I attended Joshua Debonis’s (Sortasoft LLC) poster-talk on Friday at GDC. It was titled “Game Design in Parallel”. Joshua’s mantra’s to always design in two….design two different versions of the same game so you can split every issue/question that comes up in two and develop it out in either of the two games. He suggests working on a board game and a digital game, but conceded that the medium doesn’t really matter as long as you were developing two different and complete(not just prototypes) games in conjunction. He went as far as suggesting that this strategy would work best for theme based ideas or topics and not so well for mechanics based games.
I think developing two games in conjunction on the same topic provides the necessary perspective shift that is often needed to contextualize ideas without really taking you out of the subject at hand. Debonis mentioned that he usually worked on the board game first, and while he waited for playtesters he worked on the digital version. I often find myself frustrated and overwhelmed at the variety of projects I work on at any given time. I like to say that I would like to ideally work on one project/game at a time, and what I mean is that I don’t want my attention/focus to shift back and forth between disparate subjects and not dwell at length in any given topic for any substantial length of time.
But, everything seems to be related to everything else some days, so it might just be that I need to work harder to select my projects so they relate to each other better…or in the least make up a narrative to make them seem part of a larger whole/narrative. YES! that’s what I’ll do! I’m looking forward to working on one project for the entirety of next year.


