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	<title>usc interactive media division &#187; 483</title>
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	<link>http://interactive.usc.edu</link>
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		<title>Days of College: Cardinal and Gold Version</title>
		<link>http://interactive.usc.edu/2011/01/08/days-of-college-cardinal-and-gold-version/</link>
		<comments>http://interactive.usc.edu/2011/01/08/days-of-college-cardinal-and-gold-version/#comments</comments>
		<pubDate>Sat, 08 Jan 2011 11:27:13 +0000</pubDate>
		<dc:creator>David Hollin</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Main]]></category>
		<category><![CDATA[483]]></category>
		<category><![CDATA[days of college]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://interactive.usc.edu/blog/?p=6930</guid>
		<description><![CDATA[Here is a Japanese-style RPG that I made for Jeremy Gibson&#8217;s CTIN-483 class last semester with classmates Andrew Dang and...<br /><a class="more-link" href="http://interactive.usc.edu/2011/01/08/days-of-college-cardinal-and-gold-version/">Read More</a>]]></description>
			<content:encoded><![CDATA[<p>Here is a Japanese-style RPG that I made for Jeremy Gibson&#8217;s CTIN-483 class last semester with classmates Andrew Dang and Josh Joiner:</p>
<p><a href="http://interactive.usc.edu/blog-old/wp-content/uploads/2011/01/06.png"><img class="alignnone size-full wp-image-6937" title="By Birnkrant" src="http://interactive.usc.edu/blog-old/wp-content/uploads/2011/01/06.png" alt="" width="480" height="320" /></a><a href="http://interactive.usc.edu/blog-old/wp-content/uploads/2011/01/03.png"><img class="alignnone size-full wp-image-6935" title="Campus Evening" src="http://interactive.usc.edu/blog-old/wp-content/uploads/2011/01/03.png" alt="" width="480" height="320" /></a></p>
<p><span id="more-6930"></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="320" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://david.hollin.org/FlashProjects/SWf%20Files/Days_of_College.swf" /><embed type="application/x-shockwave-flash" width="480" height="320" src="http://david.hollin.org/FlashProjects/SWf%20Files/Days_of_College.swf"></embed></object></p>
<p>If you get lost, check the USC campus map <a href="http://web-app.usc.edu/maps/" target="_blank">here</a>.</p>
<h3>Controls:</h3>
<table border="0" width="720">
<tbody>
<tr>
<td width="68"></td>
<td width="622">
<ul>
<li><strong>Arrow Keys</strong> to move</li>
<li><strong>X</strong> to interact with people/things</li>
<li><strong>I</strong> to check your objectives</li>
<li><strong>Z</strong> to use your longboard</li>
</ul>
</td>
<td width="16"></td>
</tr>
</tbody>
</table>
<h3>Overview:</h3>
<p>Good grades, a social life, enough sleep: Choose two.</p>
<p>Final Game Assignment submission for the class CTIN-483: Introduction to Game Development.</p>
<p>At any point feel free to return to your dorm and call it a night: It ends differently depending on what you accomplish.</p>
<h3>Credits:</h3>
<table border="0" width="824">
<tbody>
<tr>
<td width="67"></td>
<td width="556">
<ul>
<li>Gamefreak Nintendo for most of the sprite artwork.</li>
<li>My lab partners/teammates, Andrew Dang (<a href="http://andrewdang.com/">link</a>) and Josh Joiner.</li>
<li>Music by Weezer, Pterodactyl Squad, Hitomi Sato, Junichi Masuda, Guns n Roses, and Ke$ha.</li>
<li>Special thanks to my professor, Jeremy Gibson.</li>
</ul>
</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		<item>
		<title>Up the Waterfall Pitch for CTIN-483</title>
		<link>http://interactive.usc.edu/2010/04/14/up-the-waterfall-pitch-for-ctin-483/</link>
		<comments>http://interactive.usc.edu/2010/04/14/up-the-waterfall-pitch-for-ctin-483/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 00:20:45 +0000</pubDate>
		<dc:creator>Juli Griffo</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[483]]></category>

		<guid isPermaLink="false">http://interactive2.usc.edu/blog/?p=3996</guid>
		<description><![CDATA[Here&#8217;s a movie of the Power Point Presentation available for download below. Here&#8217;s the Powerpoint presentation. Here&#8217;s the original Game...<br /><a class="more-link" href="http://interactive.usc.edu/2010/04/14/up-the-waterfall-pitch-for-ctin-483/">Read More</a>]]></description>
			<content:encoded><![CDATA[<p><img alt="Up the Waterfall.JPG" src="http://interactive.usc.edu/membersmedia/jgriffo/Up the Waterfall.JPG" width="312" height="406" /></p>
<p>Here&#8217;s a movie of the Power Point Presentation available for download below.</p>
<p><embed src="http://interactive.usc.edu/membersmedia/jgriffo/JuliGriffoUptheWaterfallPitchCTIN483.mov" width="440" height="330" controller="true" autoplay="false" type="video/quicktime"></embed></p>
<p><a href="http://interactive.usc.edu/membersmedia/jgriffo/JuliGriffoUptheWaterfallPitchCTIN483.pptx">Here&#8217;s the Powerpoint presentation.</a></p>
<p><a href="http://interactive.usc.edu/membersmedia/jgriffo/Juli CTIN-541 Game Treatment.doc">Here&#8217;s the original Game Treatment from last semester. (There&#8217;s a link to this within the powerpoint presentation as well.)</a></p>
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		<title>Research Assistant Professor</title>
		<link>http://interactive.usc.edu/2010/03/04/research-assistant-professor/</link>
		<comments>http://interactive.usc.edu/2010/03/04/research-assistant-professor/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 22:03:00 +0000</pubDate>
		<dc:creator>Adrienne Capirchio</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Main]]></category>
		<category><![CDATA[483]]></category>

		<guid isPermaLink="false">http://interactive2.usc.edu/blog/?p=3192</guid>
		<description><![CDATA[Research Assistant Professor of Interactive Media and Game Design The Interactive Media Division within USC’s School of Cinematic Arts is...<br /><a class="more-link" href="http://interactive.usc.edu/2010/03/04/research-assistant-professor/">Read More</a>]]></description>
			<content:encoded><![CDATA[<p>Research Assistant Professor of Interactive Media and Game Design</p>
<p>The Interactive Media Division within USC’s School of Cinematic Arts is seeking a candidate for a non tenure track faculty position at the rank of Research Assistant Professor in the field of Interactive Media and Game Design.  We are looking for experienced individuals whose research encompasses the discipline of interactive media with a focus on the design and development of serious games.  In addition the desired applicants should be able to blend theory and practice in both their pedagogical approach and their research practice.  Candidates should be experienced in the development of grant proposals with relation to interactive media projects in pursuing external funding to advance their scholarship.</p>
<p>USC’s Interactive Media program is a vibrant and exciting community of scholars, educators and researchers.  A Ph.D. or M.F.A. in a related field is required, as well as demonstrated capacity for original and significant design research and/or professional development experience.</p>
<p>Experience in one or more of these areas of game design studies is preferred:</p>
<p>•	Experimental game mechanics</p>
<p>•	Serious games</p>
<p>•	Alternate Reality games</p>
<p>•	Art or installation work – game related</p>
<p>•	Interactive Narrative</p>
<p>•	Critical game studies</p>
<p>•	History and theory of Interactive Media</p>
<p>To apply:  Submit a letter stating your interest in the position accompanied by a complete resume or curriculum vitae, evidence of teaching effectiveness (e.g., course syllabi and/or documentation of student work), and the names, phone numbers, mail and e-mail addresses of three references qualified to provide knowledgeable evaluation of your qualifications. Please do not send additional supporting materials until they are requested. University of Southern California is an Equal Opportunity/Affirmative Action employer.</p>
<p>Application Deadline:  April 30, 2010</p>
<p>Application Address: 	Tracy Fullerton, Acting Chair</p>
<p>Interactive Media Division</p>
<p>School of Cinematic Arts</p>
<p>University of Southern California</p>
<p>900 W. 34th Street Room 218</p>
<p>Los Angeles, CA 90089-2211</p>
<p>Inquiries: 		Adrienne Capirchio,  213 821 2515</p>
<p>About IMD:</p>
<p>The Interactive Media Division presents a broad and deep curriculum, exploring the methods and technologies that are shaping art and entertainment today. Recently named the number one game design program in North America by the Princeton Review, the division offers a Master of Fine Arts in Interactive Media, a Bachelor of Arts in Interactive Entertainment, and is closely affiliated with the School’s interdivisional program in Media Arts and Practice (iMAP), a practice-oriented PhD program. Located within the nation’s oldest film school, the University of Southern California&#8217;s School of Cinematic Arts, the Interactive Media Division (or &#8220;IMD&#8221;) provides leading edge research and a hotbed of ideas for future designers of interactive entertainment. It is the only program of its kind housed within a school of cinematic arts and, as such, offers unprecedented opportunities for students to explore media convergence in an environment that leverages the natural advantages of its proximity to the entertainment industries in Los Angeles. Unlike technical or vocational institutions, the School&#8217;s interactive media program draws from a rich storytelling tradition, and from a collaborative atmosphere that encourages interaction among students and instructors from a wide range of disciplines. Interactive media students learn from and network with artists, writers, directors, producers, sound designers and cinematographers, many of whom are—or soon will be—entertainment industry leaders. Additional information about the department can be found at:  http://interactive.usc.edu</p>
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		<title>Rocket Mischief</title>
		<link>http://interactive.usc.edu/2010/01/19/rocket-mischief/</link>
		<comments>http://interactive.usc.edu/2010/01/19/rocket-mischief/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 05:12:35 +0000</pubDate>
		<dc:creator>Juli Griffo</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[483]]></category>

		<guid isPermaLink="false">http://interactive2.usc.edu/blog/?p=3976</guid>
		<description><![CDATA[For my class, CTIN-483 Programming for Interactivity, I had to create an animation in flash using &#8220;tweens.&#8221; The assignment was...<br /><a class="more-link" href="http://interactive.usc.edu/2010/01/19/rocket-mischief/">Read More</a>]]></description>
			<content:encoded><![CDATA[<p>For my class, CTIN-483 Programming for Interactivity, I had to create an animation in flash using &#8220;tweens.&#8221;  The assignment was supposed to be approximately 30 seconds with leeway, but mine comes in shy of 60 seconds.</p>
<p><embed  src="http://interactive.usc.edu/membersmedia/jgriffo/ctin483animationv2.swf" width="484" height="363" allowscriptaccess="sameDomain" allowfullscreen="true" wmode="opaque" base="." /></p>
<p>I recommend watching in a Flash Player in fullscreen mode if you do download the file.  It is less likely to lose the magic if you open it in your web browser than previous things I&#8217;ve done in Flash, but I can&#8217;t guarantee the same magic that I can in Flash Player.</p>
<p><a href="http://interactive.usc.edu/membersmedia/jgriffo/ctin483animationv2.swf">~ Enjoy ~ Download Here ~</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Phono Air Attacker 2D</title>
		<link>http://interactive.usc.edu/2009/11/03/phono-air-attacker-2d/</link>
		<comments>http://interactive.usc.edu/2009/11/03/phono-air-attacker-2d/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 06:22:41 +0000</pubDate>
		<dc:creator>Edmond Yee</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Main]]></category>
		<category><![CDATA[401]]></category>
		<category><![CDATA[483]]></category>
		<category><![CDATA[534]]></category>
		<category><![CDATA[541]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://interactive2.usc.edu/blog/?p=3788</guid>
		<description><![CDATA[This is what I came up with in a week for the 534 class. The plane in the game is...<br /><a class="more-link" href="http://interactive.usc.edu/2009/11/03/phono-air-attacker-2d/">Read More</a>]]></description>
			<content:encoded><![CDATA[<p>This is what I came up with in a week for the 534 class.</p>
<p>The plane in the game is constantly pulling down by the gravity and your job is to pull it up by making sound to the microphone. The higher the sound intensity the higher the plane goes. However, you must be careful not to hit anything within the game. The six sided spinning polygons are your enemies, you must peak the sound input in order for the plane to produce a bullet which will kill them off. Orange polygon will move while blue are stationary.</p>
<p>If the plane is producing a bullet every time you make a sound, please lower the microphone sensitivity for proper game play.</p>
<p>If you found this game too difficult, press space bar to cheat. (I have finished it without cheating)</p>
<p>Enjoy <img src='http://interactive.usc.edu/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><img src="http://interactive.usc.edu/membersmedia/eyee/airattacker-embeded-image.jpg" alt="airattacker-embeded-image.jpg" width="400" height="230" /></p>
<p><a href="http://interactive.usc.edu/blog-old/wp-content/uploads/2009/11/mic-control-project-v30.3-nosound.swf">======= CLICK HERE FOR THE GAME =======</a></p>
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		<title>Crayon Physics Deluxe</title>
		<link>http://interactive.usc.edu/2009/01/02/crayon-physics-deluxe/</link>
		<comments>http://interactive.usc.edu/2009/01/02/crayon-physics-deluxe/#comments</comments>
		<pubDate>Sat, 03 Jan 2009 03:59:22 +0000</pubDate>
		<dc:creator>Peter Brinson</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[483]]></category>

		<guid isPermaLink="false">http://interactive2.usc.edu/blog/?p=2564</guid>
		<description><![CDATA[http://www.crayonphysics.com/ It&#8217;s coming out on the 7th. Apparently the iPhone version is already available. From playing the demo, I just...<br /><a class="more-link" href="http://interactive.usc.edu/2009/01/02/crayon-physics-deluxe/">Read More</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.crayonphysics.com/">http://www.crayonphysics.com/</a></p>
<p>It&#8217;s coming out on the 7th.  Apparently the iPhone version is already available.</p>
<p>From playing the demo, I just think this game is so nice.</p>
<p>I&#8217;ll have a copy if anyone wants to see it when school starts.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>IDE for Torque (like Torsion)</title>
		<link>http://interactive.usc.edu/2008/09/24/ide-for-torque-like-torsion/</link>
		<comments>http://interactive.usc.edu/2008/09/24/ide-for-torque-like-torsion/#comments</comments>
		<pubDate>Wed, 24 Sep 2008 19:11:56 +0000</pubDate>
		<dc:creator>Peter Brinson</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[483]]></category>

		<guid isPermaLink="false">http://interactive2.usc.edu/blog/?p=2557</guid>
		<description><![CDATA[I have an IDE (script editor) for Torque now that I think works pretty well on OSX. On Windows, we&#8217;ve...<br /><a class="more-link" href="http://interactive.usc.edu/2008/09/24/ide-for-torque-like-torsion/">Read More</a>]]></description>
			<content:encoded><![CDATA[<p>I have an IDE (script editor) for Torque now that I think works pretty well on OSX.  On Windows, we&#8217;ve always used Torsion because it does exactly and only what we need for Torque.  I feel about 80% satisfied with this IDE, Eclipse as there&#8217;s a plugin that makes it specific for Torquescript.</p>
<p>More on my class blog:</p>
<p><a href="http://usc.pabit.org/viewtopic.php?p=114#114">http://usc.pabit.org/viewtopic.php?p=114#114</a></p>
<p>The blogs login is the same as all the computers in the IML</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Torque for iPhone</title>
		<link>http://interactive.usc.edu/2008/07/24/torque-for-iphone/</link>
		<comments>http://interactive.usc.edu/2008/07/24/torque-for-iphone/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 20:58:02 +0000</pubDate>
		<dc:creator>Peter Brinson</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Main]]></category>
		<category><![CDATA[483]]></category>
		<category><![CDATA[489]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://interactive2.usc.edu/blog/?p=2551</guid>
		<description><![CDATA[http://www.garagegames.com/products/torque/iPhone/ GarageGames is going to send me some more information on this, but it sounds exciting. I can imagine a...<br /><a class="more-link" href="http://interactive.usc.edu/2008/07/24/torque-for-iphone/">Read More</a>]]></description>
			<content:encoded><![CDATA[<p><img alt="torque_iphone.jpg" src="http://interactive.usc.edu/membersmedia/pbrinson/torque_iphone.jpg" width="550" height="230" /></p>
<p><a href="http://www.garagegames.com/products/torque/iPhone/">http://www.garagegames.com/products/torque/iPhone/</a></p>
<p>GarageGames is going to send me some more information on this, but it sounds exciting. I can imagine a lot of you guys&#8217; games from 483 and 484 being ported to the iPhone.  And of course I&#8217;m sure many of you will make new ones for it as well.</p>
<p>I hope I can buy and use the iPhone without needing the service&#8230;</p>
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		<slash:comments>2</slash:comments>
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		<title>TGB 1.6</title>
		<link>http://interactive.usc.edu/2008/01/11/tgb-1-6/</link>
		<comments>http://interactive.usc.edu/2008/01/11/tgb-1-6/#comments</comments>
		<pubDate>Fri, 11 Jan 2008 22:50:51 +0000</pubDate>
		<dc:creator>Peter Brinson</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[483]]></category>

		<guid isPermaLink="false">http://interactive2.usc.edu/blog/?p=2526</guid>
		<description><![CDATA[Just realized a minor update to Torque Game Builder was release in mid December. As it mostly provides bug fixes,...<br /><a class="more-link" href="http://interactive.usc.edu/2008/01/11/tgb-1-6/">Read More</a>]]></description>
			<content:encoded><![CDATA[<p>Just realized a minor update to Torque Game Builder was release in mid December.  As it mostly provides bug fixes, that&#8217;s good news for those of us who don&#8217;t want to re-learn anything.</p>
<p>On the list includes fixing camera shutter and &#8220;walking through objects&#8221; which is good news.</p>
<p>http://www.garagegames.com/products/torque/tgb/</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>max patches for 9/11 class</title>
		<link>http://interactive.usc.edu/2007/09/11/max-patches-for-911-class/</link>
		<comments>http://interactive.usc.edu/2007/09/11/max-patches-for-911-class/#comments</comments>
		<pubDate>Tue, 11 Sep 2007 20:47:34 +0000</pubDate>
		<dc:creator>Perry Hoberman</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[483]]></category>
		<category><![CDATA[maxmsp]]></category>

		<guid isPermaLink="false">http://interactive2.usc.edu/blog/?p=2366</guid>
		<description><![CDATA[Download zip archive Here&#8217;s the movie version of patch12: Download file And here&#8217;s a version with a jit.wake option (patch13):...<br /><a class="more-link" href="http://interactive.usc.edu/2007/09/11/max-patches-for-911-class/">Read More</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://interactive.usc.edu/membersmedia/phoberman/sept11class.zip">Download zip archive</a></p>
<p>Here&#8217;s the movie version of patch12:</p>
<p><a href="http://interactive.usc.edu/membersmedia/phoberman/patch12movie.mxb">Download file</a></p>
<p>And here&#8217;s a version with a jit.wake option (patch13):</p>
<p><a href="http://interactive.usc.edu/membersmedia/phoberman/patch13movie.mxb">Download file</a></p>
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