USC Interactive Media & Games faculty Jeremy Gibson and students from our MFA program play Ninja in front of Blooming Flowers, an interactive installation which uses the newly developed Full-Body Scrubber. And the audience became performers shaped as Lego blocks in front of the other procedurally-generated, real-time, ‘fun-house mirror’ at Rhythms and Visions 2, April 26, 2013. Here’s what it looks like from the other side of the screen.
v1 of Full-Body Scrubber was developed by USC Game Innovation Lab Research Associates, Kurosh ValaNejad and Todd Furmanski. Art assets used to develop and test the software were created by USC Animation MFA candidates Nesli Erten and Kurosh. Technical guidance and artistic encouragement provided by Vangelis Lympouridis, Visiting Scholar at the USC School of Cinematic Arts.
Installation Software and Hardware: Unity, Zigfu, Photoshop, Kinect sensor/camera, Epson HD projector, iMac, Spandex rear-projection screens, Bungee cords


