Brasil, September 2007.


Desurvire, H., Jegers, K., Wiberg, C. (2008) How Applicable is Your Evaluation Methods – Really? Analysis and Re-design of Evaluation Methods for Fun and Entertainment” at the IEEE computer society conference, Mexico, 2008.  Won the best paper award granted from the IEEE computer society.


Desurvire, H., Chen, B. (2006).  48 Differences Between Good and Bad Video Games: Game Playability Principles (PLAY) For Designing Highly Ranked Video Games (white paper).


Desurvire, H. (2007). List of Core and Accessibility Principles for Good Game Design (LA CHI Association Meeting Presentation).


Desurvire, H., Wiberg, C (2008).  Master of the Game:  Assessing Approachability (GAP) in Future Game Design.  In the CHI’08 Extended Abstracts and Conference DVD, International conference on computer human interaction, ACM CHI 2008 conference, April 2008, Florence Italy.


Desurvire, H., Wiberg, C. (2008).  Assessing Approachability in Future Game Design. CHI 2008


Desurvire, Heather, Wiberg, Charlotte. (2009) Game Usability Heuristics (PLAY) For Evaluating and Designing Better Games: The Next Iteration. HCI Conference, 2009, San Diego, California USA.


Desurvire, Heather, Wiberg, Charlotte. (2007) Evaluating Fun and Entertainment: Developing A Conceptual Framework Design of Evaluation Methods INTERACT conference, Brazil.


Wiberg, C., Jegers, K., and Desurvire, H. (2009) TELEMED 1009, February 2009, ACHI 14: Applications, Cancun, Mexico. How Applicable is Your Evaluation Methods – Really?

BEST PAPER AWARD from ACHI09


Desurvire, H. Wiberg, C. “Master of the Game” in Evaluating User Experiences in Games, edited by R. Bernhaupt, Springer, 2010  Springer.com website: The ISBN is 978-1-84882-962-6)

Publication link
ISBN: http://www.amazon.com/Evaluating-User-Experience-Games-Human-Computer/dp/1848829620/ref=sr_1_1?ie=UTF8&s=books&qid=1306356822&sr=8-1

Desurvire, H. Faster Cheaper!!  Are Usability Inspection Methods as Effective as Empirical Testing? in “Usability Inspection Methods”, edited by Nielsen, J., and Mack, R., J. Wiley and Sons, 1994, pp.173-202.

Publication link
ISBN: http://www.amazon.com/Usability-Inspection-Methods-Jakob-Nielsen/dp/0471018775/ref=sr_1_1?s=books&ie=UTF8&qid=1304708762&sr=1-1

Desurvire, H., Kondziela, J., and Atwood, M. (l992a).  What is Gained and Lost When Using Evaluation Methods Other Than Empirical Testing (short paper version)?  In the proceedings of the ACM conference, CHI’92, collection of abstracts, pp. 125-126.


Desurvire, H., Kondziela, J., and Atwood, M. (1992b).  What is Gained and Lost When Using             Evaluation Methods Other Than Empirical Testing (full paper version)?  In the proceedings of HCI 1992, Cambridge University Press, edited by Monk, A., Diaper, D., and Harrison, M.D., University of York, U.K., September 15-18, 1992.


Desuvire, H., Lawrence, D., and Atwood, M. “Empiricism versus Judgement: Comparing User Interface Evaluation Methods on a New Telephone-Based Interface” SIGCHI Bulletoin, 23,4, pp. 58-59, October 1991.


Desurvire, H., Schwartz, L.   The HCI as a Consultant, report from the CHI ‘96 Workshop. SIGCHI Bulletin, to be published in 1996.


Desurvire, H. Faster Cheaper!!  Are Usability Inspection Methods as Effective as Empirical Testing? in “Usability Inspection Methods”, edited by Nielsen, J., and Mack, R., J. Wiley and Sons, 1994, pp.173-202.


Desurvire, H. Usability Testing Results of the Plan Object Data Base.  Internal Bellcore document TM-TAP-014420, June 1989.


Desurvire, H. An Outline of High Priority BAE Presentation Service Requirements for Planning and Engineering Data Bases.  Bellcore document TM-TAP-016118, March 1990.


Diamante, Vincent. “Aural Fixation: Surfing the Loop” Game Developer Magazine February 2010 pg. 51


Fernandez, Jorge Mora. “Multicultural Videos: An Interactive Online Museum Based on an International Artistic Video Database.” Workshop Communicability MS’08: Communicability Design and Evaluation in Cultural and Ecological Multimedia Systems. Vancouver, BC, 27-31 October 2008.


Fisher, Scott. “An Authoring Tool Kit for Mixed Reality Experiences.” International Workshop on Entertainment Computing (IWEC2002): Special Session on Mixed Reality Entertainment. Tokyo, Japan, 14-17 May 2002.


Fisher, Scott, Steve Anderson, Susana Ruiz, Michael Naimark, Perry Hoberman and Richard Weinberg. “Experiments in Interactive Panoramic Cinema.” SPIE 5664 – Stereoscopic Displays and Virtual Reality Systems IX. 2005.


Fisher, S., Ruston, S., and Stein, J., “Location-based Mobile Storytelling” in International Journal of Technology and Human Interaction (IJTHI), Volume 5, Issue 1, pp. 41-50 (2009).


Fullerton, Tracy. “The Play’s the Thing: Practicing Play as Community Foundation and Design Technique.” DiGRA Conference. Vancouver, BC, June 2005.


Fullerton, Tracy. “Play-Centric Games Education.” Computer 36.6 (2006): 36, 36-42.


Fullerton, Tracy, Laird Malamed, Nahil Sharkasi and Jesse Vigil, “Designing History: The Path to Participation Nation” ACM SIGGRAPH Video Game Symposium, New Orleans, LA, August 2009


Fullerton, Tracy “Reflections on The Night Journey: an Experimental Video Game,” Kritische Berichte: The Ludic Society – The Relevance of Videogames, 2.2009.2009


Fullerton, Tracy, Janine Fron, Celia Pearce, Jacki Morie, “Getting Girls Into the Game: Towards a ‘Virtuous Cycle’” in Beyond Barbie and Mortal Kombat Yasmin Kafai, Carrie Heeter, Jen Sun & Jill Denner (eds), MIT Press, September 2008, pp.137-149.


Fullerton, Tracy, “Documentary Games: Putting the Player in the Path of History” in Playing the Past: Nostalgia in Video Games and Electronic Literature, Zach Whalen & Laurie Taylor (eds), Vanderbilt University Press, September 2008.


Fullerton, Tracy “Playcentric Design,” Interactions, vol. xv, no. 2, pp. 42-45, March/April 2008.


Fullerton, Tracy, Game Design Workshop:  A Playcentric Approach to Creating Innovative Games, 2nd Edition.  Morgan Kaufmann, February 2008.


Fullerton, T., Hoffman, S., Swain, C. “Game Design Workshop: Designing, Prototyping, & Playtesting Games” CMP Books, San Francisco, CA, 2004.


Goldstein, Jeffrey and Joost Raessens, Ed. “Handbook of Computer Games Studies” MIT Press, Cambridge, 2005.  Justin Hall, contributor.


Gotsis, M., G. Baum, K. B. Sun and R. M. Gravenhorst. “INSIDE_OUT: A Case Study for Enhancing Public Participation in Mixed Reality Events.” Proceedings of Virtual Systems and Multimedia (VSMM). Ogaki, Japan, November 2004.


Gotsis, Marientina. “Games, Virtual Reality, and the Pursuit of Happiness.” IEEE Computer Graphics and Applications 29.5 (2009): 14,14-19.


Grunwald, T., D. Clark, S. Fisher, M. McLaughlin, S. Narayanan and D. Piepol. “Using Cognitive Task Analysis to Facilitate Collaboration in Development of Simulator to Accelerate Surgical Training.” Proceedings of the 12th Annual Medicine Meets Virtual Reality Conference. Newport Beach, California, 15-17 January 2004.


Hall, Justin. Handbook of Computer Game Studies. Ed. Joost Raessens and Jeffrey Goldstein. Cambridge, MA: MIT Press, 2005.

ISBN: 0262182408

Hoberman, Perry. “Double iSight: EZ 3D Filmmaking.” RES Magazine 9.1 (2006): 70,70-71.


Jeffries, R., and Desurvire, H. Usability Testing vs. Heuristic Evaluation:  Was there a contest?   SIGCHI Bulletin, 24, 4, pp. 39-41, October 1992.


Kelly, H., K. Howell, E. Glinert, C. Swain, A. Burrowbridge, and M. Roper. “How to Build Serious Games.” Communications of the ACM 90.7 (2007): 44,44-49.


Kennerly, Ethan, Andreas Witzel and Jonathan Zvesper. “Explicit Knowledge Programming for Computer Games.” Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2008). Stanford, California, 22-24 October 2008.


Kratky, Andreas, Hwang, Juri. “Reconstructing Imagination” in Francisco Ficarra (ed.): “Quality and Communicability for Interactive Hypermedia Systems”: Concepts and Practices for Design; IGI Global, forthcoming


Kratky, Andreas. “Como Navegar Escuendo” in Katia Maciel (Ed.) Transcinemas 2009 pp. 377-383 Contra Capa Livraria, Rio de Janeiro 2009


Kratky, Andreas. “Mixed Realities” in “J.A. Jacko (Ed.): Human-Computer Interaction, Part III, HCII 2009, LNCS 5612, pp. 440–445. Springer-Verlag Berlin Heidelberg 2009


Naimark, Michael. “Two Unusual Projection Spaces.” Presence: Special Issue on Projection 14.5 (2005)


Naimark, Michael. “Aspen the Verb: Musings on Heritage and Virtuality.” Presence: Special Issue on Virtual Heritage 15.3 (2006)


Nielsen, Jakob, and Desurvire, Heather.  Comparative Design Review: An Exercise in Parallel Design, 1993, SIGCHI Association and INTERACT 93. INTERCHI 93’.


Pearce, Celia, Tracy Fullerton, Janine Fron and Jacqueline Ford Morie. “Sustainable Play: Towards a New Games Movement for the Digital Age.” Digital Arts and Culture Conference Proceedings. IT University of Copenhagen, Denmark, December 2006.


Pearce, Celia. “Productive Play: Game Culture from the Bottom Up.” Games and Culture.1 (2006): 17,17-24.


Ryu, Taiyoung, and Gyuhwan Oh. “Game Design on Item-Selling Based Payment Model in Korean Online Games.” DiGra Conference 2007. Tokyo, Japan, September 2007.


Ryu, Taiyoung, and Gyuhwan Oh. “Purchasing Power.” Game Developer (CMP Media) (2007): 9,9-14.


Ryu, Taiyoung, and Gyuhwan Oh. “Game Design Based on Micro-Transactions in Online Games” Game Developer Conference. San Francisco, CA, February 2008.


Ryu, Taiyoung. “Die Alternative Zum Abo Micro Transactions.” GameStar/dev (IDG Media Group) (2008): 49,49-53.


Ryu, Taiyoung, Minjin Ko and Gyuhwan Oh. “A Study of New Gameplay Based on Brain-Computer Interface.” DiGRA Conference 2009. London, UK, September 2009.


Santiago, Kellee. “The Re-Performance of Star Wars in Computer Games.” Performing the Force: Essays on Immersion into Science Fiction, Fantasy, and Horror Environments. Ed. Kurt Lancaster. Jefferson, NC: McFarland Publishers, 2001.

ISBN: 0786408952

Stein, J. and Fisher, S. “Ambient Storytelling: The Million Story Building.”  ACM SIGCHI Conference on Tangible, Embedded, and Embodied Interaction 2011, January 23- 26, 2011, Funchal, Portugal.


Stein, J., Fisher, S., & Otto, G. (2010) Interactive Architecture: Connecting and Animating the Built Environment with the Internet of Things.  Internet of Things Conference 2010, November 29-December 1, 2010.


Stuart R., and Desurvire, H. The Truncation of Prompts in Phone Based Interfaces:  Using             TOTT in Evaluations.  In the Proceedings of the Human Factors Society 35th Annual Meeting, 1991.


Swain, C. “Designing Games to Effect Social Change.” Proceedings of the Digital Games Research Association Conference. Tokyo, October 2007.


Swain, C. “The Augmented Conversation Engine – A System for Achieving Believable Conversation in Games and Interactive Stories.” Proceedings of the International Conference on Advances in Computer Entertainment Conference. Tokyo, December 2008.


Swain, C. “Who Needs a Publisher – Or a Retailer, Or a Marketer?” IEEE Computer Magazine 42.2 (2009): 103,103-105.


Tutters, M. “Mapping the Interactive City.” SF Camerawork Journal 32.1 (2005): 32,32-37


ValaNejad, Kurosh. “Documentary Videogames Newly Illuminated by Persian Miniatures.” ARTillery 3.5 (2009): 25-37.


Watson, Jeff. “Fandom squared: Web 2.0 and fannish production”. Transformative Works and Cultures, no. 5. 2010.