Presenters: 2nd Year MFA students
Time: Wednesday, February 16 , 6-8pm
Location: USC’s Robert Zemeckis Center for Digital Arts (RZC), Room 122
Title: One Week Midterm Project Spring 2011
The process of creating an interactive project is nothing to shake a stick at…or is it? This project invites you to explore the conceptual nature of your interactive thesis project idea by attempting to crystallize some part of its essence or a musing about its potential in a single, tasty word or turn of phrase. To keep you on your toes, off the screen, and in the world, you must also incorporate at least one stick-like object. As we have seen year after year, the best thesis projects are those with conceptual richness, depth and rigor; that are innovative not just in form but in the intellectual, emotional and physical responses they evoke. Even a project that deals with complex ideas or emotions can often be expressed through a single word or turn of phrase. The word should signify a conceptual realm, a zone of occult instability, or a space you are interested in exploring. You might also think of these words as part of your working hypothesis, a synthesis of multiple interests, or the antithesis of what is most precious to you about your work.
The presentation of the projects will take place in the format of a science fair with a circling-the-clock motif to be executed as follows:
• You must clearly present your word or phrase as part of the project
• The user interaction must be no longer than 3 minutes
• You will have 2 minutes in which to harvest feedback from users
• You will have 1 minute to reset your project for the next user
• Every 6 minutes, a gong will sound and users will rotate to a new project
Projects should be optimized for short-term, hands-on engagement by a single user or pair of users.
Your project must fit on a standard ZML or YML table. Output of all varieties – mechanical, physical, sound, projection, etc. – is encouraged: You may use one projector. You may incorporate internet connectivity and any available input or interface devices, including a limited number of Kinect systems available upon request. Other than the need to incorporate your chosen word/phrase along with a stick-like object (this may be selected from among the materials provided or you may procure your own), the choice of media, materials and subject matter is entirely up to you.
Your work should be at least one of the following: physically demanding, emotionally engaging, intellectually challenging, or spiritually enlightening. Each student is responsible for his/her own project, but you may assist each other and collaborate as you see fit. Outside help is allowed, but all such services must be donated.
The projects will be presented at the CTIN511 seminar on Wednesday, February 16, 2011. The projects should be set up in the ZML or YML prior to seminar as if they were entries in a science fair. Project experiences will begin promptly at 6:15 PM and will proceed through 17 consecutive, 6-minute intervals. Each interaction session will last 3 minutes, followed by a 2-minute feedback session. You will remain with your project as users circulate from project to project with one minute of setup to prepare for the next user. Once the interactions begin, you should not have to touch or adjust your project (except in case of emergency).
The project setup should also incorporate a feedback mechanism of some sort. This could be you standing by the project talking to users who have just completed the experience, a notebook and pen left on the table, or a computer, video camera or audio recorder where users register their responses. Please think of the most appropriate feedback mechanism for your project and design it into the experience accordingly.