Speaker: Gavin Goulden
Time: Wednesday, March 5, 4-5:50pm
Location: USC’s School of Cinematic Arts Interactive Media Building (SCI), Room 108
Title: Change Is Good: The Importance of Iteration Within a Character Art Pipeline
Abstract: Many artists are resistant to change and do not understand the importance of not being married to your work. Creating a character isn’t always a clear path from Point A to Point B. During BioShock Infinite and the DLC project Burial at Sea, we were faced with challenges that were completely new to us as an art team. Adapting to a new engine, a modified gameplay style from our previous titles, and changing art direction during development and a rich, ever-growing storyline made us rethink the soul of our game more than once. In this talk, Gavin will show the examples of our multiple directions, explain why they didn’t work and what succeeded, how we settled on our final direction for Elizabeth, the evolution of our characters encountered during combat, how our general population got an extreme overhaul, and why all of these changes are significant and helped create a stronger end product.
Takeaway: This talk will give attendees a deep understanding of the choices made throughout our production, the challenges we faced as a team and lessons to improve their own process. They will see the successes and failures of our character designs, and gain a better understanding of why iteration is important in a AAA character art pipeline.
Intended Audience: Intended for game artists of all skill levels who are interested in a very honest look at why iteration is important during development, and why we cannot be too attached to our work.
Gavin Goulden is currently the Lead Character Artist for Insomniac Games working on the upcoming XBOXONE title, “Sunset Overdrive.” Prior to this, Gavin was the lead character artist for Irrational Games on the ritically acclaimed title “Bioshock Infinite”, and the following “Burial at Sea” DLC. With nearly a decade of experience, Gavin has contributed to projects such as “BioShock Infinite”, “Dead Rising 2″, “The Bigs 2″, “F.E.A.R. 2″, “Dragon Age” and “Damnation”, among other titles. Along with being a games industry veteran, Gavin is also the author of “3D Masterclass: The Swordmaster” (a tutorial book published by 3DTotal Publishing), as well as a contributor to over two dozen articles in 3DArtist Magazine.