Here is a Japanese-style RPG that I made for Jeremy Gibson’s CTIN-483 class last semester with classmates Andrew Dang and Josh Joiner:
Tag Archives: 483
Here’s a movie of the Power Point Presentation available for download below.
Research Assistant Professor of Interactive Media and Game Design
The Interactive Media Division within USC’s School of Cinematic Arts is seeking a candidate for a non tenure track faculty position at the rank of Research Assistant Professor in the field of Interactive Media and Game Design. We are looking for experienced individuals whose research encompasses the discipline of interactive media with a focus on the design and development of serious games. In addition the desired applicants should be able to blend theory and practice in both their pedagogical approach and their research practice. Candidates should be experienced in the development of grant proposals with relation to interactive media projects in pursuing external funding to advance their scholarship.
USC’s Interactive Media program is a vibrant and exciting community of scholars, educators and researchers. A Ph.D. or M.F.A. in a related field is required, as well as demonstrated capacity for original and significant design research and/or professional development experience.
Experience in one or more of these areas of game design studies is preferred:
• Experimental game mechanics
• Serious games
• Alternate Reality games
• Art or installation work – game related
• Interactive Narrative
• Critical game studies
• History and theory of Interactive Media
To apply: Submit a letter stating your interest in the position accompanied by a complete resume or curriculum vitae, evidence of teaching effectiveness (e.g., course syllabi and/or documentation of student work), and the names, phone numbers, mail and e-mail addresses of three references qualified to provide knowledgeable evaluation of your qualifications. Please do not send additional supporting materials until they are requested. University of Southern California is an Equal Opportunity/Affirmative Action employer.
Application Deadline: April 30, 2010
Application Address: Tracy Fullerton, Acting Chair
Interactive Media Division
School of Cinematic Arts
University of Southern California
900 W. 34th Street Room 218
Los Angeles, CA 90089-2211
Inquiries: Adrienne Capirchio, 213 821 2515
About IMD:
The Interactive Media Division presents a broad and deep curriculum, exploring the methods and technologies that are shaping art and entertainment today. Recently named the number one game design program in North America by the Princeton Review, the division offers a Master of Fine Arts in Interactive Media, a Bachelor of Arts in Interactive Entertainment, and is closely affiliated with the School’s interdivisional program in Media Arts and Practice (iMAP), a practice-oriented PhD program. Located within the nation’s oldest film school, the University of Southern California’s School of Cinematic Arts, the Interactive Media Division (or “IMD”) provides leading edge research and a hotbed of ideas for future designers of interactive entertainment. It is the only program of its kind housed within a school of cinematic arts and, as such, offers unprecedented opportunities for students to explore media convergence in an environment that leverages the natural advantages of its proximity to the entertainment industries in Los Angeles. Unlike technical or vocational institutions, the School’s interactive media program draws from a rich storytelling tradition, and from a collaborative atmosphere that encourages interaction among students and instructors from a wide range of disciplines. Interactive media students learn from and network with artists, writers, directors, producers, sound designers and cinematographers, many of whom are—or soon will be—entertainment industry leaders. Additional information about the department can be found at: http://interactive.usc.edu
For my class, CTIN-483 Programming for Interactivity, I had to create an animation in flash using “tweens.” The assignment was supposed to be approximately 30 seconds with leeway, but mine comes in shy of 60 seconds.
I recommend watching in a Flash Player in fullscreen mode if you do download the file. It is less likely to lose the magic if you open it in your web browser than previous things I’ve done in Flash, but I can’t guarantee the same magic that I can in Flash Player.
This is what I came up with in a week for the 534 class.
The plane in the game is constantly pulling down by the gravity and your job is to pull it up by making sound to the microphone. The higher the sound intensity the higher the plane goes. However, you must be careful not to hit anything within the game. The six sided spinning polygons are your enemies, you must peak the sound input in order for the plane to produce a bullet which will kill them off. Orange polygon will move while blue are stationary.
If the plane is producing a bullet every time you make a sound, please lower the microphone sensitivity for proper game play.
If you found this game too difficult, press space bar to cheat. (I have finished it without cheating)
Enjoy

It’s coming out on the 7th. Apparently the iPhone version is already available.
From playing the demo, I just think this game is so nice.
I’ll have a copy if anyone wants to see it when school starts.
I have an IDE (script editor) for Torque now that I think works pretty well on OSX. On Windows, we’ve always used Torsion because it does exactly and only what we need for Torque. I feel about 80% satisfied with this IDE, Eclipse as there’s a plugin that makes it specific for Torquescript.
More on my class blog:
http://usc.pabit.org/viewtopic.php?p=114#114
The blogs login is the same as all the computers in the IML

http://www.garagegames.com/products/torque/iPhone/
GarageGames is going to send me some more information on this, but it sounds exciting. I can imagine a lot of you guys’ games from 483 and 484 being ported to the iPhone. And of course I’m sure many of you will make new ones for it as well.
I hope I can buy and use the iPhone without needing the service…
Just realized a minor update to Torque Game Builder was release in mid December. As it mostly provides bug fixes, that’s good news for those of us who don’t want to re-learn anything.
On the list includes fixing camera shutter and “walking through objects” which is good news.
http://www.garagegames.com/products/torque/tgb/
Here’s the movie version of patch12:
And here’s a version with a jit.wake option (patch13):

