Speaker: Richard Lemarchand
Time: Wednesday, November 16, 6-8pm
Location: USC’s Robert Zemeckis Center for Digital Arts (RZC), Room 122
Richard Lemarchand is a lead game designer at Naughty Dog, the successful Sony-owned game studio in Santa Monica. He led the design of the PlayStation 3 hits Uncharted 3: Drake’s Deception , Uncharted 2: Among Thieves, and Uncharted: Drake’s Fortune. He also worked on Naughty Dog’s Jak 3 and Jak X: Combat Racing, and helped create the successful game series Gex, Pandemonium and Soul Reaver at Crystal Dynamics. Richard has made storytelling character-action games the focus of his career, and his role at Naughty Dog includes production as well as design. He also organizes the annual GDC Microtalks, is on the faculty of the GDC Experimental Gameplay Sessions, an Advisor and sometime Conference Co-chair of IndieCade, and is involved with GLS and G4C. Born in England, he grew up in a small rural town, dreaming of ancient civilizations and outer space. Prior to his work in the videogame industry, Richard studied Physics and Philosophy at Oxford University. He has been a frequent guest lecturer at USC IMD.