Speaker: Daniel V. Gunn, Ph.D., User Research Engineer at Microsoft Game Studios
Time: Wednesday, April 13, 6-8pm
Location: USC’s Robert Zemeckis Center for Digital Arts (RZC), Room 111 [NOTE NEW LOCATION]
Daniel V. Gunn is a User Research Engineer within the User Research Group at Microsoft Game Studios and has been an avid gamer for the past 29 years. Prior to joining the group, he taught college courses for seven years on subjects including Research Methods in Psychology, Psychology of Learning, Physiological Psychology, and Statistics. Daniel received his Ph.D. in Experimental Psychology with an emphasis in Human Factors from the University of Cincinnati (UC) in 2002. During his graduate tenure at UC, he worked as a statistics consultant for the College of Nursing and as a research scientist within the Air Force Research Laboratory (AFRL) Human Effectiveness Directorate. While working at AFRL, Daniel conducted Human Factors research in the RAIVE lab (Research on Adaptive Interfaces for Virtual Environments) at Wright-Patterson Air Force Base.Daniel has presented at several Human Factors related conferences and has published in the American Journal of Psychology as well as Human Factors: The Journal of the Human Factors and Ergonomics Society. In addition, some of his past work can be seen in the Proceedings of the International Symposium on Aviation Psychology and the Proceedings of the Human Factors and Ergonomics Society. Daniel’s research expertise and interests include: human visual perception, sustained attention, attention and time-sharing, integrated multisensory displays (visual, spatial audio, and haptic), and applied statistics. At MGS, he has worked on both Xbox and Xbox 360 games including the three titles from the Forza Motorsport series and, more recently, Kinect Adventures. Additionally, he has worked on PC titles such as Rise of Nations: Rise of Legends and Viva Piñata PC.