Speaker: Richard Lemarchand, USC School of Cinematic Arts
Time: Wednesday, September 10 , 4-6pm
Location: USC’s School of Cinematic Arts Interactive Media Building(SCI), Room 206
Title: GAMES AND PLAYERS: FUTURES AND PREDICTIONS
Great opportunities for innovation, experimentation and self-expression lie in wait for game designers as they create experiences for the game players of the future. Join Richard Lemarchand, former Lead Game Designer on the Uncharted series, and now a professor in the USC Games program in Los Angeles, California, for a look at the cultures and identities that will shape the technology, business and art of tomorrow’s games.
Richard Lemarchand is a game designer, a professor, a writer, and a public speaker. Between 2004 and 2012, Richard was a Lead Game Designer at Naughty Dog in Santa Monica, California. He led the design of all three games in the Uncharted series including Uncharted 3: Drake’s Deception, and Uncharted 2: Among Thieves, winner of ten AIAS Interactive Achievement Awards, five Game Developers Choice Awards, four BAFTAs and over 200 Game of the Year awards. His work as a designer in the console game industry spans more than two decades, and the games he shipped include influential series like Gex, Pandemonium and Soul Reaver. A passionate advocate of indie and experimental games, Richard has been involved with the IndieCade International Festival of Independent Games for several years, organizes the annual GDC Microtalks, and is also a former faculty member of the GDC Experimental Gameplay Sessions.